BLADERUNNER: Restore relared VK questions mechanism
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3 changed files with 146 additions and 51 deletions
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@ -86,48 +86,101 @@ bool VKScript::isInsideScript() const {
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}
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bool VKScript::SCRIPT_VK_DLL_Initialize(int actorId) {
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VK_Add_Question(0, 7400, -1);
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VK_Add_Question(0, 7405, -1);
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VK_Add_Question(0, 7410, -1);
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VK_Add_Question(0, 7415, -1);
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VK_Add_Question(0, 7420, -1);
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VK_Add_Question(0, 7425, -1);
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if (actorId == kActorLucy || actorId == kActorDektora) {
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VK_Add_Question(0, 7430, -1);
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VK_Add_Question(0, 7400, -1); // Low 01
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VK_Add_Question(0, 7405, -1); // Low 02
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VK_Add_Question(0, 7410, -1); // Low 03
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VK_Add_Question(0, 7415, -1); // Low 04
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VK_Add_Question(0, 7420, -1); // Low 05
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VK_Add_Question(0, 7425, -1); // Low 06
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorLucy) {
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VK_Add_Question(0, 7430, 7770); // Low 07 -> High 10 (A game/ It's not, really, just part of the test)
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} else if (actorId == kActorDektora) {
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VK_Add_Question(0, 7430, -1); // Low 07
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}
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VK_Add_Question(0, 7435, -1);
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VK_Add_Question(0, 7440, -1);
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VK_Add_Question(0, 7445, -1);
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VK_Add_Question(0, 7450, -1);
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VK_Add_Question(0, 7455, -1);
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VK_Add_Question(0, 7460, -1);
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VK_Add_Question(0, 7465, -1);
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VK_Add_Question(0, 7470, -1);
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VK_Add_Question(1, 7475, -1);
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VK_Add_Question(1, 7480, -1);
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VK_Add_Question(1, 7485, -1);
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VK_Add_Question(1, 7490, -1);
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VK_Add_Question(1, 7495, -1);
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VK_Add_Question(1, 7515, -1);
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VK_Add_Question(1, 7525, -1);
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VK_Add_Question(1, 7535, -1);
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VK_Add_Question(1, 7540, -1);
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VK_Add_Question(1, 7550, -1);
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VK_Add_Question(1, 7565, -1);
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VK_Add_Question(1, 7580, -1);
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VK_Add_Question(1, 7585, -1);
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VK_Add_Question(1, 7595, -1);
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VK_Add_Question(1, 7600, -1);
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VK_Add_Question(2, 7605, -1);
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VK_Add_Question(2, 7620, -1);
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VK_Add_Question(2, 7635, -1);
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VK_Add_Question(2, 7670, -1);
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VK_Add_Question(2, 7680, -1);
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VK_Add_Question(2, 7690, -1);
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VK_Add_Question(2, 7705, -1);
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VK_Add_Question(2, 7740, -1);
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VK_Add_Question(2, 7750, -1);
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VK_Add_Question(2, 7770, -1);
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#else
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if (actorId == kActorLucy || actorId == kActorDektora) {
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VK_Add_Question(0, 7430, -1); // Low 07
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}
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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VK_Add_Question(0, 7435, -1); // Low 08
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VK_Add_Question(0, 7440, -1); // Low 09
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VK_Add_Question(0, 7445, -1); // Low 10
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VK_Add_Question(0, 7450, -1); // Low 11
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VK_Add_Question(0, 7455, -1); // Low 12
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VK_Add_Question(0, 7460, -1); // Low 13
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VK_Add_Question(0, 7465, -1); // Low 14
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VK_Add_Question(0, 7470, -1); // Low 15
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VK_Add_Question(1, 7475, -1); // Medium 01
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VK_Add_Question(1, 7480, -1); // Medium 02
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VK_Add_Question(1, 7485, -1); // Medium 03
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VK_Add_Question(1, 7490, -1); // Medium 04
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VK_Add_Question(1, 7495, -1); // Medium 05
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VK_Add_Question(1, 7515, -1); // Medium 06
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VK_Add_Question(1, 7525, -1); // Medium 07
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VK_Add_Question(1, 7535, -1); // Medium 08
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VK_Add_Question(1, 7540, -1); // Medium 09
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VK_Add_Question(1, 7550, -1); // Medium 10
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VK_Add_Question(1, 7565, -1); // Medium 11
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VK_Add_Question(1, 7580, -1); // Medium 12
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VK_Add_Question(1, 7585, -1); // Medium 13
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorBulletBob) {
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// Bullet Bob's Medium 14 is related to Low 05 (Low 05 is supposed to be asked first)
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VK_Add_Question(1, 7595, 7420); // Medium 14 -> Low 05 (Hamster)
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} else {
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VK_Add_Question(1, 7595, -1); // Medium 14
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}
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#else
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VK_Add_Question(1, 7595, -1); // Medium 14
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorLucy) {
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VK_Add_Question(1, 7600, 7475); // Medium 15 -> Medium 01 (Can't have children not ever)
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} else {
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VK_Add_Question(1, 7600, -1); // Medium 15
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}
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#else
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VK_Add_Question(1, 7600, -1); // Medium 15
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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VK_Add_Question(2, 7605, -1); // High 01
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VK_Add_Question(2, 7620, -1); // High 02
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorGrigorian) {
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VK_Add_Question(2, 7635, 7585); // High 03 -> Medium 13 // book/ magazine with dead animals
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} else {
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VK_Add_Question(2, 7635, -1); // High 03
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}
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#else
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VK_Add_Question(2, 7635, -1); // High 03
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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VK_Add_Question(2, 7670, -1); // High 04
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VK_Add_Question(2, 7680, -1); // High 05
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorBulletBob) {
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VK_Add_Question(2, 7690, 7565); // High 06 -> Medium 11 (when people laughing at him)
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} else if (actorId == kActorDektora) {
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VK_Add_Question(2, 7690, 7750); // High 06 -> High 09 (You don't write them / I Just read 'em)
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} else {
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VK_Add_Question(2, 7690, -1); // High 06
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}
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#else
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VK_Add_Question(2, 7690, -1); // High 06
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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if (actorId == kActorBulletBob) {
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VK_Add_Question(2, 7705, 7635); // High 07 -> High 03 (I've had enough)
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} else if (actorId == kActorGrigorian) {
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VK_Add_Question(2, 7705, 7605); // High 07 -> High 01 (They're just questions x2)
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} else {
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VK_Add_Question(2, 7705, -1); // High 07
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}
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#else
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VK_Add_Question(2, 7705, -1); // High 07
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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VK_Add_Question(2, 7740, -1); // High 08
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VK_Add_Question(2, 7750, -1); // High 09
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VK_Add_Question(2, 7770, -1); // High 10
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switch (actorId) {
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case kActorDektora:
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@ -45,6 +45,7 @@
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#include "common/str.h"
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#include "common/keyboard.h"
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#include "bladerunner/debugger.h"
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namespace BladeRunner {
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@ -878,6 +879,27 @@ void VK::setAdjustmentFromMouse() {
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}
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}
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/**
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* This is ScummVM's version of this function (original name: findQuestionById)
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* It will search through all questions to find a related question Id and its intensity
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*/
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void VK::findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity) {
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outRelatedQuestionId = -1;
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outRelatedIntensity = -1;
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for (int intensity = 0; intensity < 3; ++intensity) {
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for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
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if (_questions[intensity][i].isPresent
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&& _questions[intensity][i].sentenceId == inSentenceId
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) {
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outRelatedQuestionId = i;
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outRelatedIntensity = intensity;
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return;
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}
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}
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}
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}
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void VK::askQuestion(int intensity) {
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assert(intensity < (int)_questions.size());
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@ -895,18 +917,37 @@ void VK::askQuestion(int intensity) {
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for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
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if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
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// cut content? related questions are not used in game
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// int relatedQuestion = -1;
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// if (_questions[intensity][i].relatedSentenceId >= 0) {
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// relatedQuestion = vk::findQuestionById(this, questions, relatedQuestionId);
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// }
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//
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// Note: There are questions that seem related and a subject may reference them
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// (eg Bullet Bob does that with the "hamster" - VK Low 05 and VK Medium 14)
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//
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// This was probably meant to be a mechanism to prevent asking a related question before asking the original one
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// to avoid inconsistencies. However, this seems it would restrict relevant questions within the same intensity
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// which should be changed.
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//
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// An issue with this issue is that if in a pair of related questions from different intensities
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// (eg in Bob's case L05 -> M14), if M14 is the last available question from the Medium intensity,
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// and L05 has not been asked, then what question should McCoy ask?
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//
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// The original code (if it worked) would simply not make any question and that's the simplest solution to adopt.
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// This issue is only likely to occur in vanilla game (with very low probability)
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// with High intensity questions that depend on questions of other intensity
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//
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int relatedSentenceId = _questions[intensity][i].relatedSentenceId;
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int relatedQuestionId = -1;
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int relatedQuestionIntensity = -1;
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// if (relatedQuestion < 0 || _questions[intensity][relatedQuestion].wasAsked) {
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foundQuestionIndexLast = i;
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if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
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foundQuestionIndex = i;
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break;
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if (relatedSentenceId >= 0) {
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findRelatedQuestionBySentenceId(relatedSentenceId, relatedQuestionId, relatedQuestionIntensity);
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}
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if (relatedQuestionId < 0 || _questions[relatedQuestionIntensity][relatedQuestionId].wasAsked) {
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foundQuestionIndexLast = i;
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if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
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foundQuestionIndex = i;
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break;
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}
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}
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// }
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}
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}
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@ -167,6 +167,7 @@ private:
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void setAdjustment(int x);
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void setAdjustmentFromMouse();
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void findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity);
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void askQuestion(int intensity);
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};
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