GUI: U32: Shift most widgets to draw with u32
- ButtonWidgets (Button, Radio, Checkbox, dropdown) - StaticTextWidgets - PopUpWidgets - Tabs - Add a temporary overloaded drawDDText function to make other widgets draw normally
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2745d51fe7
commit
aafade4507
25 changed files with 486 additions and 445 deletions
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@ -59,7 +59,7 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
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_logo->useThemeTransparency(true);
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_logo->setGfx(g_gui.theme()->getImageSurface(GUI::ThemeEngine::kImageLogoSmall));
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} else {
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", Common::convertToU32String("ScummVM"));
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title->setAlign(Graphics::kTextAlignCenter);
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}
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#else
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@ -67,36 +67,36 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
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title->setAlign(Graphics::kTextAlignCenter);
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#endif
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GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", gScummVMVersionDate);
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GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", Common::convertToU32String(gScummVMVersionDate));
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version->setAlign(Graphics::kTextAlignCenter);
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new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), 0, kPlayCmd, 'P');
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new GUI::ButtonWidget(this, "GlobalMenu.Resume", Common::convertToU32String(_("~R~esume")), 0, kPlayCmd, 'P');
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_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), 0, kLoadCmd);
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_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", Common::convertToU32String(_("~L~oad")), 0, kLoadCmd);
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_loadButton->setVisible(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
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_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
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_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), 0, kSaveCmd);
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_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", Common::convertToU32String(_("~S~ave")), 0, kSaveCmd);
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_saveButton->setVisible(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
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_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
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new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), 0, kOptionsCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.Options", Common::convertToU32String(_("~O~ptions")), 0, kOptionsCmd);
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// The help button is disabled by default.
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// To enable "Help", an engine needs to use a subclass of MainMenuDialog
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// (at least for now, we might change how this works in the future).
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_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("~H~elp"), 0, kHelpCmd);
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_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", Common::convertToU32String(_("~H~elp")), 0, kHelpCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.About", _("~A~bout"), 0, kAboutCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.About", Common::convertToU32String(_("~A~bout")), 0, kAboutCmd);
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if (g_system->getOverlayWidth() > 320)
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _("~R~eturn to Launcher"), 0, kLauncherCmd);
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", Common::convertToU32String(_("~R~eturn to Launcher")), 0, kLauncherCmd);
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else
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _c("~R~eturn to Launcher", "lowres"), 0, kLauncherCmd);
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", Common::convertToU32String(_c("~R~eturn to Launcher", "lowres")), 0, kLauncherCmd);
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_returnToLauncherButton->setEnabled(_engine->hasFeature(Engine::kSupportsReturnToLauncher));
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if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
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new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("~Q~uit"), 0, kQuitCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.Quit", Common::convertToU32String(_("~Q~uit")), 0, kQuitCmd);
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_aboutDialog = new GUI::AboutDialog();
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
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@ -166,9 +166,9 @@ void MainMenuDialog::reflowLayout() {
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// FIXME: it might be better to declare GUI::StaticTextWidget::setLabel() virtual
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// and to reimplement it in GUI::ButtonWidget to handle the hotkey.
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if (g_system->getOverlayWidth() > 320)
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(_("~R~eturn to Launcher")));
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(Common::convertToU32String(_("~R~eturn to Launcher"))));
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else
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(_c("~R~eturn to Launcher", "lowres")));
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(Common::convertToU32String(_c("~R~eturn to Launcher", "lowres"))));
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
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@ -186,7 +186,7 @@ void MainMenuDialog::reflowLayout() {
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} else {
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GUI::StaticTextWidget *title = (GUI::StaticTextWidget *)findWidget("GlobalMenu.Title");
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if (!title) {
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title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
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title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", Common::convertToU32String("ScummVM"));
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title->setAlign(Graphics::kTextAlignCenter);
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}
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@ -282,7 +282,7 @@ ConfigDialog::ConfigDialog() :
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// The game specific options tab
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//
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int tabId = tab->addTab(_("Game"), "GlobalConfig_Engine");
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int tabId = tab->addTab(Common::convertToU32String(_("Game")), "GlobalConfig_Engine");
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if (g_engine->hasFeature(Engine::kSupportsChangingOptionsDuringRuntime)) {
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_engineOptions = metaEngine.buildEngineOptionsWidget(tab, "GlobalConfig_Engine.Container", gameDomain);
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@ -298,7 +298,7 @@ ConfigDialog::ConfigDialog() :
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// The Audio / Subtitles tab
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//
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tab->addTab(_("Audio"), "GlobalConfig_Audio");
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tab->addTab(Common::convertToU32String(_("Audio")), "GlobalConfig_Audio");
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//
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// Sound controllers
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@ -323,7 +323,7 @@ ConfigDialog::ConfigDialog() :
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Common::KeymapArray keymaps = metaEngine.initKeymaps(gameDomain.c_str());
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if (!keymaps.empty()) {
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tab->addTab(_("Keymaps"), "GlobalConfig_KeyMapper");
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tab->addTab(Common::convertToU32String(_("Keymaps")), "GlobalConfig_KeyMapper");
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addKeyMapperControls(tab, "GlobalConfig_KeyMapper.", keymaps, gameDomain);
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}
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@ -332,7 +332,7 @@ ConfigDialog::ConfigDialog() :
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//
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Common::AchievementsInfo achievementsInfo = metaEngine.getAchievementsInfo(gameDomain);
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if (achievementsInfo.descriptions.size() > 0) {
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tab->addTab(_("Achievements"), "GlobalConfig_Achievements");
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tab->addTab(Common::convertToU32String(_("Achievements")), "GlobalConfig_Achievements");
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addAchievementsControls(tab, "GlobalConfig_Achievements.", achievementsInfo);
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}
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@ -343,8 +343,8 @@ ConfigDialog::ConfigDialog() :
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// Add the buttons
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//
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new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Ok", Common::convertToU32String(_("~O~K")), 0, GUI::kOKCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Cancel", Common::convertToU32String(_("~C~ancel")), 0, GUI::kCloseCmd);
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#ifdef GUI_ENABLE_KEYSDIALOG
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new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("~K~eys"), 0, kKeysCmd);
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@ -408,7 +408,7 @@ ExtraGuiOptionsWidget::ExtraGuiOptionsWidget(GuiObject *containerBoss, const Com
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for (iter = _options.begin(); iter != _options.end(); ++iter, ++i) {
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Common::String id = Common::String::format("%d", i);
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_checkboxes.push_back(new CheckboxWidget(widgetsBoss(),
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_dialogLayout + ".customOption" + id + "Checkbox", _(iter->label), _(iter->tooltip)));
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_dialogLayout + ".customOption" + id + "Checkbox", Common::convertToU32String(_(iter->label)), _(iter->tooltip)));
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}
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}
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