ALL: Add MetaEngine::simpleSaveNames()

Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
This commit is contained in:
Alexander Tkachev 2016-06-07 19:33:00 +06:00
parent bf71ba9a1c
commit ab1d160ec8
52 changed files with 171 additions and 26 deletions

View file

@ -75,6 +75,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
SaveStateList listSaves(const char *target) const;
virtual bool simpleSaveNames() const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
@ -159,6 +160,8 @@ SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
return saveList;
}
bool ZVisionMetaEngine::simpleSaveNames() const { return true; }
int ZVisionMetaEngine::getMaximumSaveSlot() const {
return 999;
}