Move ITE_* and IHNM_* to Scene class.
svn-id: r14560
This commit is contained in:
parent
f9b1c3991c
commit
a8ea40756f
8 changed files with 198 additions and 219 deletions
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@ -31,8 +31,8 @@
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#include "saga/rscfile_mod.h"
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#include "saga/rscfile_mod.h"
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#include "saga/cvar_mod.h"
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#include "saga/cvar_mod.h"
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#include "saga/ite_introproc_mod.h"
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#include "saga/interface.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/game_mod.h"
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#include "saga/game_mod.h"
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#include "saga/game.h"
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#include "saga/game.h"
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@ -364,7 +364,7 @@ int LoadLanguage() {
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return R_FAILURE;
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return R_FAILURE;
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}
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}
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if (ITE_IntroRegisterLang() != R_SUCCESS) {
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if (_vm->_scene->ITEIntroRegisterLang() != R_SUCCESS) {
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warning("Error registering intro sequence language cvars");
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warning("Error registering intro sequence language cvars");
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return R_FAILURE;
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return R_FAILURE;
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}
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}
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@ -33,15 +33,9 @@
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#include "saga/rscfile_mod.h"
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#include "saga/rscfile_mod.h"
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#include "saga/scene.h"
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#include "saga/scene.h"
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#include "saga/ihnm_introproc.h"
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namespace Saga {
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namespace Saga {
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int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
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int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
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int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
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int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
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R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
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R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
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{30, SAGA_BG_IMAGE, 0, 0} ,
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{30, SAGA_BG_IMAGE, 0, 0} ,
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{31, SAGA_ANIM_1, 0, 0}
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{31, SAGA_ANIM_1, 0, 0}
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@ -87,13 +81,13 @@ R_SCENE_DESC IHNM_IntroMovie4Desc = {
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};
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};
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R_SCENE_QUEUE IHNM_IntroList[] = {
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R_SCENE_QUEUE IHNM_IntroList[] = {
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{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie1Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc1, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie2Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc2, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie3Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc3, 0, SCENE_NOFADE},
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{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0, SCENE_NOFADE}
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{0, &IHNM_IntroMovie4Desc, BY_DESC, Scene::SC_IHNMHateProc, 0, SCENE_NOFADE}
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};
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};
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int IHNM_StartProc() {
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int Scene::IHNMStartProc() {
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size_t n_introscenes;
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size_t n_introscenes;
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size_t i;
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size_t i;
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@ -106,7 +100,11 @@ int IHNM_StartProc() {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
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int Scene::SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->IHNMIntroMovieProc1(param, scene_info);
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}
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int Scene::IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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switch (param) {
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switch (param) {
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@ -130,7 +128,11 @@ int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
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return 0;
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return 0;
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}
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}
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int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
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int Scene::SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->IHNMIntroMovieProc2(param, scene_info);
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}
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int Scene::IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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PALENTRY *pal;
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PALENTRY *pal;
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@ -191,7 +193,11 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
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return 0;
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return 0;
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}
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}
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int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
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int Scene::SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->IHNMIntroMovieProc3(param, scene_info);
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}
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int Scene::IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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PALENTRY *pal;
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PALENTRY *pal;
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@ -250,7 +256,11 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
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return 0;
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return 0;
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}
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}
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int IHNM_HateProc(int param, R_SCENE_INFO *scene_info) {
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int Scene::SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->IHNMHateProc(param, scene_info);
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}
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int Scene::IHNMHateProc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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@ -1,40 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Intro sequence scene procedures header file
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#ifndef SAGA_IHNM_INTRO_H_
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#define SAGA_IHNM_INTRO_H_
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namespace Saga {
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#define R_IHNM_PALFADE_TIME 1000
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#define R_IHNM_INTRO_FRAMETIME 80
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#define R_IHNM_DGLOGO_TIME 8000
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#define R_IHNM_TITLE_TIME 16000
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int IHNM_StartProc();
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} // End of namespace Saga
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#endif
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@ -40,20 +40,9 @@
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#include "saga/music.h"
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#include "saga/music.h"
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#include "saga/scene.h"
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#include "saga/scene.h"
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#include "saga/ite_introproc.h"
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namespace Saga {
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namespace Saga {
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int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
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int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
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static R_INTRO_DIALOGUE IntroDiag[] = {
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static R_INTRO_DIALOGUE IntroDiag[] = {
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{
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{
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CAVE_VOICE_0, "intro1a",
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CAVE_VOICE_0, "intro1a",
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};
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};
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R_SCENE_QUEUE ITE_IntroList[] = {
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R_SCENE_QUEUE ITE_IntroList[] = {
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{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0, SCENE_NOFADE},
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{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
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{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
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{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0, SCENE_NOFADE},
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{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
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{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
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{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
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{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0, SCENE_NOFADE},
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{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
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{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0, SCENE_NOFADE},
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{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
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{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0, SCENE_NOFADE}
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{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
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};
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};
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int ITE_StartProc() {
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int Scene::ITEStartProc() {
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size_t n_introscenes;
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size_t n_introscenes;
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size_t i;
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size_t i;
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int ITE_IntroRegisterLang() {
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int Scene::ITEIntroRegisterLang() {
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size_t i;
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size_t i;
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for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
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for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
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}
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// Handles the introductory Dreamer's Guild / NWC logo animation scene.
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// Handles the introductory Dreamer's Guild / NWC logo animation scene.
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int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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switch (param) {
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switch (param) {
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return 0;
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return 0;
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}
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}
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int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
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}
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// Handles first introductory cave painting scene
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// Handles first introductory cave painting scene
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int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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int event_time = 0;
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int event_time = 0;
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return 0;
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return 0;
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}
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}
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int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
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}
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// Handles second introductory cave painting scene
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// Handles second introductory cave painting scene
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int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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int event_time = 0;
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int event_time = 0;
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return 0;
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return 0;
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}
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}
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int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
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}
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// Handles third introductory cave painting scene
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// Handles third introductory cave painting scene
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int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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int event_time = 0;
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int event_time = 0;
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return 0;
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return 0;
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}
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}
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int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
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}
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// Handles fourth introductory cave painting scene
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// Handles fourth introductory cave painting scene
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int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
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R_EVENT event;
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R_EVENT event;
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R_EVENT *q_event;
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R_EVENT *q_event;
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int event_time = 0;
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int event_time = 0;
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return 0;
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return 0;
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}
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}
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int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
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return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
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}
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// Handles intro title scene (valley overlook)
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// Handles intro title scene (valley overlook)
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int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
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int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
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R_TEXTLIST_ENTRY text_entry;
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R_TEXTLIST_ENTRY text_entry;
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R_TEXTLIST_ENTRY *entry_p;
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R_TEXTLIST_ENTRY *entry_p;
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R_EVENT event;
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R_EVENT event;
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return 0;
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return 0;
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}
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}
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||||||
|
int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
|
||||||
|
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
|
||||||
|
}
|
||||||
|
|
||||||
// Handles second intro credit screen (treehouse view)
|
// Handles second intro credit screen (treehouse view)
|
||||||
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||||
R_TEXTLIST_ENTRY text_entry;
|
R_TEXTLIST_ENTRY text_entry;
|
||||||
R_TEXTLIST_ENTRY *entry_p;
|
R_TEXTLIST_ENTRY *entry_p;
|
||||||
R_EVENT event;
|
R_EVENT event;
|
||||||
|
@ -858,8 +875,12 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
|
||||||
|
return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
|
||||||
|
}
|
||||||
|
|
||||||
// Handles third intro credit screen (path to puzzle tent)
|
// Handles third intro credit screen (path to puzzle tent)
|
||||||
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||||
R_TEXTLIST_ENTRY text_entry;
|
R_TEXTLIST_ENTRY text_entry;
|
||||||
R_TEXTLIST_ENTRY *entry_p;
|
R_TEXTLIST_ENTRY *entry_p;
|
||||||
R_EVENT event;
|
R_EVENT event;
|
||||||
|
@ -967,8 +988,12 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
|
||||||
|
return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
|
||||||
|
}
|
||||||
|
|
||||||
// Handles fourth intro credit screen (treehouse view)
|
// Handles fourth intro credit screen (treehouse view)
|
||||||
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
|
int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
|
||||||
R_EVENT event;
|
R_EVENT event;
|
||||||
R_EVENT *q_event;
|
R_EVENT *q_event;
|
||||||
R_EVENT *q_event_start;
|
R_EVENT *q_event_start;
|
||||||
|
|
|
@ -1,83 +0,0 @@
|
||||||
/* ScummVM - Scumm Interpreter
|
|
||||||
* Copyright (C) 2004 The ScummVM project
|
|
||||||
*
|
|
||||||
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, write to the Free Software
|
|
||||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* $Header$
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Intro sequence scene procedures header file
|
|
||||||
|
|
||||||
#ifndef SAGA_ITE_INTRO_H_
|
|
||||||
#define SAGA_ITE_INTRO_H_
|
|
||||||
|
|
||||||
namespace Saga {
|
|
||||||
|
|
||||||
#define R_INTRO_STRMAX 256
|
|
||||||
|
|
||||||
#define ITE_INTRO_FRAMETIME 90
|
|
||||||
|
|
||||||
#define INTRO_CAPTION_Y 170
|
|
||||||
#define VOICE_PAD 50
|
|
||||||
#define VOICE_LETTERLEN 90
|
|
||||||
|
|
||||||
#define PALETTE_FADE_DURATION 1000
|
|
||||||
#define DISSOLVE_DURATION 3000
|
|
||||||
#define LOGO_DISSOLVE_DURATION 1000
|
|
||||||
|
|
||||||
#define CREDIT_DURATION1 4000
|
|
||||||
|
|
||||||
enum R_INTRO_SCENE_DIALOGUE_INFO {
|
|
||||||
INTRO_CAVE1_START = 0,
|
|
||||||
INTRO_CAVE1_END = 4,
|
|
||||||
|
|
||||||
INTRO_CAVE2_START = 4,
|
|
||||||
INTRO_CAVE2_END = 7,
|
|
||||||
|
|
||||||
INTRO_CAVE3_START = 7,
|
|
||||||
INTRO_CAVE3_END = 10,
|
|
||||||
|
|
||||||
INTRO_CAVE4_START = 10,
|
|
||||||
INTRO_CAVE4_END = 14
|
|
||||||
};
|
|
||||||
|
|
||||||
struct R_INTRO_DIALOGUE {
|
|
||||||
uint32 i_voice_rn;
|
|
||||||
const char *i_cvar_name;
|
|
||||||
char i_str[R_INTRO_STRMAX];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct INTRO_CAPTION {
|
|
||||||
int res_n;
|
|
||||||
char *caption;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct INTRO_CREDIT {
|
|
||||||
int text_x;
|
|
||||||
int text_y;
|
|
||||||
int delta_time;
|
|
||||||
int duration;
|
|
||||||
const char *string;
|
|
||||||
int font_id;
|
|
||||||
};
|
|
||||||
|
|
||||||
int ITE_StartProc();
|
|
||||||
|
|
||||||
} // End of namespace Saga
|
|
||||||
|
|
||||||
#endif /* SAGA_ITE_INTRO_H_ */
|
|
|
@ -1,35 +0,0 @@
|
||||||
/* ScummVM - Scumm Interpreter
|
|
||||||
* Copyright (C) 2004 The ScummVM project
|
|
||||||
*
|
|
||||||
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, write to the Free Software
|
|
||||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* $Header$
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Intro sequence scene procedures - public header file
|
|
||||||
|
|
||||||
#ifndef SAGA_ITE_INTROPROC_MOD_H_
|
|
||||||
#define SAGA_ITE_INTROPROC_MOD_H_
|
|
||||||
|
|
||||||
namespace Saga {
|
|
||||||
|
|
||||||
int ITE_IntroRegisterLang(void);
|
|
||||||
|
|
||||||
} // End of namespace Saga
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -44,17 +44,12 @@
|
||||||
#include "saga/music.h"
|
#include "saga/music.h"
|
||||||
|
|
||||||
#include "saga/scene.h"
|
#include "saga/scene.h"
|
||||||
#include "saga/ite_introproc.h"
|
|
||||||
#include "saga/ihnm_introproc.h"
|
|
||||||
|
|
||||||
namespace Saga {
|
namespace Saga {
|
||||||
|
|
||||||
static void CF_scenechange(int argc, char *argv[], void *refCon);
|
static void CF_scenechange(int argc, char *argv[], void *refCon);
|
||||||
static void CF_sceneinfo(int argc, char *argv[], void *refCon);
|
static void CF_sceneinfo(int argc, char *argv[], void *refCon);
|
||||||
|
|
||||||
int defaultScene(int param, R_SCENE_INFO *scene_info);
|
|
||||||
|
|
||||||
|
|
||||||
int Scene::reg() {
|
int Scene::reg() {
|
||||||
CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
|
CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
|
||||||
CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
|
CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
|
||||||
|
@ -186,10 +181,10 @@ int Scene::startScene() {
|
||||||
|
|
||||||
switch (GAME_GetGameType()) {
|
switch (GAME_GetGameType()) {
|
||||||
case R_GAMETYPE_ITE:
|
case R_GAMETYPE_ITE:
|
||||||
ITE_StartProc();
|
ITEStartProc();
|
||||||
break;
|
break;
|
||||||
case R_GAMETYPE_IHNM:
|
case R_GAMETYPE_IHNM:
|
||||||
IHNM_StartProc();
|
IHNMStartProc();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
warning("Scene::start(): Error: Can't start game... gametype not supported");
|
warning("Scene::start(): Error: Can't start game... gametype not supported");
|
||||||
|
@ -321,7 +316,7 @@ int Scene::changeScene(int scene_num) {
|
||||||
}
|
}
|
||||||
|
|
||||||
endScene();
|
endScene();
|
||||||
loadScene(scene_num, BY_SCENE, defaultScene, NULL, false);
|
loadScene(scene_num, BY_SCENE, SC_defaultScene, NULL, false);
|
||||||
|
|
||||||
return R_SUCCESS;
|
return R_SUCCESS;
|
||||||
}
|
}
|
||||||
|
@ -540,14 +535,14 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scene_proc == NULL) {
|
if (scene_proc == NULL) {
|
||||||
_sceneProc = defaultScene;
|
_sceneProc = SC_defaultScene;
|
||||||
} else {
|
} else {
|
||||||
_sceneProc = scene_proc;
|
_sceneProc = scene_proc;
|
||||||
}
|
}
|
||||||
|
|
||||||
getInfo(&scene_info);
|
getInfo(&scene_info);
|
||||||
|
|
||||||
_sceneProc(SCENE_BEGIN, &scene_info);
|
_sceneProc(SCENE_BEGIN, &scene_info, this);
|
||||||
|
|
||||||
return R_SUCCESS;
|
return R_SUCCESS;
|
||||||
}
|
}
|
||||||
|
@ -822,7 +817,7 @@ int Scene::endScene() {
|
||||||
|
|
||||||
getInfo(&scene_info);
|
getInfo(&scene_info);
|
||||||
|
|
||||||
_sceneProc(SCENE_END, &scene_info);
|
_sceneProc(SCENE_END, &scene_info, this);
|
||||||
|
|
||||||
if (_desc.scriptNum > 0) {
|
if (_desc.scriptNum > 0) {
|
||||||
_vm->_script->freeScript();
|
_vm->_script->freeScript();
|
||||||
|
@ -912,7 +907,11 @@ static void CF_sceneinfo(int argc, char *argv[], void *refCon) {
|
||||||
((Scene *)refCon)->sceneInfoCmd(argc, argv);
|
((Scene *)refCon)->sceneInfoCmd(argc, argv);
|
||||||
}
|
}
|
||||||
|
|
||||||
int defaultScene(int param, R_SCENE_INFO *scene_info) {
|
int Scene::SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon) {
|
||||||
|
return ((Scene *)refCon)->defaultScene(param, scene_info);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
|
||||||
R_EVENT event;
|
R_EVENT event;
|
||||||
|
|
||||||
switch (param) {
|
switch (param) {
|
||||||
|
@ -949,6 +948,10 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
|
||||||
_vm->_anim->setFlag(0, ANIM_LOOP);
|
_vm->_anim->setFlag(0, ANIM_LOOP);
|
||||||
_vm->_anim->play(0, 0);
|
_vm->_anim->play(0, 0);
|
||||||
|
|
||||||
|
if (_desc.startScriptNum > 0) {
|
||||||
|
debug(0, "Starting start script #%d", _desc.startScriptNum);
|
||||||
|
}
|
||||||
|
|
||||||
debug(0, "Scene started");
|
debug(0, "Scene started");
|
||||||
break;
|
break;
|
||||||
case SCENE_END:
|
case SCENE_END:
|
||||||
|
|
101
saga/scene.h
101
saga/scene.h
|
@ -57,7 +57,7 @@ struct R_SCENE_INFO {
|
||||||
R_TEXTLIST *text_list;
|
R_TEXTLIST *text_list;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *);
|
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
|
||||||
|
|
||||||
#define PALETTE_FADE_DURATION 1000
|
#define PALETTE_FADE_DURATION 1000
|
||||||
|
|
||||||
|
@ -149,6 +149,62 @@ struct R_SCENE_QUEUE {
|
||||||
int fadeType;
|
int fadeType;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
///// IHNM-specific stuff
|
||||||
|
#define R_IHNM_PALFADE_TIME 1000
|
||||||
|
#define R_IHNM_INTRO_FRAMETIME 80
|
||||||
|
#define R_IHNM_DGLOGO_TIME 8000
|
||||||
|
#define R_IHNM_TITLE_TIME 16000
|
||||||
|
|
||||||
|
///// ITE-specific stuff
|
||||||
|
#define R_INTRO_STRMAX 256
|
||||||
|
|
||||||
|
#define ITE_INTRO_FRAMETIME 90
|
||||||
|
|
||||||
|
#define INTRO_CAPTION_Y 170
|
||||||
|
#define VOICE_PAD 50
|
||||||
|
#define VOICE_LETTERLEN 90
|
||||||
|
|
||||||
|
#define PALETTE_FADE_DURATION 1000
|
||||||
|
#define DISSOLVE_DURATION 3000
|
||||||
|
#define LOGO_DISSOLVE_DURATION 1000
|
||||||
|
|
||||||
|
#define CREDIT_DURATION1 4000
|
||||||
|
|
||||||
|
enum R_INTRO_SCENE_DIALOGUE_INFO {
|
||||||
|
INTRO_CAVE1_START = 0,
|
||||||
|
INTRO_CAVE1_END = 4,
|
||||||
|
|
||||||
|
INTRO_CAVE2_START = 4,
|
||||||
|
INTRO_CAVE2_END = 7,
|
||||||
|
|
||||||
|
INTRO_CAVE3_START = 7,
|
||||||
|
INTRO_CAVE3_END = 10,
|
||||||
|
|
||||||
|
INTRO_CAVE4_START = 10,
|
||||||
|
INTRO_CAVE4_END = 14
|
||||||
|
};
|
||||||
|
|
||||||
|
struct R_INTRO_DIALOGUE {
|
||||||
|
uint32 i_voice_rn;
|
||||||
|
const char *i_cvar_name;
|
||||||
|
char i_str[R_INTRO_STRMAX];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct INTRO_CAPTION {
|
||||||
|
int res_n;
|
||||||
|
char *caption;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct INTRO_CREDIT {
|
||||||
|
int text_x;
|
||||||
|
int text_y;
|
||||||
|
int delta_time;
|
||||||
|
int duration;
|
||||||
|
const char *string;
|
||||||
|
int font_id;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class Scene {
|
class Scene {
|
||||||
public:
|
public:
|
||||||
Scene(SagaEngine *vm);
|
Scene(SagaEngine *vm);
|
||||||
|
@ -209,6 +265,49 @@ class Scene {
|
||||||
R_TEXTLIST *_textList;
|
R_TEXTLIST *_textList;
|
||||||
SCENE_IMAGE _bg;
|
SCENE_IMAGE _bg;
|
||||||
SCENE_IMAGE _bgMask;
|
SCENE_IMAGE _bgMask;
|
||||||
|
|
||||||
|
static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
int defaultScene(int param, R_SCENE_INFO *scene_info);
|
||||||
|
|
||||||
|
private:
|
||||||
|
int IHNMStartProc();
|
||||||
|
int ITEStartProc();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
|
||||||
|
private:
|
||||||
|
int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
|
||||||
|
public:
|
||||||
|
int ITEIntroRegisterLang(void);
|
||||||
|
static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
||||||
|
|
||||||
|
private:
|
||||||
|
int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // End of namespace Saga
|
} // End of namespace Saga
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue