GRAPHICS: Allow in-place conversion with any color formats in crossBlit.
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0d78d46a0e
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2 changed files with 60 additions and 19 deletions
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@ -30,7 +30,7 @@ namespace Graphics {
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namespace {
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namespace {
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template<typename SrcColor, typename DstColor>
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template<typename SrcColor, typename DstColor, bool backward>
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FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta) {
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const uint srcDelta, const uint dstDelta) {
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@ -41,15 +41,27 @@ FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const
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srcFmt.colorToARGB(color, a, r, g, b);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(DstColor *)dst = color;
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*(DstColor *)dst = color;
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src += sizeof(SrcColor);
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dst += sizeof(DstColor);
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if (backward) {
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src -= sizeof(SrcColor);
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dst -= sizeof(DstColor);
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} else {
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src += sizeof(SrcColor);
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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}
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template<typename DstColor>
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template<typename DstColor, bool backward>
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FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
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FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta) {
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const uint srcDelta, const uint dstDelta) {
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@ -65,11 +77,23 @@ FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint
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srcFmt.colorToARGB(color, a, r, g, b);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(DstColor *)dst = color;
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*(DstColor *)dst = color;
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src += 3;
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dst += sizeof(DstColor);
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if (backward) {
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src -= 3;
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dst -= sizeof(DstColor);
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} else {
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src += 3;
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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}
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@ -110,19 +134,33 @@ bool crossBlit(byte *dst, const byte *src,
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// TODO: optimized cases for dstDelta of 0
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// TODO: optimized cases for dstDelta of 0
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if (dstFmt.bytesPerPixel == 2) {
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if (dstFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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crossBlitLogic<uint16, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else if (srcFmt.bytesPerPixel == 3) {
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic3BppSource<uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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crossBlitLogic3BppSource<uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else {
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} else {
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crossBlitLogic<uint32, uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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crossBlitLogic<uint32, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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}
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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} else if (dstFmt.bytesPerPixel == 4) {
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if (srcFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else if (srcFmt.bytesPerPixel == 3) {
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic3BppSource<uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic3BppSource<uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else {
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} else {
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crossBlitLogic<uint32, uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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crossBlitLogic<uint32, uint32, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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}
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}
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} else {
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} else {
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return false;
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return false;
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@ -60,9 +60,12 @@ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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* false if there is an error.
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* false if there is an error.
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*
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*
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* @note Blitting to a 3Bpp destination is not supported
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* @note Blitting to a 3Bpp destination is not supported
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* @note This can convert a rectangle in place, if the source and
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* @note This can convert a surface in place, regardless of the
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* destination format have the same bytedepth.
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* source and destination format, as long as there is enough
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*
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* space for the destination. The dstPitch / srcPitch ratio
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* must at least equal the dstBpp / srcBpp ratio for
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* dstPitch >= srcPitch and at most dstBpp / srcBpp for
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* dstPitch < srcPitch though.
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*/
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*/
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bool crossBlit(byte *dst, const byte *src,
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint dstPitch, const uint srcPitch,
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