ALL: Add MetaEngine::simpleSaveNames()

Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
This commit is contained in:
Alexander Tkachev 2016-06-07 19:33:00 +06:00
parent bf71ba9a1c
commit ab1d160ec8
52 changed files with 171 additions and 26 deletions

View file

@ -216,6 +216,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual bool simpleSaveNames() const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
@ -323,6 +324,8 @@ SaveStateList AgiMetaEngine::listSaves(const char *target) const {
return saveList;
}
bool AgiMetaEngine::simpleSaveNames() const { return true; }
int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
void AgiMetaEngine::removeSaveState(const char *target, int slot) const {