PARALLACTION: Updated the fix for script bug #2969913 to a workaround

This commit is contained in:
Filippos Karapetis 2011-09-28 15:33:23 +03:00
parent c0ad746d4e
commit a9214ac7a2

View file

@ -1335,9 +1335,9 @@ void LocationParser_ns::parseGetData(ZonePtr z) {
obj->y = z->getY();
obj->_prog = _zoneProg;
// HACK for bug #2969913
// WORKAROUND for script bug #2969913
// The katana object has the same default z index (kGfxObjGetZ or -100)
// as the cripta object (the safe).
// as the cripta object (the safe) - a script bug.
// Game scripts do not set an explicit z for the katana (as it isn't an
// animation), but rather rely on the draw order to draw it over the
// safe. In this particular case, the safe is added to the scene after