- I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and fillrecting to big sprites - Enabled drawing of text svn-id: r22001
This commit is contained in:
parent
4b59f6fbda
commit
ab48280f73
17 changed files with 1704 additions and 389 deletions
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@ -39,25 +39,385 @@ Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) {
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}
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void Draw_v2::printText(void) {
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/*
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int16 savedFlags;
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int16 ldestSpriteX;
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int i;
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char *dataPtr;
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char *ptr;
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char *ptr2;
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char mask[80];
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char str[80];
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char buf[50];
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char cmd;
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int16 savedFlags;
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int16 destX;
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int16 destY;
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char cmd;
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int16 spriteRight;
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int16 spriteBottom;
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int16 val;
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char buf[20];
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*/
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int16 index;
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warning("GOB2 Stub! Draw_v2::printText()");
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int16 rectLeft;
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int16 rectTop;
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int16 rectRight;
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int16 rectBottom;
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int16 fontIndex;
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int16 strPos; // si
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int16 frontColor;
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int16 colId;
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int16 strPos2;
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int16 offX;
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int16 offY;
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int16 extraCmd;
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int16 strPosBak;
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int16 maskChar;
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int16 width;
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index = _vm->_inter->load16();
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_vm->_cdrom->playMultMusic();
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if (_vm->_game->_totTextData == 0)
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return;
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dataPtr = (char *)_vm->_game->_totTextData + _vm->_game->_totTextData->items[index].offset;
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ptr = dataPtr;
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if ((_renderFlags & 0x400) && (ptr[1] & 0x80))
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return;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
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_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
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_vm->_game->capturePush(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
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destX = _destSpriteX;
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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destY = _destSpriteY;
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_spriteRight = READ_LE_UINT16(ptr + 4);
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spriteRight = _spriteRight;
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_spriteBottom = READ_LE_UINT16(ptr + 6);
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spriteBottom = _spriteBottom;
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_destSurface = 21;
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ptr += 8;
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = (*ptr & 0xf0) >> 4;
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if (cmd == 0) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWLINE);
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} else if (cmd == 1) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWBAR);
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} else if (cmd == 2) {
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_backColor = *ptr & 0xf;
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spriteOperation(DRAW_FILLRECTABS);
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}
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}
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ptr += 2;
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for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
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if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32))
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*ptr2 = 32;
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switch(*ptr2) {
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case 1:
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break;
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case 2:
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case 5:
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ptr2 += 5;
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break;
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case 3:
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case 4:
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ptr2 += 2;
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break;
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case 6:
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ptr2++;
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switch (*ptr & 0xC0) {
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case 0x40:
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ptr2 += 9;
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break;
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case 0x80:
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ptr2 += 3;
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break;
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case 0xC0:
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ptr2 += 11;
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break;
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default:
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ptr2++;
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break;
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}
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break;
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case 10:
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ptr2 += (ptr2[1] * 2) + 2;
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break;
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default:
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ptr2++;
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break;
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}
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}
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ptr2++;
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fontIndex = 0;
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strPos = 0;
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extraCmd = 0;
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frontColor = 0;
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colId = 0;
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offX = 0;
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offY = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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maskChar = 0;
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_backColor = 0;
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_transparency = 1;
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while(true) {
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if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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width = strlen(str) * _fonts[fontIndex]->itemWidth;
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adjustCoords(1, &width, 0);
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if (extraCmd & 0x0F) {
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rectLeft = offX - 2;
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rectTop = offY - 2;
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rectRight = offX + width + 1;
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rectBottom = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectBottom, 0);
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rectBottom += offY + 1;
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adjustCoords(0, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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if (colId != -1)
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_vm->_game->addNewCollision(colId & 0x0D000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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if (_word_2E8E2 != 2)
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printTextCentered(extraCmd & 0x0F, rectLeft + 4, rectTop + 4,
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rectRight - 4, rectBottom - 4, str, fontIndex, frontColor);
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else
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printTextCentered(extraCmd & 0x0F, rectLeft + 2, rectTop + 2,
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rectRight - 2, rectBottom - 2, str, fontIndex, frontColor);
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} else {
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_destSpriteX = offX;
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_destSpriteY = offY;
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_fontIndex = fontIndex;
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_frontColor = frontColor;
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_textToPrint = str;
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if (_word_2E8E2 != 2) {
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if ((_destSpriteX >= destX) && (_destSpriteY >= destY)) {
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if (((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom) {
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while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
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width -= _fonts[_fontIndex]->itemWidth / 2;
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str[strlen(str) - 1] = '\0';
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}
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spriteOperation(DRAW_PRINTTEXT);
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}
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}
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} else
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spriteOperation(DRAW_PRINTTEXT);
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width = strlen(str);
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for (strPos = 0; strPos < width; strPos++) {
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if (mask[strPos] == '\0') continue;
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rectLeft = _fonts[fontIndex]->itemWidth;
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rectTop = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectLeft, &rectTop);
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_destSpriteX = strPos * rectLeft + offX;
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_spriteRight = _destSpriteX + rectLeft - 1;
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_spriteBottom = offY + rectTop;
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_destSpriteY = _spriteBottom;
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spriteOperation(DRAW_DRAWLINE);
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}
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}
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rectLeft = _fonts[_fontIndex]->itemWidth;
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adjustCoords(1, &rectLeft, 0);
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offX += strPosBak * rectLeft;
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strPos = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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}
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if (*ptr == 1)
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break;
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cmd = *ptr;
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switch ((uint8) cmd) {
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case 2:
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case 5:
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ptr++;
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offX = destX + (int16)READ_LE_UINT16(ptr);
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offY = destY + (int16)READ_LE_UINT16(ptr + 2);
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ptr += 4;
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break;
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case 3:
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ptr++;
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fontIndex = ((*ptr & 0xF0) >> 4) & 7;
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frontColor = *ptr & 0x0F;
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ptr++;
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break;
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case 4:
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ptr++;
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frontColor = *ptr++;
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break;
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case 6:
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ptr++;
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extraCmd = *ptr++;
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colId = -1;
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if (extraCmd & 0x80) {
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colId = (int16)READ_LE_UINT16(ptr);
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ptr += 2;
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}
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if (extraCmd & 0x40) {
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rectLeft = destX + (int16)READ_LE_UINT16(ptr);
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rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
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rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
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rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
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adjustCoords(2, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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_vm->_game->addNewCollision(colId & 0x0D000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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ptr += 8;
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}
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break;
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case 7:
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ptr++;
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extraCmd = 0;
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break;
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case 8:
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ptr++;
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maskChar = 1;
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break;
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case 9:
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ptr++;
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maskChar = 0;
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break;
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case 10:
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// loc_12C93
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warning("GOB2 Stub! Draw_v2::printText: cmd == 10");
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/*
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WTF:
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mov ax, word ptr [bp+ptr]
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xor dx, dx
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sub ax, word ptr _game_totTextData
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sbb dx, 0
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*/
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ptr++;
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i = *ptr++;
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for (i = *ptr++; i > 0; i--) {
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mask[strPos++] = maskChar;
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ptr += 2;
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}
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break;
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default:
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str[strPos] = cmd;
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case 32:
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mask[strPos++] = maskChar;
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ptr++;
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break;
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case 186:
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cmd = ptr2[17] & 0x7f;
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if (cmd == 0) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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} else if(cmd == 1) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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strcpy(buf, _vm->_global->_inter_variables + val);
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} else {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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if (buf[0] == '-') {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 1);
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}
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} else {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 0);
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}
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}
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if (_vm->_global->_language == 2)
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_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptr2[17]);
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else
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_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
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}
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memcpy(str + strPos, buf, strlen(buf));
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memset(mask, maskChar, strlen(buf));
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if (ptr2[17] & 0x80) {
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strPos2 = strPos + strlen(buf);
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strPos++;
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ptr2 += 23;
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ptr++;
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} else {
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strPos += strlen(buf);
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if (ptr[1] != ' ') {
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if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
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ptr += 5;
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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}
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} else {
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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while (ptr[1] == ' ')
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ptr++;
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if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
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ptr += 5;
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}
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ptr2 += 23;
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ptr++;
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}
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break;
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}
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}
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_renderFlags = savedFlags;
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if (!(_renderFlags & 4))
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return;
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_vm->_game->checkCollisions(0, 0, 0, 0);
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if (*_vm->_scenery->_pCaptureCounter != 0) {
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(*_vm->_scenery->_pCaptureCounter)--;
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_vm->_game->capturePop(1);
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}
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return;
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}
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@ -71,6 +431,29 @@ void Draw_v2::spriteOperation(int16 operation) {
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int16 x;
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int16 y;
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int16 perLine;
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Video::SurfaceDesc *sourceSurf;
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Video::SurfaceDesc *destSurf;
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bool deltaveto;
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int16 left;
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int16 ratio;
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int16 spriteLeft;
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int16 spriteTop;
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int16 spriteRight;
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int16 spriteBottom;
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int16 destSpriteX;
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int16 destSpriteY;
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int16 destSurface;
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int16 sourceSurface;
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// .---
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Video::SurfaceDesc *off_2E51B = 0;
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int8 word_2F2D2 = -1;
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// '---
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if (operation & 0x10) {
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deltaveto = true;
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operation &= 0x0F;
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} else
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deltaveto = false;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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@ -78,8 +461,8 @@ void Draw_v2::spriteOperation(int16 operation) {
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if (_destSurface >= 100)
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_destSurface -= 80;
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if (_renderFlags & RENDERFLAG_USEDELTAS) {
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if (_sourceSurface == 21) {
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaveto) {
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if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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@ -96,14 +479,96 @@ void Draw_v2::spriteOperation(int16 operation) {
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}
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}
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spriteLeft = _spriteLeft;
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spriteTop = _spriteTop;
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spriteRight = _spriteRight;
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spriteBottom = _spriteLeft;
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destSpriteX = _destSpriteX;
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destSpriteY = _destSpriteY;
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destSurface = _destSurface;
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sourceSurface = _sourceSurface;
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// warning("GOB2 Stub! off_2E51B");
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if (off_2E51B != 0) {
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if ((_frontSurface->height <= _destSpriteY) &&
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((_destSurface == 20) || (_destSurface == 21))) {
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_destSpriteY -= _frontSurface->height;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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_spriteBottom -= _frontSurface->height;
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}
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if (_destSurface == 21)
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invalidateRect(0, _frontSurface->height, 319, _frontSurface->height+off_2E51B->height-1);
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destSurface += 4;
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}
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if ((_frontSurface->height <= _spriteTop) && (operation == DRAW_BLITSURF)
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&& ((_destSurface == 20) || (_destSurface == 21))) {
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_spriteTop -= _frontSurface->height;
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_sourceSurface += 4;
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}
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}
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adjustCoords(0, &_destSpriteX, &_destSpriteY);
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if ((operation != DRAW_LOADSPRITE) && (_word_2E8E2 != 2)) {
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adjustCoords(0, &_spriteRight, &_spriteBottom);
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adjustCoords(0, &_spriteLeft, &_spriteTop);
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if (operation == DRAW_DRAWLETTER)
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operation = DRAW_BLITSURF;
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if ((operation == DRAW_DRAWLINE) &&
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((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY))) {
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operation = DRAW_FILLRECTABS;
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_backColor = _frontColor;
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}
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if (operation == DRAW_DRAWLINE) {
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if (_spriteBottom < _destSpriteY) {
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SWAP(_spriteBottom, _destSpriteY);
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SWAP(_spriteRight, _destSpriteX);
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}
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} else if ((operation == DRAW_LOADSPRITE) || (operation > DRAW_PRINTTEXT)) {
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if (_spriteBottom < _destSpriteY)
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SWAP(_spriteBottom, _destSpriteY);
|
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if (_spriteRight < _destSpriteX)
|
||||
SWAP(_spriteRight, _destSpriteX);
|
||||
_spriteRight++;
|
||||
_spriteBottom++;
|
||||
}
|
||||
}
|
||||
|
||||
sourceSurf = _spritesArray[_sourceSurface];
|
||||
destSurf = _spritesArray[_destSurface];
|
||||
|
||||
switch (operation) {
|
||||
case DRAW_BLITSURF:
|
||||
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
|
||||
_spritesArray[_destSurface],
|
||||
_spriteLeft, _spriteTop,
|
||||
_spriteLeft + _spriteRight - 1,
|
||||
_spriteTop + _spriteBottom - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
case DRAW_DRAWLETTER:
|
||||
if ((sourceSurf == 0) || (destSurf == 0))
|
||||
break;
|
||||
|
||||
if ((sourceSurf->vidMode & 0x80) && (destSurf->vidMode & 0x80))
|
||||
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
|
||||
_spritesArray[_destSurface],
|
||||
_spriteLeft, _spriteTop,
|
||||
_spriteLeft + _spriteRight - 1,
|
||||
_spriteTop + _spriteBottom - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
else if (!(sourceSurf->vidMode & 0x80) && (destSurf->vidMode & 0x80))
|
||||
drawSprite(_sourceSurface, _spritesArray[_destSurface],
|
||||
_spriteLeft, spriteTop,
|
||||
_spriteLeft + _spriteRight - 1,
|
||||
_spriteTop + _spriteBottom - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
else if ((sourceSurf->vidMode & 0x80) && !(destSurf->vidMode & 0x80))
|
||||
drawSprite(_spritesArray[_sourceSurface], _destSurface,
|
||||
_spriteLeft, spriteTop,
|
||||
_spriteLeft + _spriteRight - 1,
|
||||
_spriteTop + _spriteBottom - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
else
|
||||
drawSprite(_sourceSurface, _destSurface,
|
||||
_spriteLeft, _spriteTop,
|
||||
_spriteLeft + _spriteRight - 1,
|
||||
_spriteTop + _spriteBottom - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(_destSpriteX, _destSpriteY,
|
||||
|
@ -122,10 +587,9 @@ void Draw_v2::spriteOperation(int16 operation) {
|
|||
break;
|
||||
|
||||
case DRAW_FILLRECT:
|
||||
_vm->_video->fillRect(_spritesArray[_destSurface],
|
||||
_destSpriteX, _destSpriteY,
|
||||
_destSpriteX + _spriteRight - 1,
|
||||
_destSpriteY + _spriteBottom - 1, _backColor);
|
||||
fillRect(_destSurface, destSpriteX, _destSpriteY,
|
||||
_destSpriteX + _spriteRight - 1,
|
||||
_destSpriteY + _spriteBottom - 1, _backColor);
|
||||
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(_destSpriteX, _destSpriteY,
|
||||
|
@ -146,6 +610,7 @@ void Draw_v2::spriteOperation(int16 operation) {
|
|||
break;
|
||||
|
||||
case DRAW_INVALIDATE:
|
||||
_vm->_video->drawCircle(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _frontColor);
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
|
||||
_destSpriteX + _spriteRight,
|
||||
|
@ -201,25 +666,72 @@ void Draw_v2::spriteOperation(int16 operation) {
|
|||
break;
|
||||
|
||||
case DRAW_PRINTTEXT:
|
||||
break;
|
||||
len = strlen(_textToPrint);
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(_destSpriteX, _destSpriteY,
|
||||
_destSpriteX +
|
||||
len * _fonts[_fontIndex]->itemWidth - 1,
|
||||
_destSpriteY +
|
||||
_fonts[_fontIndex]->itemHeight - 1);
|
||||
left = _destSpriteX;
|
||||
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
|
||||
if (_fonts[_fontIndex]->extraData == 0) {
|
||||
if (((signed) _textToPrint[0]) == -1) {
|
||||
dataBuf = (char*)_vm->_game->_totTextData + _textToPrint[1] + 1;
|
||||
len = *dataBuf++;
|
||||
for (i = 0; i < len; i++) {
|
||||
_vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
|
||||
_destSpriteY, _fonts[_fontIndex], _transparency, _frontColor,
|
||||
_backColor, _spritesArray[_destSurface]);
|
||||
dataBuf += 2;
|
||||
}
|
||||
} else {
|
||||
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
|
||||
_backColor, _transparency, _spritesArray[_destSurface],
|
||||
_fonts[_fontIndex]);
|
||||
_destSpriteX += len * _fonts[_fontIndex]->itemWidth;
|
||||
}
|
||||
} else {
|
||||
if (word_2F2D2 >= 0) {
|
||||
for (i = 0; i < len; i++) {
|
||||
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
|
||||
_destSpriteY, _fonts[_fontIndex], _transparency,
|
||||
_frontColor, _backColor, _spritesArray[_destSurface]);
|
||||
_destSpriteX +=
|
||||
*(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem));
|
||||
}
|
||||
} else { // loc_DBE9
|
||||
warning("Untested, does that work?");
|
||||
// Does something different for each character depending on whether it's a space
|
||||
// That *should* be it...
|
||||
for (i = 0; i < len; i++) {
|
||||
if (_textToPrint[i] == ' ')
|
||||
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
||||
else {
|
||||
_vm->_video->drawLetter(_textToPrint[i],
|
||||
_destSpriteX, _destSpriteY,
|
||||
_fonts[_fontIndex],
|
||||
_transparency,
|
||||
_frontColor, _backColor,
|
||||
_spritesArray[_destSurface]);
|
||||
_destSpriteX +=
|
||||
*(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < len; i++) {
|
||||
ratio = _spritesArray[_fontToSprite[_fontIndex].sprite]->width / _fontToSprite[_fontIndex].width;
|
||||
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio) * _fontToSprite[_fontIndex].height;
|
||||
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio) * _fontToSprite[_fontIndex].width;
|
||||
_vm->_video->drawSprite(_spritesArray[_fontToSprite[_fontIndex].sprite],
|
||||
_spritesArray[_destSurface], x, y,
|
||||
x + _fontToSprite[_fontIndex].width - 1,
|
||||
y + _fontToSprite[_fontIndex].height - 1,
|
||||
_destSpriteX, _destSpriteY, _transparency);
|
||||
_destSpriteX += _fontToSprite[_fontIndex].width;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < len; i++) {
|
||||
_vm->_video->drawLetter(_textToPrint[i],
|
||||
_destSpriteX, _destSpriteY,
|
||||
_fonts[_fontIndex],
|
||||
_transparency,
|
||||
_frontColor, _backColor,
|
||||
_spritesArray[_destSurface]);
|
||||
|
||||
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(left, _destSpriteY,
|
||||
_destSpriteX - 1,
|
||||
_destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -270,27 +782,6 @@ void Draw_v2::spriteOperation(int16 operation) {
|
|||
}
|
||||
break;
|
||||
|
||||
case DRAW_DRAWLETTER:
|
||||
break;
|
||||
if (_fontToSprite[_fontIndex].sprite == -1) {
|
||||
if (_destSurface == 21) {
|
||||
invalidateRect(_destSpriteX,
|
||||
_destSpriteY,
|
||||
_destSpriteX +
|
||||
_fonts[_fontIndex]->itemWidth - 1,
|
||||
_destSpriteY +
|
||||
_fonts[_fontIndex]->itemHeight -
|
||||
1);
|
||||
}
|
||||
_vm->_video->drawLetter(_letterToPrint,
|
||||
_destSpriteX, _destSpriteY,
|
||||
_fonts[_fontIndex],
|
||||
_transparency,
|
||||
_frontColor, _backColor,
|
||||
_spritesArray[_destSurface]);
|
||||
break;
|
||||
}
|
||||
|
||||
perLine =
|
||||
_spritesArray[(int16)_fontToSprite[_fontIndex].
|
||||
sprite]->width / _fontToSprite[_fontIndex].width;
|
||||
|
@ -321,7 +812,7 @@ void Draw_v2::spriteOperation(int16 operation) {
|
|||
break;
|
||||
}
|
||||
|
||||
if (_renderFlags & RENDERFLAG_USEDELTAS) {
|
||||
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaveto) {
|
||||
if (_sourceSurface == 21) {
|
||||
_spriteLeft -= _backDeltaX;
|
||||
_spriteTop -= _backDeltaY;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue