Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)

svn-id: r21171
This commit is contained in:
Max Horn 2006-03-09 13:22:30 +00:00
parent 783264fe28
commit aad520026c
3 changed files with 48 additions and 36 deletions

View file

@ -185,7 +185,14 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
// Original game title
memset(title, 0, TITLESIZE);
strncpy(title, getGameDescription()->title, TITLESIZE);
// TODO: This used to include the full title. I (Fingolfin) don't understand
// the purpose of saving this information here, which is why I am not
// changing it at the moment (it seems to *only* be used in a debug() call
// when loading). If desired, the full description string could be saved here
// again (as it used to be), ideally by computing it once and storing it in
// a member variable.
// If desired, I can implement it, it just didn't seem worth the effort.
strncpy(title, getGameDescription()->extra, TITLESIZE);
out->write(title, TITLESIZE);
// Surrounding scene