PARALLACTION: Updated the fix for script bug #2969913 to a workaround
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1 changed files with 2 additions and 2 deletions
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@ -1335,9 +1335,9 @@ void LocationParser_ns::parseGetData(ZonePtr z) {
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obj->y = z->getY();
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obj->_prog = _zoneProg;
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// HACK for bug #2969913
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// WORKAROUND for script bug #2969913
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// The katana object has the same default z index (kGfxObjGetZ or -100)
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// as the cripta object (the safe).
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// as the cripta object (the safe) - a script bug.
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// Game scripts do not set an explicit z for the katana (as it isn't an
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// animation), but rather rely on the draw order to draw it over the
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// safe. In this particular case, the safe is added to the scene after
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