TWINE: fixed activating the desired keymap
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1 changed files with 1 additions and 1 deletions
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@ -55,7 +55,7 @@ static const struct KeyProperties {
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ScopedKeyMap::ScopedKeyMap(TwinEEngine* engine, const char *id) : _engine(engine) {
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_prevKeyMap = _engine->_input->currentKeyMap();
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_engine->_input->enableKeyMap(cutsceneKeyMapId);
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_engine->_input->enableKeyMap(id);
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}
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ScopedKeyMap::~ScopedKeyMap() {
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