CGE: Add come comments in inventory functions

This commit is contained in:
Strangerke 2011-10-09 11:24:43 +02:00
parent 60b0f12c5b
commit a9abe40a12

View file

@ -613,15 +613,23 @@ int CGEEngine::findPocket(Sprite *spr) {
return -1;
}
/**
* Check if an item is in the inventory, and returns its position
* @param Inventory slot number Sprite pointer
*/
void CGEEngine::selectPocket(int n) {
debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n);
if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) {
// If no slot specified, or another slot already selected
// stop the blinking animation
_pocLight->step(0);
n = findPocket(NULL);
if (n >= 0)
_pocPtr = n;
} else {
// If slot specified, check if the slot if used.
// Is so, start the blinking animation
if (_pocket[n] != NULL) {
_pocPtr = n;
_pocLight->step(1);
@ -630,13 +638,18 @@ void CGEEngine::selectPocket(int n) {
_pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY);
}
/**
* Logic used when all the inventory slots are full and the user tries to pick
* another object.
* @param Inventory slot number Sprite pointer
*/
void CGEEngine::pocFul() {
debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()");
_hero->park();
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
_commandHandler->addCommand(kCmdSeq, -1, kSeqPocketFull, _hero);
_commandHandler->addCommand(kCmdSound, -1, 2, _hero);
_commandHandler->addCommand(kCmdSound, -1, 2, _hero); // Play the 'hum-hum" sound (fx00002)
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
_commandHandler->addCommand(kCmdSay, 1, kPocketFull, _hero);
}