SWORD25: More compilation fixes
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224
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12 changed files with 270 additions and 326 deletions
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@ -59,7 +59,7 @@ namespace Sword25 {
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BS_RenderObjectManager::BS_RenderObjectManager(int Width, int Height, int FramebufferCount) :
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m_FrameStarted(false) {
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// Wurzel des BS_RenderObject-Baumes erzeugen.
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m_RootPtr = new BS_RootRenderObject(this, Width, Height);
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m_RootPtr = (new BS_RootRenderObject(this, Width, Height))->GetHandle();
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}
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// -----------------------------------------------------------------------------
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