COMMON: Simplify DECLARE_SINGLETON macro
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
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23 changed files with 32 additions and 35 deletions
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@ -300,7 +300,7 @@ void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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#pragma mark -
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DECLARE_SINGLETON(PluginManager)
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DECLARE_SINGLETON(PluginManager);
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PluginManager::PluginManager() {
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// Always add the static plugin provider.
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@ -450,7 +450,7 @@ void PluginManager::addToPluginsInMemList(Plugin *plugin) {
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#include "engines/metaengine.h"
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DECLARE_SINGLETON(EngineManager)
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DECLARE_SINGLETON(EngineManager);
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GameDescriptor EngineManager::findGameOnePluginAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
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GameDescriptor result;
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@ -514,7 +514,7 @@ const EnginePlugin::List &EngineManager::getPlugins() const {
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#include "sound/musicplugin.h"
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DECLARE_SINGLETON(MusicManager)
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DECLARE_SINGLETON(MusicManager);
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const MusicPlugin::List &MusicManager::getPlugins() const {
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return (const MusicPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
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