SWORD25: More compilation fixes

Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.

OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.

svn-id: r53224
This commit is contained in:
Eugene Sandulenko 2010-08-07 20:09:40 +00:00
parent 7257ee345b
commit ab85540a1b
12 changed files with 270 additions and 326 deletions

View file

@ -59,7 +59,7 @@ namespace Sword25 {
BS_RenderObjectManager::BS_RenderObjectManager(int Width, int Height, int FramebufferCount) :
m_FrameStarted(false) {
// Wurzel des BS_RenderObject-Baumes erzeugen.
m_RootPtr = new BS_RootRenderObject(this, Width, Height);
m_RootPtr = (new BS_RootRenderObject(this, Width, Height))->GetHandle();
}
// -----------------------------------------------------------------------------