Move ITE_* and IHNM_* to Scene class.

svn-id: r14560
This commit is contained in:
Eugene Sandulenko 2004-08-11 23:42:02 +00:00
parent f9b1c3991c
commit a8ea40756f
8 changed files with 198 additions and 219 deletions

View file

@ -31,8 +31,8 @@
#include "saga/rscfile_mod.h"
#include "saga/cvar_mod.h"
#include "saga/ite_introproc_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/game_mod.h"
#include "saga/game.h"
@ -364,7 +364,7 @@ int LoadLanguage() {
return R_FAILURE;
}
if (ITE_IntroRegisterLang() != R_SUCCESS) {
if (_vm->_scene->ITEIntroRegisterLang() != R_SUCCESS) {
warning("Error registering intro sequence language cvars");
return R_FAILURE;
}

View file

@ -33,15 +33,9 @@
#include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/ihnm_introproc.h"
namespace Saga {
int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
{30, SAGA_BG_IMAGE, 0, 0} ,
{31, SAGA_ANIM_1, 0, 0}
@ -87,13 +81,13 @@ R_SCENE_DESC IHNM_IntroMovie4Desc = {
};
R_SCENE_QUEUE IHNM_IntroList[] = {
{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0, SCENE_NOFADE}
{0, &IHNM_IntroMovie1Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc1, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie2Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc2, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie3Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc3, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie4Desc, BY_DESC, Scene::SC_IHNMHateProc, 0, SCENE_NOFADE}
};
int IHNM_StartProc() {
int Scene::IHNMStartProc() {
size_t n_introscenes;
size_t i;
@ -106,7 +100,11 @@ int IHNM_StartProc() {
return R_SUCCESS;
}
int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
int Scene::SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->IHNMIntroMovieProc1(param, scene_info);
}
int Scene::IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@ -130,7 +128,11 @@ int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
int Scene::SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->IHNMIntroMovieProc2(param, scene_info);
}
int Scene::IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
@ -191,7 +193,11 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
int Scene::SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->IHNMIntroMovieProc3(param, scene_info);
}
int Scene::IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
@ -250,7 +256,11 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info) {
int Scene::SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->IHNMHateProc(param, scene_info);
}
int Scene::IHNMHateProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;

View file

@ -1,40 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Intro sequence scene procedures header file
#ifndef SAGA_IHNM_INTRO_H_
#define SAGA_IHNM_INTRO_H_
namespace Saga {
#define R_IHNM_PALFADE_TIME 1000
#define R_IHNM_INTRO_FRAMETIME 80
#define R_IHNM_DGLOGO_TIME 8000
#define R_IHNM_TITLE_TIME 16000
int IHNM_StartProc();
} // End of namespace Saga
#endif

View file

@ -40,20 +40,9 @@
#include "saga/music.h"
#include "saga/scene.h"
#include "saga/ite_introproc.h"
namespace Saga {
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
static R_INTRO_DIALOGUE IntroDiag[] = {
{
CAVE_VOICE_0, "intro1a",
@ -123,18 +112,18 @@ static R_INTRO_DIALOGUE IntroDiag[] = {
};
R_SCENE_QUEUE ITE_IntroList[] = {
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0, SCENE_NOFADE},
{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0, SCENE_NOFADE},
{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0, SCENE_NOFADE},
{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0, SCENE_NOFADE}
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
};
int ITE_StartProc() {
int Scene::ITEStartProc() {
size_t n_introscenes;
size_t i;
@ -160,7 +149,7 @@ int ITE_StartProc() {
return R_SUCCESS;
}
int ITE_IntroRegisterLang() {
int Scene::ITEIntroRegisterLang() {
size_t i;
for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
@ -175,8 +164,12 @@ int ITE_IntroRegisterLang() {
return R_SUCCESS;
}
int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
}
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@ -233,8 +226,12 @@ int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
}
// Handles first introductory cave painting scene
int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@ -321,8 +318,12 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
}
// Handles second introductory cave painting scene
int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@ -417,8 +418,12 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
}
// Handles third introductory cave painting scene
int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@ -514,8 +519,12 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
}
// Handles fourth introductory cave painting scene
int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@ -611,8 +620,12 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
}
// Handles intro title scene (valley overlook)
int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@ -752,8 +765,12 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
}
// Handles second intro credit screen (treehouse view)
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@ -858,8 +875,12 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
}
// Handles third intro credit screen (path to puzzle tent)
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@ -967,8 +988,12 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
}
// Handles fourth intro credit screen (treehouse view)
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
R_EVENT *q_event_start;

View file

@ -1,83 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Intro sequence scene procedures header file
#ifndef SAGA_ITE_INTRO_H_
#define SAGA_ITE_INTRO_H_
namespace Saga {
#define R_INTRO_STRMAX 256
#define ITE_INTRO_FRAMETIME 90
#define INTRO_CAPTION_Y 170
#define VOICE_PAD 50
#define VOICE_LETTERLEN 90
#define PALETTE_FADE_DURATION 1000
#define DISSOLVE_DURATION 3000
#define LOGO_DISSOLVE_DURATION 1000
#define CREDIT_DURATION1 4000
enum R_INTRO_SCENE_DIALOGUE_INFO {
INTRO_CAVE1_START = 0,
INTRO_CAVE1_END = 4,
INTRO_CAVE2_START = 4,
INTRO_CAVE2_END = 7,
INTRO_CAVE3_START = 7,
INTRO_CAVE3_END = 10,
INTRO_CAVE4_START = 10,
INTRO_CAVE4_END = 14
};
struct R_INTRO_DIALOGUE {
uint32 i_voice_rn;
const char *i_cvar_name;
char i_str[R_INTRO_STRMAX];
};
struct INTRO_CAPTION {
int res_n;
char *caption;
};
struct INTRO_CREDIT {
int text_x;
int text_y;
int delta_time;
int duration;
const char *string;
int font_id;
};
int ITE_StartProc();
} // End of namespace Saga
#endif /* SAGA_ITE_INTRO_H_ */

View file

@ -1,35 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Intro sequence scene procedures - public header file
#ifndef SAGA_ITE_INTROPROC_MOD_H_
#define SAGA_ITE_INTROPROC_MOD_H_
namespace Saga {
int ITE_IntroRegisterLang(void);
} // End of namespace Saga
#endif

View file

@ -44,17 +44,12 @@
#include "saga/music.h"
#include "saga/scene.h"
#include "saga/ite_introproc.h"
#include "saga/ihnm_introproc.h"
namespace Saga {
static void CF_scenechange(int argc, char *argv[], void *refCon);
static void CF_sceneinfo(int argc, char *argv[], void *refCon);
int defaultScene(int param, R_SCENE_INFO *scene_info);
int Scene::reg() {
CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
@ -186,10 +181,10 @@ int Scene::startScene() {
switch (GAME_GetGameType()) {
case R_GAMETYPE_ITE:
ITE_StartProc();
ITEStartProc();
break;
case R_GAMETYPE_IHNM:
IHNM_StartProc();
IHNMStartProc();
break;
default:
warning("Scene::start(): Error: Can't start game... gametype not supported");
@ -321,7 +316,7 @@ int Scene::changeScene(int scene_num) {
}
endScene();
loadScene(scene_num, BY_SCENE, defaultScene, NULL, false);
loadScene(scene_num, BY_SCENE, SC_defaultScene, NULL, false);
return R_SUCCESS;
}
@ -540,14 +535,14 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
}
if (scene_proc == NULL) {
_sceneProc = defaultScene;
_sceneProc = SC_defaultScene;
} else {
_sceneProc = scene_proc;
}
getInfo(&scene_info);
_sceneProc(SCENE_BEGIN, &scene_info);
_sceneProc(SCENE_BEGIN, &scene_info, this);
return R_SUCCESS;
}
@ -822,7 +817,7 @@ int Scene::endScene() {
getInfo(&scene_info);
_sceneProc(SCENE_END, &scene_info);
_sceneProc(SCENE_END, &scene_info, this);
if (_desc.scriptNum > 0) {
_vm->_script->freeScript();
@ -912,7 +907,11 @@ static void CF_sceneinfo(int argc, char *argv[], void *refCon) {
((Scene *)refCon)->sceneInfoCmd(argc, argv);
}
int defaultScene(int param, R_SCENE_INFO *scene_info) {
int Scene::SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->defaultScene(param, scene_info);
}
int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@ -949,6 +948,10 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, 0);
if (_desc.startScriptNum > 0) {
debug(0, "Starting start script #%d", _desc.startScriptNum);
}
debug(0, "Scene started");
break;
case SCENE_END:

View file

@ -57,7 +57,7 @@ struct R_SCENE_INFO {
R_TEXTLIST *text_list;
};
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *);
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
#define PALETTE_FADE_DURATION 1000
@ -149,6 +149,62 @@ struct R_SCENE_QUEUE {
int fadeType;
};
///// IHNM-specific stuff
#define R_IHNM_PALFADE_TIME 1000
#define R_IHNM_INTRO_FRAMETIME 80
#define R_IHNM_DGLOGO_TIME 8000
#define R_IHNM_TITLE_TIME 16000
///// ITE-specific stuff
#define R_INTRO_STRMAX 256
#define ITE_INTRO_FRAMETIME 90
#define INTRO_CAPTION_Y 170
#define VOICE_PAD 50
#define VOICE_LETTERLEN 90
#define PALETTE_FADE_DURATION 1000
#define DISSOLVE_DURATION 3000
#define LOGO_DISSOLVE_DURATION 1000
#define CREDIT_DURATION1 4000
enum R_INTRO_SCENE_DIALOGUE_INFO {
INTRO_CAVE1_START = 0,
INTRO_CAVE1_END = 4,
INTRO_CAVE2_START = 4,
INTRO_CAVE2_END = 7,
INTRO_CAVE3_START = 7,
INTRO_CAVE3_END = 10,
INTRO_CAVE4_START = 10,
INTRO_CAVE4_END = 14
};
struct R_INTRO_DIALOGUE {
uint32 i_voice_rn;
const char *i_cvar_name;
char i_str[R_INTRO_STRMAX];
};
struct INTRO_CAPTION {
int res_n;
char *caption;
};
struct INTRO_CREDIT {
int text_x;
int text_y;
int delta_time;
int duration;
const char *string;
int font_id;
};
class Scene {
public:
Scene(SagaEngine *vm);
@ -209,6 +265,49 @@ class Scene {
R_TEXTLIST *_textList;
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
int defaultScene(int param, R_SCENE_INFO *scene_info);
private:
int IHNMStartProc();
int ITEStartProc();
public:
static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
private:
int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
public:
int ITEIntroRegisterLang(void);
static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
private:
int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
};
} // End of namespace Saga