MM NES fixes:

o Fixed crash when in-game GUI was displayed
  o Support for save/load
  o Savegame version bumped

svn-id: r17232
This commit is contained in:
Eugene Sandulenko 2005-03-25 22:11:08 +00:00
parent 9a4bc8ce16
commit a9c2e6ecbf
4 changed files with 17 additions and 4 deletions

View file

@ -248,7 +248,10 @@ bool ScummEngine::loadState(int slot, bool compat) {
// ever add options for using different 16-colour palettes.
if (_version == 1) {
if (_gameId == GID_MANIAC)
setupV1ManiacPalette();
if (_features & GF_NES)
setupNESPalette();
else
setupV1ManiacPalette();
else
setupV1ZakPalette();
} else if (_features & GF_16COLOR) {
@ -296,6 +299,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
// Restore the virtual screens and force a fade to black.
initScreens(kMainVirtScreen, _screenHeight);
VirtScreen *vs = &virtscr[kMainVirtScreen];
memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h);
vs->setDirtyRange(0, vs->h);
@ -594,6 +598,8 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(ScummEngine, _screenB, sleUint16, VER(8)),
MKLINE(ScummEngine, _screenH, sleUint16, VER(8)),
MKLINE(ScummEngine, _NESCostumeSet, sleUint16, VER(47)),
MK_OBSOLETE(ScummEngine, _cd_track, sleInt16, VER(9), VER(9)),
MK_OBSOLETE(ScummEngine, _cd_loops, sleInt16, VER(9), VER(9)),
MK_OBSOLETE(ScummEngine, _cd_frame, sleInt16, VER(9), VER(9)),
@ -746,6 +752,12 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
if (_features & GF_NES)
if (savegameVersion < VER(47))
NES_loadCostumeSet(_NESCostumeSet = 0);
else
NES_loadCostumeSet(_NESCostumeSet);
if (_heversion >= 71) {
Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz;
s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries);