ENGINES: Pass const strings by reference in AdvancedMetaEngineDetection

This commit is contained in:
Orgad Shaneh 2022-10-25 13:54:27 +03:00
parent 2d8e5dfa52
commit aa0c0f494f
2 changed files with 6 additions and 6 deletions

View file

@ -517,9 +517,9 @@ static char flagsToMD5Prefix(uint32 flags) {
return 'f';
}
static bool getFilePropertiesIntern(uint md5Bytes, const AdvancedMetaEngine::FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps);
static bool getFilePropertiesIntern(uint md5Bytes, const AdvancedMetaEngine::FileMap &allFiles, const ADGameDescription &game, const Common::String &fname, FileProperties &fileProps);
bool AdvancedMetaEngineDetection::getFileProperties(const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
bool AdvancedMetaEngineDetection::getFileProperties(const FileMap &allFiles, const ADGameDescription &game, const Common::String &fname, FileProperties &fileProps) const {
Common::String hashname = Common::String::format("%c:%s:%d", flagsToMD5Prefix(game.flags), fname.c_str(), _md5Bytes);
if (MD5Man.contains(hashname)) {
@ -538,11 +538,11 @@ bool AdvancedMetaEngineDetection::getFileProperties(const FileMap &allFiles, con
return res;
}
bool AdvancedMetaEngine::getFilePropertiesExtern(uint md5Bytes, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
bool AdvancedMetaEngine::getFilePropertiesExtern(uint md5Bytes, const FileMap &allFiles, const ADGameDescription &game, const Common::String &fname, FileProperties &fileProps) const {
return getFilePropertiesIntern(md5Bytes, allFiles, game, fname, fileProps);
}
static bool getFilePropertiesIntern(uint md5Bytes, const AdvancedMetaEngine::FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) {
static bool getFilePropertiesIntern(uint md5Bytes, const AdvancedMetaEngine::FileMap &allFiles, const ADGameDescription &game, const Common::String &fname, FileProperties &fileProps) {
if (game.flags & ADGF_MACRESFORK) {
FileMapArchive fileMapArchive(allFiles);