DRASCULA: Rename variable to clarify its meaning

This commit is contained in:
Thierry Crozat 2016-04-11 01:22:31 +01:00
parent 5716b288ac
commit a97f9d0ec6
7 changed files with 20 additions and 20 deletions

View file

@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
hare_se_ve = 1;
characterVivible = 1;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);