Fix bug 2908376: FOA: Won't launch in Win32
svn-id: r46250
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dde8743923
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1 changed files with 10 additions and 2 deletions
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@ -1753,6 +1753,12 @@ void ScummEngine_v5::o5_roomOps() {
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case 13: // SO_SAVE_STRING
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case 13: // SO_SAVE_STRING
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{
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{
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// This subopcode is used in Indy 4 to save the IQ points data.
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// No other game uses it. We use this to replace the given filename by
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// one based on the targetname ("TARGET.iq").
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// This way, the iq data of each Indy 4 variant a user might have stays
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// separate. Moreover, the filename now clearly reflects to which target
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// it belongs (as it should).
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Common::String filename;
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Common::String filename;
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char chr;
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char chr;
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@ -1760,7 +1766,7 @@ void ScummEngine_v5::o5_roomOps() {
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while ((chr = fetchScriptByte()))
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while ((chr = fetchScriptByte()))
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filename += chr;
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filename += chr;
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if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq") || filename.hasSuffix("-IQ")) {
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if (_game.id == GID_INDY4) {
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filename = _targetName + ".iq";
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filename = _targetName + ".iq";
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} else {
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} else {
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error("SO_SAVE_STRING: Unsupported filename %s", filename.c_str());
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error("SO_SAVE_STRING: Unsupported filename %s", filename.c_str());
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@ -1778,6 +1784,8 @@ void ScummEngine_v5::o5_roomOps() {
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}
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}
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case 14: // SO_LOAD_STRING
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case 14: // SO_LOAD_STRING
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{
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{
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// This subopcode is used in Indy 4 to load the IQ points data.
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// See SO_SAVE_STRING for details
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Common::String filename;
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Common::String filename;
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char chr;
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char chr;
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@ -1785,7 +1793,7 @@ void ScummEngine_v5::o5_roomOps() {
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while ((chr = fetchScriptByte()))
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while ((chr = fetchScriptByte()))
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filename += chr;
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filename += chr;
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if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq") || filename.hasSuffix("-IQ")) {
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if (_game.id == GID_INDY4) {
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filename = _targetName + ".iq";
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filename = _targetName + ".iq";
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} else {
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} else {
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error("SO_LOAD_STRING: Unsupported filename %s", filename.c_str());
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error("SO_LOAD_STRING: Unsupported filename %s", filename.c_str());
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