Drascula: Fix bug #2826610.
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710
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@ -40,6 +40,7 @@ void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int heig
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}
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}
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updateScreen(destX, destY, destX, destY, width, height, screenSurface);
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updateScreen(destX, destY, destX, destY, width, height, screenSurface);
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x += width;
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x += width;
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updateEvents();
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pause(delayVal);
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pause(delayVal);
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}
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}
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}
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}
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@ -1961,6 +1962,7 @@ void DrasculaEngine::animation_36_2() {
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loadPic(974, extraSurface);
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loadPic(974, extraSurface);
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}
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}
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// Use sickle on plant
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void DrasculaEngine::animation_7_2() {
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void DrasculaEngine::animation_7_2() {
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debug(4, "animation_7_2()");
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debug(4, "animation_7_2()");
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