properly initialize everything -> works w/o our custom new/delete now!
svn-id: r5531
This commit is contained in:
parent
248b9d974f
commit
aae641c6cf
4 changed files with 68 additions and 55 deletions
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@ -68,13 +68,19 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) {
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OSystem_SDL_Common::OSystem_SDL_Common()
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: _screen(0), _screenWidth(0), _screenHeight(0), _cdrom(0),
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_dirty_checksums(0), _currentShakePos(0), _newShakePos(0)
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_dirty_checksums(0),
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_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
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_mouseHotspotX(0), _mouseHotspotY(0),
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_currentShakePos(0), _newShakePos(0)
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{
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// allocate palette storage
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_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
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// allocate the dirty rect storage
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_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
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// reset mouse state
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memset(&km, 0, sizeof(km));
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}
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OSystem_SDL_Common::~OSystem_SDL_Common()
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@ -382,16 +388,16 @@ bool OSystem_SDL_Common::show_mouse(bool visible) {
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}
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void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
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if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
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_mouse_cur_state.x = x;
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_mouse_cur_state.y = y;
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if (x != _mouseCurState.x || y != _mouseCurState.y) {
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_mouseCurState.x = x;
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_mouseCurState.y = y;
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undraw_mouse();
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}
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}
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void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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_mouse_cur_state.w = w;
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_mouse_cur_state.h = h;
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_mouseCurState.w = w;
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_mouseCurState.h = h;
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_mouseHotspotX = hotspot_x;
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_mouseHotspotY = hotspot_y;
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@ -709,10 +715,10 @@ void OSystem_SDL_Common::draw_mouse() {
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if (_mouseDrawn || !_mouseVisible)
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return;
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int x = _mouse_cur_state.x - _mouseHotspotX;
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int y = _mouse_cur_state.y - _mouseHotspotY;
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int w = _mouse_cur_state.w;
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int h = _mouse_cur_state.h;
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int x = _mouseCurState.x - _mouseHotspotX;
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int y = _mouseCurState.y - _mouseHotspotY;
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int w = _mouseCurState.w;
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int h = _mouseCurState.h;
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byte color;
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byte *src = _mouseData; // Image representing the mouse
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byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
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@ -726,7 +732,7 @@ void OSystem_SDL_Common::draw_mouse() {
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}
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if (y < 0) {
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h += y;
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src -= y * _mouse_cur_state.w;
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src -= y * _mouseCurState.w;
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y = 0;
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}
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if (w > _screenWidth - x)
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@ -740,10 +746,10 @@ void OSystem_SDL_Common::draw_mouse() {
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// Store the bounding box so that undraw mouse can restore the area the
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// mouse currently covers to its original content.
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_mouse_old_state.x = x;
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_mouse_old_state.y = y;
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_mouse_old_state.w = w;
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_mouse_old_state.h = h;
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_mouseOldState.x = x;
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_mouseOldState.y = y;
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_mouseOldState.w = w;
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_mouseOldState.h = h;
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// Draw the mouse cursor; backup the covered area in "bak"
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@ -764,7 +770,7 @@ void OSystem_SDL_Common::draw_mouse() {
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dst++;
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width--;
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}
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src += _mouse_cur_state.w - w;
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src += _mouseCurState.w - w;
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bak += MAX_MOUSE_W - w;
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dst += _screenWidth - w;
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h--;
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@ -785,10 +791,10 @@ void OSystem_SDL_Common::undraw_mouse() {
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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byte *dst, *bak = _mouseBackup;
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const int old_mouse_x = _mouse_old_state.x;
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const int old_mouse_y = _mouse_old_state.y;
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const int old_mouse_w = _mouse_old_state.w;
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const int old_mouse_h = _mouse_old_state.h;
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const int old_mouse_x = _mouseOldState.x;
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const int old_mouse_y = _mouseOldState.y;
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const int old_mouse_w = _mouseOldState.w;
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const int old_mouse_h = _mouseOldState.h;
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int x, y;
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// No need to do clipping here, since draw_mouse() did that already
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@ -153,14 +153,15 @@ protected:
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struct MousePos {
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int16 x, y, w, h;
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MousePos() : x(0), y(0), w(0), h(0) {}
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};
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bool _mouseVisible;
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bool _mouseDrawn;
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byte *_mouseData;
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byte *_mouseBackup;
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MousePos _mouse_cur_state;
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MousePos _mouse_old_state;
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MousePos _mouseCurState;
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MousePos _mouseOldState;
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int16 _mouseHotspotX;
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int16 _mouseHotspotY;
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@ -27,7 +27,7 @@
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class OSystem_SDL_Normal : public OSystem_SDL_Common {
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public:
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OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
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OSystem_SDL_Normal();
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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@ -55,20 +55,26 @@ protected:
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ScalerProc *_scaler_proc;
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int TMP_SCREEN_WIDTH;
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virtual void draw_mouse();
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virtual void undraw_mouse();
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virtual void load_gfx_mode();
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virtual void unload_gfx_mode();
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void hotswap_gfx_mode();
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int TMP_SCREEN_WIDTH;
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};
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OSystem_SDL_Common *OSystem_SDL_Common::create() {
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return new OSystem_SDL_Normal();
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}
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OSystem_SDL_Normal::OSystem_SDL_Normal()
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: sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false),
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_scaler_proc(0), TMP_SCREEN_WIDTH(0)
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{
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}
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void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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@ -95,10 +101,10 @@ void OSystem_SDL_Normal::draw_mouse() {
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if (_mouseDrawn || !_mouseVisible)
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return;
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int x = _mouse_cur_state.x - _mouseHotspotX;
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int y = _mouse_cur_state.y - _mouseHotspotY;
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int w = _mouse_cur_state.w;
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int h = _mouse_cur_state.h;
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int x = _mouseCurState.x - _mouseHotspotX;
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int y = _mouseCurState.y - _mouseHotspotY;
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int w = _mouseCurState.w;
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int h = _mouseCurState.h;
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byte color;
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byte *src = _mouseData; // Image representing the mouse
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uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
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@ -112,7 +118,7 @@ void OSystem_SDL_Normal::draw_mouse() {
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}
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if (y < 0) {
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h += y;
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src -= y * _mouse_cur_state.w;
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src -= y * _mouseCurState.w;
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y = 0;
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}
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@ -127,10 +133,10 @@ void OSystem_SDL_Normal::draw_mouse() {
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// Store the bounding box so that undraw mouse can restore the area the
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// mouse currently covers to its original content.
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_mouse_old_state.x = x;
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_mouse_old_state.y = y;
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_mouse_old_state.w = w;
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_mouse_old_state.h = h;
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_mouseOldState.x = x;
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_mouseOldState.y = y;
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_mouseOldState.w = w;
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_mouseOldState.h = h;
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// Draw the mouse cursor; backup the covered area in "bak"
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@ -151,7 +157,7 @@ void OSystem_SDL_Normal::draw_mouse() {
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dst++;
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width--;
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}
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src += _mouse_cur_state.w - w;
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src += _mouseCurState.w - w;
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bak += MAX_MOUSE_W - w;
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dst += TMP_SCREEN_WIDTH - w;
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h--;
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@ -176,10 +182,10 @@ void OSystem_SDL_Normal::undraw_mouse() {
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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uint16 *dst, *bak = (uint16 *)_mouseBackup;
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const int old_mouse_x = _mouse_old_state.x;
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const int old_mouse_y = _mouse_old_state.y;
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const int old_mouse_w = _mouse_old_state.w;
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const int old_mouse_h = _mouse_old_state.h;
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const int old_mouse_x = _mouseOldState.x;
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const int old_mouse_y = _mouseOldState.y;
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const int old_mouse_w = _mouseOldState.w;
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const int old_mouse_h = _mouseOldState.h;
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int x, y;
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// No need to do clipping here, since draw_mouse() did that already
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@ -109,10 +109,10 @@ void OSystem_SDL_Normal::draw_mouse() {
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if (_mouseDrawn || !_mouseVisible)
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return;
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int x = _mouse_cur_state.x - _mouseHotspotX;
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int y = _mouse_cur_state.y - _mouseHotspotY;
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int w = _mouse_cur_state.w;
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int h = _mouse_cur_state.h;
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int x = _mouseCurState.x - _mouseHotspotX;
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int y = _mouseCurState.y - _mouseHotspotY;
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int w = _mouseCurState.w;
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int h = _mouseCurState.h;
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byte color;
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byte *src = _mouseData; // Image representing the mouse
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uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
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@ -126,7 +126,7 @@ void OSystem_SDL_Normal::draw_mouse() {
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}
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if (y < 0) {
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h += y;
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src -= y * _mouse_cur_state.w;
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src -= y * _mouseCurState.w;
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y = 0;
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}
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@ -141,10 +141,10 @@ void OSystem_SDL_Normal::draw_mouse() {
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// Store the bounding box so that undraw mouse can restore the area the
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// mouse currently covers to its original content.
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_mouse_old_state.x = x;
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_mouse_old_state.y = y;
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_mouse_old_state.w = w;
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_mouse_old_state.h = h;
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_mouseOldState.x = x;
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_mouseOldState.y = y;
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_mouseOldState.w = w;
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_mouseOldState.h = h;
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// Draw the mouse cursor; backup the covered area in "bak"
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@ -162,7 +162,7 @@ void OSystem_SDL_Normal::draw_mouse() {
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dst++;
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width--;
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}
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src += _mouse_cur_state.w - w;
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src += _mouseCurState.w - w;
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bak += MAX_MOUSE_W - w;
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dst += TMP_SCREEN_WIDTH - w;
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h--;
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@ -190,10 +190,10 @@ void OSystem_SDL_Normal::undraw_mouse() {
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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uint16 *dst, *bak = (uint16 *)_mouseBackup;
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const int old_mouse_x = _mouse_old_state.x;
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const int old_mouse_y = _mouse_old_state.y;
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const int old_mouse_w = _mouse_old_state.w;
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const int old_mouse_h = _mouse_old_state.h;
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const int old_mouse_x = _mouseOldState.x;
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const int old_mouse_y = _mouseOldState.y;
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const int old_mouse_w = _mouseOldState.w;
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const int old_mouse_h = _mouseOldState.h;
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int x, y;
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// No need to do clipping here, since draw_mouse() did that already
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@ -445,9 +445,9 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
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/* SDL_FillRect(tmpSurface, &full, 0);
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fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart);
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fb2gl.display();
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double x = (double)((_mouse_cur_state.x)
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double x = (double)((_mouseCurState.x)
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- (_screenWidth/2)) / (_screenWidth/2);
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double y = (double)((_mouse_cur_state.y)
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double y = (double)((_mouseCurState.y)
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- (_screenHeight/2)) / (_screenHeight/2);
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glTranslatef(-x,y,0);
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*/
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