PS2: snprintf hack to fix scumm.plg
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1 changed files with 5 additions and 0 deletions
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@ -216,6 +216,11 @@ void MainMenuDialog::reflowLayout() {
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void MainMenuDialog::save() {
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void MainMenuDialog::save() {
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int slot = _saveDialog->runModalWithCurrentTarget();
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int slot = _saveDialog->runModalWithCurrentTarget();
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#if defined(__PLAYSTATION2__) && defined(DYNAMIC_MODULES)
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char pokeme[32];
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snprintf(pokeme,32,"hack");
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#endif
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if (slot >= 0) {
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if (slot >= 0) {
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Common::String result(_saveDialog->getResultString());
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Common::String result(_saveDialog->getResultString());
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if (result.empty()) {
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if (result.empty()) {
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