AVALANCHE: Cosmetic and other repairs in Timeout.
This commit is contained in:
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c421426d8a
commit
a9e9a8b9af
2 changed files with 72 additions and 138 deletions
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@ -27,9 +27,6 @@
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/* TIMEOUT The scheduling unit. */
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// DON'T FORGET ABOUT THE ARRAY INDEXES, THEY MAY'LL CAUSE TROUBLES!!!
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#include "avalanche/avalanche.h"
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#include "avalanche/timeout2.h"
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@ -212,8 +209,8 @@ void Timeout::one_tick() {
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}
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}
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}
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_vm->_gyro->roomtime++; /* Cycles since you've been in this room. */
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_vm->_gyro->dna.total_time++; /* Total amount of time for this game. */
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_vm->_gyro->roomtime++; // Cycles since you've been in this room.
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_vm->_gyro->dna.total_time++; // Total amount of time for this game.
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}
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void Timeout::lose_timer(byte which) {
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@ -225,33 +222,16 @@ void Timeout::lose_timer(byte which) {
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timerLost = true;
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}
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/*function timer_is_on(which:byte):boolean;
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var fv:byte;
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begin
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for fv:=1 to 7 do
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with times[fv] do
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if (what_for=which) and (time_left>0) then
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begin
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timer_is_on:=true;
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exit;
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end;
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timer_is_on:=false;
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end;*/
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/* Timeout procedures: */
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void Timeout::open_drawbridge() {
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_vm->_gyro->dna.drawbridge_open++;
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_vm->_celer->show_one(-1, -1, _vm->_gyro->dna.drawbridge_open - 1);
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if (_vm->_gyro->dna.drawbridge_open == 4)
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_vm->_gyro->magics[1].op = _vm->_gyro->nix; /* You may enter the drawbridge. */
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_vm->_gyro->magics[1].op = _vm->_gyro->nix; // You may enter the drawbridge.
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else
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set_up_timer(7, procopen_drawbridge, reason_drawbridgefalls);
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}
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/* --- */
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void Timeout::avaricius_talks() {
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_vm->_visa->dixi('q', _vm->_gyro->dna.avaricius_talk);
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_vm->_gyro->dna.avaricius_talk++;
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@ -274,7 +254,7 @@ void Timeout::toilet2() {
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}
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void Timeout::bang() {
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_vm->_scrolls->display("\6< BANG! >");
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_vm->_scrolls->display(Common::String(_vm->_scrolls->kControlItalic) + "< BANG! >");
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set_up_timer(30, procbang2, reason_explosion);
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}
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@ -288,8 +268,8 @@ void Timeout::stairs() {
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_vm->_celer->show_one(-1, -1, 2);
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_vm->_gyro->dna.brummie_stairs = 2;
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_vm->_gyro->magics[10].op = _vm->_gyro->special;
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_vm->_gyro->magics[10].data = 2; /* Reached the bottom of the stairs. */
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_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Stop them hitting the sides (or the game will hang.) */
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_vm->_gyro->magics[10].data = 2; // Reached the bottom of the stairs.
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_vm->_gyro->magics[3].op = _vm->_gyro->nix; // Stop them hitting the sides (or the game will hang.)
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}
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void Timeout::cardiff_survey() {
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@ -307,7 +287,7 @@ void Timeout::cardiff_survey() {
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void Timeout::cardiff_return() {
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_vm->_visa->dixi('q', 28);
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cardiff_survey(); /* add end of question. */
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cardiff_survey(); // Add end of question.
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}
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void Timeout::cwytalot_in_herts() {
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@ -315,7 +295,7 @@ void Timeout::cwytalot_in_herts() {
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}
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void Timeout::get_tied_up() {
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_vm->_visa->dixi('q', 34); /* ...Trouble! */
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_vm->_visa->dixi('q', 34); // ...Trouble!
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_vm->_gyro->dna.user_moves_avvy = false;
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_vm->_gyro->dna.been_tied_up = true;
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_vm->_trip->stopwalking();
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@ -329,13 +309,13 @@ void Timeout::get_tied_up() {
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void Timeout::get_tied_up2() {
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_vm->_trip->tr[0].walkto(4);
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_vm->_trip->tr[1].walkto(5);
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_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* No effect when you touch the boundaries. */
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_vm->_gyro->magics[3].op = _vm->_gyro->nix; // No effect when you touch the boundaries.
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_vm->_gyro->dna.friar_will_tie_you_up = true;
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}
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void Timeout::hang_around() {
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_vm->_trip->tr[1].check_me = false;
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_vm->_trip->tr[0].init(7, true, _vm->_trip); /* Robin Hood */
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_vm->_trip->tr[0].init(7, true, _vm->_trip); // Robin Hood
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_vm->_gyro->whereis[_vm->_gyro->probinhood - 150] = r__robins;
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_vm->_trip->apped(1, 2);
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_vm->_visa->dixi('q', 39);
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@ -350,14 +330,14 @@ void Timeout::hang_around2() {
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_vm->_gyro->whereis[_vm->_gyro->pfriartuck - 150] = r__robins;
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_vm->_visa->dixi('q', 41);
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_vm->_trip->tr[0].done();
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_vm->_trip->tr[1].done(); /* Get rid of Robin Hood and Friar Tuck. */
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_vm->_trip->tr[1].done(); // Get rid of Robin Hood and Friar Tuck.
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set_up_timer(1, procafter_the_shootemup, reason_hanging_around);
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/* Immediately call the following proc (when you have a chance). */
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// Immediately call the following proc (when you have a chance).
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_vm->_gyro->dna.tied_up = false;
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_vm->_enid->back_to_bootstrap(1); /* Call the shoot-'em-up. */
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_vm->_enid->back_to_bootstrap(1); // Call the shoot-'em-up.
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}
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void Timeout::after_the_shootemup() {
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@ -395,26 +375,25 @@ void Timeout::after_the_shootemup() {
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}
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void Timeout::jacques_wakes_up() {
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_vm->_gyro->dna.jacques_awake += 1;
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_vm->_gyro->dna.jacques_awake++;
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switch (_vm->_gyro->dna.jacques_awake) { /* Additional pictures. */
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switch (_vm->_gyro->dna.jacques_awake) { // Additional pictures.
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case 1 :
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_vm->_celer->show_one(-1, -1, 1); /* Eyes open. */
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_vm->_celer->show_one(-1, -1, 1); // Eyes open.
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_vm->_visa->dixi('Q', 45);
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break;
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case 2 : /* Going through the door. */
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_vm->_celer->show_one(-1, -1, 2); /* Not on the floor. */
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_vm->_celer->show_one(-1, -1, 3); /* But going through the door. */
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_vm->_gyro->magics[5].op = _vm->_gyro->nix; /* You can't wake him up now. */
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case 2 : // Going through the door.
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_vm->_celer->show_one(-1, -1, 2); // Not on the floor.
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_vm->_celer->show_one(-1, -1, 3); // But going through the door.
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_vm->_gyro->magics[5].op = _vm->_gyro->nix; // You can't wake him up now.
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break;
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case 3 : /* Gone through the door. */
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_vm->_celer->show_one(-1, -1, 2); /* Not on the floor, either. */
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_vm->_celer->show_one(-1, -1, 4); /* He's gone... so the door's open. */
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_vm->_gyro->whereis[_vm->_gyro->pjacques - 150] = 0; /* Gone! */
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case 3 : // Gone through the door.
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_vm->_celer->show_one(-1, -1, 2); // Not on the floor, either.
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_vm->_celer->show_one(-1, -1, 4); // He's gone... so the door's open.
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_vm->_gyro->whereis[_vm->_gyro->pjacques - 150] = 0; // Gone!
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break;
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}
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if (_vm->_gyro->dna.jacques_awake == 5) {
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_vm->_gyro->dna.ringing_bells = true;
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_vm->_gyro->dna.ayles_is_awake = true;
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@ -431,16 +410,14 @@ void Timeout::jacques_wakes_up() {
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set_up_timer(24, procjacques_wakes_up, reason_jacques_waking_up);
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break;
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}
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}
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void Timeout::naughty_duke() {
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/* This is when the Duke comes in and takes your money. */
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_vm->_trip->tr[1].init(9, false, _vm->_trip); /* Here comes the Duke. */
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_vm->_trip->apped(2, 1); /* He starts at the door... */
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_vm->_trip->tr[1].walkto(3); /* He walks over to you. */
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void Timeout::naughty_duke() { // This is when the Duke comes in and takes your money.
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_vm->_trip->tr[1].init(9, false, _vm->_trip); // Here comes the Duke.
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_vm->_trip->apped(2, 1); // He starts at the door...
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_vm->_trip->tr[1].walkto(3); // He walks over to you.
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/* Let's get the door opening. */
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// Let's get the door opening.
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_vm->_celer->show_one(-1, -1, 1);
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_vm->_sequence->first_show(2);
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_vm->_sequence->start_to_close();
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@ -449,9 +426,9 @@ void Timeout::naughty_duke() {
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}
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void Timeout::naughty_duke2() {
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_vm->_visa->dixi('q', 48); /* Ha ha, it worked again! */
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_vm->_trip->tr[1].walkto(1); /* Walk to the door. */
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_vm->_trip->tr[1].vanishifstill = true; /* Then go away! */
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_vm->_visa->dixi('q', 48); // "Ha ha, it worked again!"
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_vm->_trip->tr[1].walkto(1); // Walk to the door.
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_vm->_trip->tr[1].vanishifstill = true; // Then go away!
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set_up_timer(32, procnaughty_duke3, reason_naughty_duke);
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}
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@ -483,23 +460,23 @@ void Timeout::jump() {
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break;
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}
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if (_vm->_gyro->dna.jumpstatus == 20) { /* End of jump. */
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if (_vm->_gyro->dna.jumpstatus == 20) { // End of jump.
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_vm->_gyro->dna.user_moves_avvy = true;
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_vm->_gyro->dna.jumpstatus = 0;
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} else { /* Still jumping. */
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} else { // Still jumping.
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set_up_timer(1, procjump, reason_jumping);
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}
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if ((_vm->_gyro->dna.jumpstatus == 10) /* You're at the highest point of your jump. */
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if ((_vm->_gyro->dna.jumpstatus == 10) // You're at the highest point of your jump.
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&& (_vm->_gyro->dna.room == r__insidecardiffcastle)
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&& (_vm->_gyro->dna.arrow_in_the_door == true)
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&& (_vm->_trip->infield(3))) { /* beside the wall*/
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/* Grab the arrow! */
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&& (_vm->_trip->infield(3))) { // Beside the wall
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// Grab the arrow!
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if (_vm->_gyro->dna.carrying >= maxobjs)
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_vm->_scrolls->display("You fail to grab it, because your hands are full.");
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else {
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_vm->_celer->show_one(-1, -1, 2);
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_vm->_gyro->dna.arrow_in_the_door = false; /* You've got it. */
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_vm->_gyro->dna.arrow_in_the_door = false; // You've got it.
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_vm->_gyro->dna.obj[_vm->_gyro->bolt - 1] = true;
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_vm->_lucerna->objectlist();
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_vm->_visa->dixi('q', 50);
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@ -514,33 +491,33 @@ void Timeout::crapulus_says_splud_out() {
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}
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void Timeout::buydrinks() {
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_vm->_celer->show_one(-1, -1, 11); /* Malagauche gets up again. */
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_vm->_celer->show_one(-1, -1, 11); // Malagauche gets up again.
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_vm->_gyro->dna.malagauche = 0;
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_vm->_visa->dixi('D', _vm->_gyro->dna.drinking); /* _vm->_scrolls->display message about it. */
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_vm->_pingo->wobble(); /* Do the special effects. */
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_vm->_visa->dixi('D', 1); /* That'll be thruppence. */
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if (_vm->_gyro->pennycheck(3)) /* Pay 3d. */
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_vm->_visa->dixi('D', 3); /* Tell 'em you paid up. */
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_vm->_visa->dixi('D', _vm->_gyro->dna.drinking); // Display message about it.
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_vm->_pingo->wobble(); // Do the special effects.
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_vm->_visa->dixi('D', 1); // That'll be thruppence.
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if (_vm->_gyro->pennycheck(3)) // Pay 3d.
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_vm->_visa->dixi('D', 3); // Tell 'em you paid up.
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_vm->_acci->have_a_drink();
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}
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void Timeout::buywine() {
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_vm->_celer->show_one(-1, -1, 11); /* Malagauche gets up again. */
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_vm->_celer->show_one(-1, -1, 11); // Malagauche gets up again.
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_vm->_gyro->dna.malagauche = 0;
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_vm->_visa->dixi('D', 50); /* You buy the wine. */
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_vm->_visa->dixi('D', 1); /* It'll be thruppence. */
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_vm->_visa->dixi('D', 50); // You buy the wine.
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_vm->_visa->dixi('D', 1); // It'll be thruppence.
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if (_vm->_gyro->pennycheck(3)) {
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_vm->_visa->dixi('D', 4); /* You paid up. */
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_vm->_visa->dixi('D', 4); // You paid up.
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_vm->_gyro->dna.obj[_vm->_gyro->wine - 1] = true;
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_vm->_lucerna->objectlist();
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_vm->_gyro->dna.winestate = 1; /* OK Wine */
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_vm->_gyro->dna.winestate = 1; // OK Wine.
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}
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}
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void Timeout::callsguards() {
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_vm->_visa->dixi('Q', 58); /* GUARDS!!! */
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_vm->_visa->dixi('Q', 58); // "GUARDS!!!"
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_vm->_lucerna->gameover();
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}
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@ -551,8 +528,8 @@ void Timeout::greetsmonk() {
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void Timeout::fall_down_oubliette() {
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_vm->_gyro->magics[8].op = _vm->_gyro->nix;
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_vm->_trip->tr[0].iy++; /* increments dx/dy! */
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_vm->_trip->tr[0].y += _vm->_trip->tr[0].iy; /* Dowwwn we go... */
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_vm->_trip->tr[0].iy++; // Increments dx/dy!
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_vm->_trip->tr[0].y += _vm->_trip->tr[0].iy; // Dowwwn we go...
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set_up_timer(3, procfall_down_oubliette, reason_falling_down_oubliette);
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}
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@ -577,8 +554,8 @@ void Timeout::meet_avaroid() {
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void Timeout::rise_up_oubliette() {
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_vm->_trip->tr[0].visible = true;
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_vm->_trip->tr[0].iy++; /* decrements dx/dy! */
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_vm->_trip->tr[0].y -= _vm->_trip->tr[0].iy; /* Uuuupppp we go... */
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_vm->_trip->tr[0].iy++; // Decrements dx/dy!
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_vm->_trip->tr[0].y -= _vm->_trip->tr[0].iy; // Uuuupppp we go...
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if (_vm->_trip->tr[0].iy > 0)
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set_up_timer(3, procrise_up_oubliette, reason_rising_up_oubliette);
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else
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@ -614,9 +591,8 @@ void Timeout::avalot_returns() {
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}
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void Timeout::avvy_sit_down() {
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/* This is used when you sit down in the pub in Notts. It loops around so
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that it will happen when Avvy stops walking. */
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if (_vm->_trip->tr[0].homing) /* Still walking */
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// This is used when you sit down in the pub in Notts. It loops around so that it will happen when Avvy stops walking.
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if (_vm->_trip->tr[0].homing) // Still walking.
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set_up_timer(1, procavvy_sit_down, reason_sitting_down);
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else {
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_vm->_celer->show_one(-1, -1, 3);
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@ -657,12 +633,17 @@ void Timeout::winning() {
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void Timeout::avalot_falls() {
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if (_vm->_trip->tr[0].step < 5) {
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_vm->_trip->tr[0].step += 1;
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_vm->_trip->tr[0].step++;
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set_up_timer(3, procavalot_falls, reason_falling_over);
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} else
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//_vm->_scrolls->display("\r\r\r\r\r\r\n\n\n\n\n\n\23Z\26");
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warning("STUB: Timeout::avalot_falls()");
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} else {
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Common::String toDisplay;
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for (byte i = 0; i < 6; i++)
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toDisplay += _vm->_scrolls->kControlNewLine;
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for (byte i = 0; i < 6; i++)
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toDisplay += _vm->_scrolls->kControlInsertSpaces;
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toDisplay = toDisplay + _vm->_scrolls->kControlRegister + 'Z' + _vm->_scrolls->kControlIcon;
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_vm->_scrolls->display(toDisplay);
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}
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}
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void Timeout::spludwick_goes_to_cauldron() {
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@ -673,19 +654,16 @@ void Timeout::spludwick_goes_to_cauldron() {
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}
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void Timeout::spludwick_leaves_cauldron() {
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_vm->_trip->tr[1].call_eachstep = true; /* So that normal procs will continue. */
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_vm->_trip->tr[1].call_eachstep = true; // So that normal procs will continue.
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}
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void Timeout::give_lute_to_geida() { /* Moved here from Acci. */
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void Timeout::give_lute_to_geida() { // Moved here from Acci.
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_vm->_visa->dixi('Q', 86);
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_vm->_lucerna->points(4);
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_vm->_gyro->dna.lustie_is_asleep = true;
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_vm->_sequence->first_show(5);
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_vm->_sequence->then_show(6); /* He falls asleep... */
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_vm->_sequence->start_to_close(); /* Not really closing, but we're using the same procedure. */
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_vm->_sequence->then_show(6); // He falls asleep...
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_vm->_sequence->start_to_close(); // Not really closing, but we're using the same procedure.
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}
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/* "This is all!" */
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} // End of namespace Avalanche.
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@ -71,85 +71,45 @@ public:
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/* procx now runs between 1 and 41. */
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static const int16 procopen_drawbridge = 3;
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static const int16 procavaricius_talks = 4;
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static const int16 procurinate = 5;
|
||||
|
||||
static const int16 proctoilet2 = 6;
|
||||
|
||||
static const int16 procbang = 7;
|
||||
|
||||
static const int16 procbang2 = 8;
|
||||
|
||||
static const int16 procstairs = 9;
|
||||
|
||||
static const int16 proccardiffsurvey = 10;
|
||||
|
||||
static const int16 proccardiff_return = 11;
|
||||
|
||||
static const int16 proc_cwytalot_in_herts = 12;
|
||||
|
||||
static const int16 procget_tied_up = 13;
|
||||
|
||||
static const int16 procget_tied_up2 = 1;
|
||||
|
||||
static const int16 prochang_around = 14;
|
||||
|
||||
static const int16 prochang_around2 = 15;
|
||||
|
||||
static const int16 procafter_the_shootemup = 32;
|
||||
|
||||
static const int16 procjacques_wakes_up = 16;
|
||||
|
||||
static const int16 procnaughty_duke = 17;
|
||||
|
||||
static const int16 procnaughty_duke2 = 18;
|
||||
|
||||
static const int16 procnaughty_duke3 = 38;
|
||||
|
||||
static const int16 procjump = 19;
|
||||
|
||||
static const int16 procsequence = 20;
|
||||
|
||||
static const int16 proccrapulus_splud_out = 21;
|
||||
|
||||
static const int16 procdawn_delay = 22;
|
||||
|
||||
static const int16 procbuydrinks = 23;
|
||||
|
||||
static const int16 procbuywine = 24;
|
||||
|
||||
static const int16 proccallsguards = 25;
|
||||
|
||||
static const int16 procgreetsmonk = 26;
|
||||
|
||||
static const int16 procfall_down_oubliette = 27;
|
||||
|
||||
static const int16 procmeet_avaroid = 28;
|
||||
|
||||
static const int16 procrise_up_oubliette = 29;
|
||||
|
||||
static const int16 procrobin_hood_and_geida = 2;
|
||||
|
||||
static const int16 procrobin_hood_and_geida_talk = 30;
|
||||
|
||||
static const int16 procavalot_returns = 31;
|
||||
|
||||
static const int16 procavvy_sit_down = 33; /* In Nottingham. */
|
||||
|
||||
static const int16 procghost_room_phew = 34;
|
||||
|
||||
static const int16 procarkata_shouts = 35;
|
||||
|
||||
static const int16 procwinning = 36;
|
||||
|
||||
static const int16 procavalot_falls = 37;
|
||||
|
||||
static const int16 procspludwick_goes_to_cauldron = 39;
|
||||
|
||||
static const int16 procspludwick_leaves_cauldron = 40;
|
||||
|
||||
static const int16 procgive_lute_to_geida = 41;
|
||||
|
||||
struct timetype {
|
||||
|
@ -162,7 +122,7 @@ public:
|
|||
|
||||
timetype times[7];
|
||||
|
||||
bool timerLost; // Is the timer "lost"?
|
||||
bool timerLost; // Is the timer "lost"? (Because of using lose_timer())
|
||||
|
||||
|
||||
|
||||
|
@ -176,9 +136,7 @@ public:
|
|||
|
||||
void lose_timer(byte which);
|
||||
|
||||
/*function timer_is_on(which:byte):boolean;*/
|
||||
|
||||
/* procedures to do things at the end of amounts of time: */
|
||||
// Procedures to do things at the end of amounts of time:
|
||||
|
||||
void open_drawbridge();
|
||||
|
||||
|
@ -260,8 +218,6 @@ public:
|
|||
|
||||
private:
|
||||
AvalancheEngine *_vm;
|
||||
|
||||
byte fv;
|
||||
};
|
||||
|
||||
} // End of namespace Avalanche.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue