DRASCULA: Rename variable to clarify its meaning
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7 changed files with 20 additions and 20 deletions
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@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
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// things. Reset those before loading the savegame otherwise we may have some
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// issues such as the protagonist being invisible after reloading a savegame.
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if (_roomNumber == 102 && flags[1] == 2) {
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hare_se_ve = 1;
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characterVivible = 1;
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loadPic(96, frontSurface);
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loadPic(97, frontSurface);
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loadPic(97, extraSurface);
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