diff --git a/backends/saves/windows/windows-saves.cpp b/backends/saves/windows/windows-saves.cpp index 8528ed544e6..4488f1db6f8 100644 --- a/backends/saves/windows/windows-saves.cpp +++ b/backends/saves/windows/windows-saves.cpp @@ -24,6 +24,7 @@ #define WIN32_LEAN_AND_MEAN #include +#include #if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) // required for SHGFP_TYPE_CURRENT in shlobj.h #define _WIN32_IE 0x500 @@ -36,24 +37,23 @@ #include "backends/platform/sdl/win32/win32_wrapper.h" WindowsSaveFileManager::WindowsSaveFileManager() { - char defaultSavepath[MAX_PATH]; - + TCHAR defaultSavepath[MAX_PATH]; // Use the Application Data directory of the user profile. if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, defaultSavepath) == S_OK) { - strcat(defaultSavepath, "\\ScummVM"); + _tcscat(defaultSavepath, TEXT("\\ScummVM")); if (!CreateDirectory(defaultSavepath, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM application data folder"); } - strcat(defaultSavepath, "\\Saved games"); + _tcscat(defaultSavepath, TEXT("\\Saved games")); if (!CreateDirectory(defaultSavepath, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM Saved games folder"); } - ConfMan.registerDefault("savepath", defaultSavepath); + ConfMan.registerDefault("savepath", Win32::tcharToString(defaultSavepath)); } else { warning("Unable to access application data directory"); }