TUCKER: Added support for Russian fan translation
This commit is contained in:
parent
57f114cbc3
commit
a9d12069d8
2 changed files with 10 additions and 1 deletions
|
@ -90,6 +90,15 @@ static const ADGameDescription tuckerGameDescriptions[] = {
|
||||||
Tucker::kGameFlagEncodedData,
|
Tucker::kGameFlagEncodedData,
|
||||||
GUIO0()
|
GUIO0()
|
||||||
},
|
},
|
||||||
|
{ // Russian fan translation
|
||||||
|
"tucker",
|
||||||
|
"",
|
||||||
|
AD_ENTRY1s("infobrgr.txt", "4b5a315e449a7f9eaf2025ec87466cd8", 552),
|
||||||
|
Common::RU_RUS,
|
||||||
|
Common::kPlatformDOS,
|
||||||
|
Tucker::kGameFlagEncodedData,
|
||||||
|
GUIO0()
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"tucker",
|
"tucker",
|
||||||
"Demo",
|
"Demo",
|
||||||
|
|
|
@ -166,7 +166,7 @@ public:
|
||||||
uint8 *TuckerEngine::loadFile(const char *fname, uint8 *p) {
|
uint8 *TuckerEngine::loadFile(const char *fname, uint8 *p) {
|
||||||
Common::String filename;
|
Common::String filename;
|
||||||
filename = fname;
|
filename = fname;
|
||||||
if (_gameLang == Common::DE_DEU) {
|
if (_gameLang == Common::DE_DEU || _gameLang == Common::RU_RUS) {
|
||||||
if (filename == "bgtext.c") {
|
if (filename == "bgtext.c") {
|
||||||
filename = "bgtextgr.c";
|
filename = "bgtextgr.c";
|
||||||
} else if (filename == "charname.c") {
|
} else if (filename == "charname.c") {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue