IPHONE: The overlay will now always be in the native device resolution
svn-id: r52939
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9 changed files with 394 additions and 101 deletions
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@ -54,13 +54,13 @@ void *OSystem_IPHONE::s_soundParam = NULL;
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OSystem_IPHONE::OSystem_IPHONE() :
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_savefile(NULL), _mixer(NULL), _timer(NULL), _offscreen(NULL),
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_overlayVisible(false), _overlayBuffer(NULL), _fullscreen(NULL),
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_overlayVisible(false), _fullscreen(NULL),
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_mouseHeight(0), _mouseWidth(0), _mouseBuf(NULL), _lastMouseTap(0),
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_secondaryTapped(false), _lastSecondaryTap(0), _screenOrientation(kScreenOrientationFlippedLandscape),
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_needEventRestPeriod(false), _mouseClickAndDragEnabled(false),
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_gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false),
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_mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0)
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_mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0),
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_overlayHeight(0), _overlayWidth(0), _overlayBuffer(0)
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{
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_queuedInputEvent.type = (Common::EventType)0;
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_lastDrawnMouseRect = Common::Rect(0, 0, 0, 0);
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