Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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fde1da92f0
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13 changed files with 19 additions and 14 deletions
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@ -60,7 +60,7 @@ Engine::~Engine() {
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g_engine = NULL;
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}
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void Engine::initCommonGFX(GameDetector &detector) {
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void Engine::initCommonGFX(GameDetector &detector, bool defaultTo1XScaler) {
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const bool useDefaultGraphicsMode =
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!ConfMan.hasKey("gfx_mode", Common::ConfigManager::kTransientDomain) &&
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(
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@ -70,7 +70,7 @@ void Engine::initCommonGFX(GameDetector &detector) {
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);
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// See if the game should default to 1x scaler
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if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
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if (useDefaultGraphicsMode && defaultTo1XScaler) {
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// FIXME: As a hack, we use "1x" here. Would be nicer to use
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// getDefaultGraphicsMode() instead, but right now, we do not specify
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// whether that is a 1x scaler or not...
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