AGI: Switch to alternate AdvancedMetaEngine, avoid ADParams
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1 changed files with 4 additions and 26 deletions
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@ -129,31 +129,6 @@ static const PlainGameDescriptor agiGames[] = {
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#include "agi/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Agi::gameDescriptions,
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// Size of that superset structure
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sizeof(Agi::AGIGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine gameid
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agiGames,
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// Structure for autoupgrading obsolete gameids
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0,
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// Name of single gameid (optional)
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"agi",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOSPEECH,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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using namespace Agi;
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class AgiMetaEngine : public AdvancedMetaEngine {
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@ -161,7 +136,10 @@ class AgiMetaEngine : public AdvancedMetaEngine {
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mutable Common::String _extra;
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public:
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AgiMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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AgiMetaEngine() : AdvancedMetaEngine(Agi::gameDescriptions, sizeof(Agi::AGIGameDescription), agiGames) {
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params.singleid = "agi";
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params.guioptions = Common::GUIO_NOSPEECH;
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}
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virtual const char *getName() const {
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return "AGI preAGI + v2 + v3";
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