From abf1cf2f13c7f025b490b0862878045cb8767529 Mon Sep 17 00:00:00 2001 From: James Brown Date: Sun, 20 Oct 2002 13:19:15 +0000 Subject: [PATCH] Patch 625079: Loom Audio Sync Hack svn-id: r5200 --- scumm/string.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/scumm/string.cpp b/scumm/string.cpp index 2de4718f54c..8bbda572eaa 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -278,6 +278,15 @@ void Scumm::CHARSET_1() _useTalkAnims = true; } + // HACK: Most of the audio sync in Loom is handled by the "MI1 + // timer", but some of it depends on text strings timing out at + // the right moment. + + if (_gameId == GID_LOOM256) { + _defaultTalkDelay = 100; + _vars[VAR_CHARINC] = 5; + } + _talkDelay = _defaultTalkDelay; if (!_keepText) {