SCI: added currently commented-out pauseSound implementation for some sci0 games, allowing integer for that subfunction

svn-id: r50759
This commit is contained in:
Martin Kiewitz 2010-07-09 14:11:27 +00:00
parent b8933d7e8f
commit aadf2e9765
4 changed files with 42 additions and 5 deletions

View file

@ -260,7 +260,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
{ SIG_SOUNDSCI0, 3, MAP_CALL(DoSoundDispose), "o", NULL },
{ SIG_SOUNDSCI0, 4, MAP_CALL(DoSoundMute), "(i)", NULL },
{ SIG_SOUNDSCI0, 5, MAP_CALL(DoSoundStop), "o", NULL },
{ SIG_SOUNDSCI0, 6, MAP_CALL(DoSoundPause), "[o0]", NULL },
{ SIG_SOUNDSCI0, 6, MAP_CALL(DoSoundPause), "[o0i]", NULL },
{ SIG_SOUNDSCI0, 7, MAP_CALL(DoSoundResume), "o", NULL },
{ SIG_SOUNDSCI0, 8, MAP_CALL(DoSoundMasterVolume), "(i)", NULL },
{ SIG_SOUNDSCI0, 9, MAP_CALL(DoSoundUpdate), "o", NULL },