Fixed recent regression (too many blast texts) in The Dig's end credits and
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
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8ab745de66
commit
ab7f8b3378
4 changed files with 24 additions and 9 deletions
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@ -597,7 +597,7 @@ void CharsetRendererClassic::printChar(int chr) {
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_vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d");
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if ((vs = _vm->findVirtScreen(_top)) == NULL)
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if ((vs = _vm->findVirtScreen(_top)) == NULL && (vs = _vm->findVirtScreen(_top + getFontHeight())) == NULL)
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return;
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if (chr == '@')
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@ -671,8 +671,6 @@ void CharsetRendererClassic::printChar(int chr) {
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_str.top = _top;
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int drawTop = _top - vs->topline;
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if (drawTop < 0)
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drawTop = 0;
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_vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, drawTop + height + offsY, 0);
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@ -740,7 +738,7 @@ void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *sr
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for (x = 0; x < width; x++) {
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color = (bits >> (8 - bpp)) & 0xFF;
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if (color) {
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if (color && y + drawTop >= 0) {
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*dst = _vm->_charsetColorMap[color];
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if (useMask) {
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mask[maskpos] |= maskmask;
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@ -778,7 +776,7 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src
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for (x = 0; x < width; x++) {
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if ((x % 8) == 0)
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bits = *src++;
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if (bits & revBitMask[x % 8]) {
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if ((bits & revBitMask[x % 8]) && y + drawTop >= 0) {
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if (_dropShadow) {
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*(dst + 1) = 0;
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*(dst + _vm->_screenWidth) = 0;
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@ -803,10 +803,10 @@ void Scumm::restoreBG(ScummVM::Rect rect, byte backColor) {
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byte *backbuff, *bgbak;
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bool lightsOn;
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if (rect.left >= rect.right || rect.top >= rect.bottom)
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return;
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if (rect.top < 0)
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rect.top = 0;
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if (rect.left >= rect.right || rect.top >= rect.bottom)
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return;
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if ((vs = findVirtScreen(rect.top)) == NULL)
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return;
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@ -919,7 +919,7 @@ protected:
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BlastObject _blastObjectQueue[128];
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int _blastTextQueuePos;
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BlastText _blastTextQueue[32]; // FIXME - how many blast texts can there be at once?
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BlastText _blastTextQueue[35]; // FIXME - how many blast texts can there be at once? The Dig needs 33 for its end credits.
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void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
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void drawBlastTexts();
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@ -690,8 +690,25 @@ void Scumm::initCharset(int charsetno) {
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}
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void Scumm::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center) {
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// The Dig will keep enqueueing texts long after they've scrolled off
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// the screen, eventually overflowing the blast text queue if left
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// unchecked.
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if (y < 0) {
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byte old_charset;
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int font_height;
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old_charset = _charset->getCurID();
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_charset->setCurID(charset);
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font_height = _charset->getFontHeight();
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_charset->setCurID(old_charset);
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if (y <= -font_height)
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return;
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}
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BlastText &bt = _blastTextQueue[_blastTextQueuePos++];
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assert(_blastTextQueuePos <= 32);
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assert(_blastTextQueuePos <= ARRAYSIZE(_blastTextQueue));
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strcpy((char *)bt.text, (const char *)text);
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bt.xpos = x;
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