ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
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52 changed files with 171 additions and 26 deletions
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@ -216,6 +216,7 @@ public:
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual bool simpleSaveNames() const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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@ -323,6 +324,8 @@ SaveStateList AgiMetaEngine::listSaves(const char *target) const {
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return saveList;
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}
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bool AgiMetaEngine::simpleSaveNames() const { return true; }
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int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
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void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
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