SCI: added currently commented-out pauseSound implementation for some sci0 games, allowing integer for that subfunction
svn-id: r50759
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4 changed files with 42 additions and 5 deletions
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@ -260,7 +260,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
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{ SIG_SOUNDSCI0, 3, MAP_CALL(DoSoundDispose), "o", NULL },
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{ SIG_SOUNDSCI0, 4, MAP_CALL(DoSoundMute), "(i)", NULL },
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{ SIG_SOUNDSCI0, 5, MAP_CALL(DoSoundStop), "o", NULL },
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{ SIG_SOUNDSCI0, 6, MAP_CALL(DoSoundPause), "[o0]", NULL },
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{ SIG_SOUNDSCI0, 6, MAP_CALL(DoSoundPause), "[o0i]", NULL },
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{ SIG_SOUNDSCI0, 7, MAP_CALL(DoSoundResume), "o", NULL },
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{ SIG_SOUNDSCI0, 8, MAP_CALL(DoSoundMasterVolume), "(i)", NULL },
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{ SIG_SOUNDSCI0, 9, MAP_CALL(DoSoundUpdate), "o", NULL },
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