COMMON: Add a common base class for the Windows resource classes
This commit is contained in:
parent
46056aba3c
commit
aa9a41545a
10 changed files with 177 additions and 120 deletions
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@ -20,6 +20,8 @@
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*
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*
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*/
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*/
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/str.h"
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#include "common/str.h"
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#include "common/winexe.h"
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#include "common/winexe.h"
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@ -78,4 +80,84 @@ String WinResourceID::toString() const {
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return "";
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return "";
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}
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}
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bool WinResources::loadFromEXE(const String &fileName) {
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if (fileName.empty())
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return false;
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File *file = new File();
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if (!file->open(fileName)) {
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delete file;
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return false;
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}
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return loadFromEXE(file);
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}
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bool WinResources::loadFromCompressedEXE(const String &fileName) {
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// Based on http://www.cabextract.org.uk/libmspack/doc/szdd_kwaj_format.html
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// TODO: Merge this with with loadFromEXE() so the handling of the compressed
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// EXE's is transparent
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File file;
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if (!file.open(fileName))
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return false;
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// First part of the signature
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if (file.readUint32BE() != MKTAG('S','Z','D','D'))
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return false;
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// Second part of the signature
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if (file.readUint32BE() != 0x88F02733)
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return false;
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// Compression mode must be 'A'
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if (file.readByte() != 'A')
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return false;
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file.readByte(); // file name character change
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uint32 unpackedLength = file.readUint32LE();
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byte *window = new byte[0x1000];
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int pos = 0x1000 - 16;
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memset(window, 0x20, 0x1000); // Initialize to all spaces
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byte *unpackedData = (byte *)malloc(unpackedLength);
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assert(unpackedData);
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byte *dataPos = unpackedData;
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// Apply simple LZSS decompression
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for (;;) {
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byte controlByte = file.readByte();
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if (file.eos())
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break;
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for (byte i = 0; i < 8; i++) {
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if (controlByte & (1 << i)) {
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*dataPos++ = window[pos++] = file.readByte();
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pos &= 0xFFF;
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} else {
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int matchPos = file.readByte();
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int matchLen = file.readByte();
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matchPos |= (matchLen & 0xF0) << 4;
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matchLen = (matchLen & 0xF) + 3;
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while (matchLen--) {
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*dataPos++ = window[pos++] = window[matchPos++];
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pos &= 0xFFF;
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matchPos &= 0xFFF;
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}
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}
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}
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}
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delete[] window;
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SeekableReadStream *stream = new MemoryReadStream(unpackedData, unpackedLength);
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return loadFromEXE(stream);
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}
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} // End of namespace Common
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} // End of namespace Common
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@ -28,6 +28,8 @@
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namespace Common {
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namespace Common {
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class SeekableReadStream;
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/** The default Windows resources. */
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/** The default Windows resources. */
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enum WinResourceType {
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enum WinResourceType {
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kWinCursor = 0x01,
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kWinCursor = 0x01,
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@ -90,6 +92,44 @@ struct WinResourceID_EqualTo {
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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};
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};
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/**
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* A class able to load resources from a Windows Executable, such
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* as cursors, bitmaps, and sounds.
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*/
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class WinResources {
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public:
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virtual ~WinResources() {};
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/** Clear all information. */
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virtual void clear() = 0;
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/** Load from an EXE file. */
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virtual bool loadFromEXE(const String &fileName);
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/** Load from a Windows compressed EXE file. */
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virtual bool loadFromCompressedEXE(const String &fileName);
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/** Load from a stream. */
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virtual bool loadFromEXE(SeekableReadStream *stream) = 0;
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/** Return a list of IDs for a given type. */
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virtual const Array<WinResourceID> getIDList(const WinResourceID &type) const = 0;
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/** Return a list of languages for a given type and ID. */
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virtual const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const {
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Array<WinResourceID> array;
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return array;
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}
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/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
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virtual SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id) = 0;
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/** Return a stream to the specified resource (or 0 if non-existent). */
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virtual SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
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return getResource(type, id);
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}
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};
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} // End of namespace Common
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} // End of namespace Common
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#endif
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#endif
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@ -21,8 +21,6 @@
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*/
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*/
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#include "common/debug.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/str.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/stream.h"
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#include "common/winexe_ne.h"
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#include "common/winexe_ne.h"
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@ -46,20 +44,6 @@ void NEResources::clear() {
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_resources.clear();
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_resources.clear();
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}
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}
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bool NEResources::loadFromEXE(const String &fileName) {
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if (fileName.empty())
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return false;
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File *file = new File();
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if (!file->open(fileName)) {
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delete file;
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return false;
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}
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return loadFromEXE(file);
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}
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bool NEResources::loadFromEXE(SeekableReadStream *stream) {
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bool NEResources::loadFromEXE(SeekableReadStream *stream) {
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clear();
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clear();
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@ -80,72 +64,6 @@ bool NEResources::loadFromEXE(SeekableReadStream *stream) {
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return true;
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return true;
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}
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}
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bool NEResources::loadFromCompressedEXE(const String &fileName) {
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// Based on http://www.cabextract.org.uk/libmspack/doc/szdd_kwaj_format.html
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// TODO: Merge this with with loadFromEXE() so the handling of the compressed
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// EXE's is transparent
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File file;
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if (!file.open(fileName))
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return false;
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// First part of the signature
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if (file.readUint32BE() != MKTAG('S','Z','D','D'))
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return false;
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// Second part of the signature
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if (file.readUint32BE() != 0x88F02733)
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return false;
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// Compression mode must be 'A'
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if (file.readByte() != 'A')
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return false;
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file.readByte(); // file name character change
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uint32 unpackedLength = file.readUint32LE();
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byte *window = new byte[0x1000];
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int pos = 0x1000 - 16;
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memset(window, 0x20, 0x1000); // Initialize to all spaces
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byte *unpackedData = (byte *)malloc(unpackedLength);
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assert(unpackedData);
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byte *dataPos = unpackedData;
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// Apply simple LZSS decompression
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for (;;) {
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byte controlByte = file.readByte();
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if (file.eos())
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break;
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for (byte i = 0; i < 8; i++) {
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if (controlByte & (1 << i)) {
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*dataPos++ = window[pos++] = file.readByte();
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pos &= 0xFFF;
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} else {
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int matchPos = file.readByte();
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int matchLen = file.readByte();
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matchPos |= (matchLen & 0xF0) << 4;
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matchLen = (matchLen & 0xF) + 3;
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while (matchLen--) {
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*dataPos++ = window[pos++] = window[matchPos++];
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pos &= 0xFFF;
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matchPos &= 0xFFF;
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}
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}
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}
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}
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delete[] window;
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SeekableReadStream *stream = new MemoryReadStream(unpackedData, unpackedLength);
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return loadFromEXE(stream);
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}
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uint32 NEResources::getResourceTableOffset() {
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uint32 NEResources::getResourceTableOffset() {
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if (!_exe)
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if (!_exe)
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return 0xFFFFFFFF;
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return 0xFFFFFFFF;
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@ -38,7 +38,7 @@ class SeekableReadStream;
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*
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*
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* See http://en.wikipedia.org/wiki/New_Executable for more info.
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* See http://en.wikipedia.org/wiki/New_Executable for more info.
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*/
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*/
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class NEResources {
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class NEResources : public WinResources {
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public:
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public:
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NEResources();
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NEResources();
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~NEResources();
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~NEResources();
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void clear();
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void clear();
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/** Load from an EXE file. */
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/** Load from an EXE file. */
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bool loadFromEXE(const String &fileName);
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using WinResources::loadFromEXE;
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/** Load from a Windows compressed EXE file. */
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bool loadFromCompressedEXE(const String &fileName);
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/** Load from a stream. */
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/** Load from a stream. */
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bool loadFromEXE(SeekableReadStream *stream);
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bool loadFromEXE(SeekableReadStream *stream);
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#include "common/array.h"
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#include "common/array.h"
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#include "common/debug.h"
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#include "common/debug.h"
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#include "common/endian.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/stream.h"
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#include "common/winexe_pe.h"
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#include "common/winexe_pe.h"
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@ -44,20 +43,6 @@ void PEResources::clear() {
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delete _exe; _exe = nullptr;
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delete _exe; _exe = nullptr;
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}
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}
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bool PEResources::loadFromEXE(const String &fileName) {
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if (fileName.empty())
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return false;
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File *file = new File();
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if (!file->open(fileName)) {
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delete file;
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return false;
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}
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return loadFromEXE(file);
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}
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bool PEResources::loadFromEXE(SeekableReadStream *stream) {
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bool PEResources::loadFromEXE(SeekableReadStream *stream) {
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clear();
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clear();
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@ -37,7 +37,7 @@ class SeekableReadStream;
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* A class able to load resources from a Windows Portable Executable, such
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* A class able to load resources from a Windows Portable Executable, such
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* as cursors, bitmaps, and sounds.
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* as cursors, bitmaps, and sounds.
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*/
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*/
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class PEResources {
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class PEResources : public WinResources {
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public:
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public:
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PEResources();
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PEResources();
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~PEResources();
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~PEResources();
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void clear();
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void clear();
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/** Load from an EXE file. */
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/** Load from an EXE file. */
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bool loadFromEXE(const String &fileName);
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using WinResources::loadFromEXE;
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/** Load from a stream. */
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/** Load from a stream. */
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bool loadFromEXE(SeekableReadStream *stream);
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bool loadFromEXE(SeekableReadStream *stream);
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@ -80,4 +80,18 @@ String WinResourceID::toString() const {
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return "";
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return "";
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}
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}
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bool WinResources::loadFromEXE(const String &fileName) {
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if (fileName.empty())
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return false;
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File *file = new File();
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if (!file->open(fileName.c_str())) {
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delete file;
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return false;
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}
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return loadFromEXE(file);
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}
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} // End of namespace Common
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} // End of namespace Common
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#ifndef COMMON_WINEXE_H
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#ifndef COMMON_WINEXE_H
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#define COMMON_WINEXE_H
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#define COMMON_WINEXE_H
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#include "file.h"
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#include "hash-str.h"
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#include "hash-str.h"
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#include "str.h"
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#include "str.h"
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@ -90,6 +91,40 @@ struct WinResourceID_EqualTo {
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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};
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};
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/**
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* A class able to load resources from a Windows Executable, such
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* as cursors, bitmaps, and sounds.
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*/
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class WinResources {
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public:
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virtual ~WinResources() {}
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/** Clear all information. */
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virtual void clear() = 0;
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/** Load from an EXE file. */
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virtual bool loadFromEXE(const String &fileName);
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virtual bool loadFromEXE(File *stream) = 0;
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/** Return a list of IDs for a given type. */
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virtual const Array<WinResourceID> getIDList(const WinResourceID &type) const = 0;
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/** Return a list of languages for a given type and ID. */
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virtual const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const {
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Array<WinResourceID> array;
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return array;
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};
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/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
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virtual File *getResource(const WinResourceID &type, const WinResourceID &id) = 0;
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/** Return a stream to the specified resource (or 0 if non-existent). */
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virtual File *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
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return getResource(type, id);
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}
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};
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} // End of namespace Common
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} // End of namespace Common
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|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -44,20 +44,6 @@ void PEResources::clear() {
|
||||||
delete _exe; _exe = 0;
|
delete _exe; _exe = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PEResources::loadFromEXE(const String &fileName) {
|
|
||||||
if (fileName.empty())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
File *file = new File();
|
|
||||||
|
|
||||||
if (!file->open(fileName.c_str())) {
|
|
||||||
delete file;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return loadFromEXE(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PEResources::loadFromEXE(File *stream) {
|
bool PEResources::loadFromEXE(File *stream) {
|
||||||
clear();
|
clear();
|
||||||
|
|
||||||
|
|
|
@ -38,7 +38,7 @@ class SeekableReadStream;
|
||||||
* A class able to load resources from a Windows Portable Executable, such
|
* A class able to load resources from a Windows Portable Executable, such
|
||||||
* as cursors, bitmaps, and sounds.
|
* as cursors, bitmaps, and sounds.
|
||||||
*/
|
*/
|
||||||
class PEResources {
|
class PEResources : WinResources {
|
||||||
public:
|
public:
|
||||||
PEResources();
|
PEResources();
|
||||||
~PEResources();
|
~PEResources();
|
||||||
|
@ -47,7 +47,7 @@ public:
|
||||||
void clear();
|
void clear();
|
||||||
|
|
||||||
/** Load from an EXE file. */
|
/** Load from an EXE file. */
|
||||||
bool loadFromEXE(const String &fileName);
|
using WinResources::loadFromEXE;
|
||||||
|
|
||||||
bool loadFromEXE(File *stream);
|
bool loadFromEXE(File *stream);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue