COMPOSER: Fix z-ordering (properly, this time).
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2 changed files with 6 additions and 6 deletions
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@ -62,7 +62,7 @@ class ComposerEngine;
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struct Sprite {
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uint16 id;
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uint16 animId;
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int16 zorder;
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uint16 zorder;
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Common::Point pos;
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Graphics::Surface surface;
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};
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@ -205,7 +205,7 @@ private:
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void playWaveForAnim(uint16 id, bool bufferingOnly);
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void processAnimFrame();
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void addSprite(uint16 id, uint16 animId, int16 zorder, const Common::Point &pos);
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void addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos);
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void removeSprite(uint16 id, uint16 animId);
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void loadCTBL(uint id, uint fadePercent);
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