COMMON: Move 80-bit float parsing from Director to Common (#3953)
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4 changed files with 230 additions and 22 deletions
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@ -55,6 +55,7 @@ MODULE_OBJS := \
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winexe_ne.o \
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winexe_pe.o \
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xmlparser.o \
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xpfloat.o \
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zlib.o
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MODULE_OBJS += \
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161
common/xpfloat.cpp
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161
common/xpfloat.cpp
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@ -0,0 +1,161 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/xpfloat.h"
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#include "common/textconsole.h"
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/*
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Format:
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s eeeeeeeeeeeeeee i fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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^ ^ ^ ^
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| | | |
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| Exponent (15) | Fraction (63)
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Sign (1) Integer i (1)
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MC68881 semantics:
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e i f meaning
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0 <= e <= 32766 1 any (-1)^s x 2^(e-16383) x (1.f) Normalized
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0 <= e <= 32766 0 non-0 (-1)^s x 2^(e-16383) x (0.f) Denormalized
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0 <= e <= 32766 0 0 (-1)^s x 0 Zero
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32767 any 0 (-1)^s x Infinity Infinity
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32767 any non-0 NaN NaN
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*/
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namespace Common {
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XPFloat XPFloat::fromDouble(double value, Semantics semantics) {
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uint64 bits;
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memcpy(&bits, &value, 8);
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return fromDoubleBits(bits, semantics);
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}
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XPFloat XPFloat::fromDoubleBits(uint64 inBits, Semantics semantics) {
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uint64 inMantissa = inBits & 0xfffffffffffffu;
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int16 inExponent = (inBits >> 52) & 0x7ff;
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uint8 inSign = (inBits >> 63) & 1;
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// Convert to 1.63 fraction and absolute exponent
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uint64 workMantissa = 0;
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int16 workExponent = 0;
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if (inExponent == 0) {
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if (inMantissa == 0) {
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// +/- 0
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return XPFloat(inSign << 15, 0);
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} else {
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// Subnormal
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workMantissa = inMantissa << 11;
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workExponent = -1022;
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// Move implicit 1 to the high bit
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while ((workMantissa & 0x8000000000000000u) == 0) {
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workMantissa <<= 1;
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workExponent--;
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}
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}
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} else if (inExponent == 0x7ff) {
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if (inMantissa == 0) {
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// Infinity
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return XPFloat((inSign << 15) | 0x7fffu, static_cast<uint64>(1) << 63);
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} else {
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// NaN
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return XPFloat(0xFFFFu, 0xffffffffffffffffu);
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}
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} else {
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// Normal number
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workExponent = inExponent - 1023;
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workMantissa = (inMantissa | 0x10000000000000) << 11;
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}
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return XPFloat((inSign << 15) | (workExponent + 16383), workMantissa);
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}
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void XPFloat::toDoubleSafe(double &result, bool &outOverflowed, Semantics semantics) const {
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uint64 temp;
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toDoubleBitsSafe(temp, outOverflowed, semantics);
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memcpy(&result, &temp, 8);
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}
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void XPFloat::toDoubleBitsSafe(uint64 &result, bool &outOverflowed, Semantics semantics) const {
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bool overflowed = false;
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uint64 doubleBits = 0;
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if ((signAndExponent & 0x7fff) == 0x7fff) {
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if ((mantissa & 0x7fffffffffffffffu) == 0) {
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// Infinity
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doubleBits = (static_cast<uint64>(signAndExponent & 0x8000) << 63) | 0x7ff0000000000000u;
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} else {
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// NaN
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doubleBits = 0xffffffffffffffff;
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}
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} else {
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// For MC68881 semantics, denormal and normal numbers are handled the same way because the
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// i bit is effectively an explicit 1.
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uint8 signBit = ((signAndExponent >> 15) & 1);
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if (mantissa == 0) {
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// +/- 0
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doubleBits = static_cast<uint64>(signBit) << 63;
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} else {
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// Convert to 1.63
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int32 workExponent = static_cast<int32>(signAndExponent & 0x7fff) - 16383;
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uint64 workMantissa = mantissa;
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while ((workMantissa & 0x8000000000000000u) == 0) {
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workMantissa <<= 1;
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workExponent--;
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}
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int32 adjustedExponent = workExponent + 1023;
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if (adjustedExponent < 0) {
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// Subnormal
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int subnormalBits = -adjustedExponent;
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if (subnormalBits > 52)
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workMantissa = 0;
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else
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workMantissa >>= subnormalBits;
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adjustedExponent = 0;
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} else {
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// Normal
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if (adjustedExponent >= 0x7ff) {
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// Overflow to +/- infinity
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overflowed = true;
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adjustedExponent = 0x7ff;
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workMantissa = 0;
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}
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}
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doubleBits = (static_cast<uint64>(signBit) << 63) | (static_cast<uint64>(adjustedExponent) << 52) | ((workMantissa >> 11) & 0xfffffffffffffu);
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}
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}
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memcpy(&result, &doubleBits, 8);
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outOverflowed = overflowed;
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}
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double XPFloat::toDouble(Semantics semantics) const {
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double result;
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bool overflowed;
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toDoubleSafe(result, overflowed, semantics);
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if (overflowed)
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warning("Extended-precision floating point value was too large to represent as a double");
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return result;
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}
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}
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64
common/xpfloat.h
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64
common/xpfloat.h
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@ -0,0 +1,64 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_XPFLOAT_H
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#define COMMON_XPFLOAT_H
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// 80-bit extended precision floating point
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// Mostly encountered stored as data on Apple systems
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#include "common/scummsys.h"
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namespace Common {
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struct XPFloat {
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uint16 signAndExponent;
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uint64 mantissa;
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enum Semantics {
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kSemanticsMC68881,
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kSemanticsSANE = kSemanticsMC68881,
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// Could add Intel 8087 and derivatives here since they're mostly compatible,
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// but have different NaN/INF flag cases.
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};
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XPFloat();
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XPFloat(uint16 signAndExponent, uint64 mantissa);
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XPFloat(const XPFloat &other);
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static XPFloat fromDouble(double value, Semantics semantics = kSemanticsMC68881);
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static XPFloat fromDoubleBits(uint64 value, Semantics semantics = kSemanticsMC68881);
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void toDoubleSafe(double &result, bool &outOverflowed, Semantics semantics = kSemanticsMC68881) const;
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void toDoubleBitsSafe(uint64 &result, bool &outOverflowed, Semantics semantics = kSemanticsMC68881) const;
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// Simple version that clamps to infinity and warns on overflow
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double toDouble(Semantics semantics = kSemanticsMC68881) const;
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};
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inline XPFloat::XPFloat() : signAndExponent(0), mantissa(0) {}
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inline XPFloat::XPFloat(uint16 fSignAndExponent, uint64 fMantissa) : signAndExponent(fSignAndExponent), mantissa(fMantissa) {}
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inline XPFloat::XPFloat(const XPFloat &other) : signAndExponent(other.signAndExponent), mantissa(other.mantissa) {}
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}
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#endif
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@ -22,6 +22,7 @@
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/substream.h"
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#include "common/xpfloat.h"
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#include "director/director.h"
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#include "director/cast.h"
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@ -1140,29 +1141,10 @@ ScriptContext *LingoCompiler::compileLingoV4(Common::SeekableReadStreamEndian &s
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error("Constant float expected to be 10 bytes");
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break;
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}
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uint16 exponent = READ_BE_UINT16(&constsStore[pointer]);
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uint64 f64sign = (uint64)(exponent & 0x8000) << 48;
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exponent &= 0x7fff;
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uint64 fraction = READ_BE_UINT64(&constsStore[pointer+2]);
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fraction &= 0x7fffffffffffffffULL;
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uint64 f64exp = 0;
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if (exponent == 0) {
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f64exp = 0;
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} else if (exponent == 0x7fff) {
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f64exp = 0x7ff;
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} else {
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int32 normexp = (int32)exponent - 0x3fff;
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if ((-0x3fe > normexp) || (normexp >= 0x3ff)) {
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error("Constant float exponent too big for a double");
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break;
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}
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f64exp = (uint64)(normexp + 0x3ff);
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}
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f64exp <<= 52;
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uint64 f64fract = fraction >> 11;
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uint64 f64bin = f64sign | f64exp | f64fract;
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uint16 signAndExponent = READ_BE_UINT16(&constsStore[pointer]);
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uint64 mantissa = READ_BE_UINT64(&constsStore[pointer+2]);
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constant.u.f = *(double *)(&f64bin);
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constant.u.f = Common::XPFloat(signAndExponent, mantissa).toDouble(Common::XPFloat::kSemanticsSANE);
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}
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break;
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default:
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