SHERLOCK: Fix debug channel initialization
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1fc03406e3
commit
aa2eec09be
1 changed files with 5 additions and 5 deletions
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@ -30,6 +30,11 @@ namespace Sherlock {
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SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _randomSource("Sherlock") {
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DebugMan.addDebugChannel(kDebugLevelScript, "scripts", "Script debug level");
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DebugMan.addDebugChannel(kDebugLevelAdLibDriver, "AdLib", "AdLib driver debugging");
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DebugMan.addDebugChannel(kDebugLevelMT32Driver, "MT32", "MT32 driver debugging");
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DebugMan.addDebugChannel(kDebugLevelMusic, "Music", "Music debugging");
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_animation = nullptr;
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_debugger = nullptr;
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_events = nullptr;
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@ -74,11 +79,6 @@ SherlockEngine::~SherlockEngine() {
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}
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void SherlockEngine::initialize() {
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DebugMan.addDebugChannel(kDebugLevelScript, "scripts", "Script debug level");
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DebugMan.addDebugChannel(kDebugLevelAdLibDriver, "AdLib", "AdLib driver debugging");
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DebugMan.addDebugChannel(kDebugLevelMT32Driver, "MT32", "MT32 driver debugging");
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DebugMan.addDebugChannel(kDebugLevelMusic, "Music", "Music debugging");
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Fonts::setVm(this);
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ImageFile::setVm(this);
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ImageFile3DO::setVm(this);
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