TWINE: fixed activating the desired keymap

This commit is contained in:
Martin Gerhardy 2020-11-12 22:03:23 +01:00
parent f68c86eeb3
commit ab22f50b85

View file

@ -55,7 +55,7 @@ static const struct KeyProperties {
ScopedKeyMap::ScopedKeyMap(TwinEEngine* engine, const char *id) : _engine(engine) {
_prevKeyMap = _engine->_input->currentKeyMap();
_engine->_input->enableKeyMap(cutsceneKeyMapId);
_engine->_input->enableKeyMap(id);
}
ScopedKeyMap::~ScopedKeyMap() {