TWINE: draw the render rect

This commit is contained in:
Martin Gerhardy 2021-06-03 19:35:27 +02:00
parent b3241ea04a
commit ac39581c16

View file

@ -334,8 +334,7 @@ void Redraw::processDrawListShadows(const DrawListStruct &drawCmd) {
addRedrawArea(_engine->_interface->textWindow); addRedrawArea(_engine->_interface->textWindow);
// show clipping area _engine->_debugScene->drawClip(renderRect);
//drawBox(_engine->_renderer->renderRect.left, _engine->_renderer->renderRect.top, _engine->_renderer->renderRect.right, _engine->_renderer->renderRect.bottom);
} }
void Redraw::processDrawListActors(const DrawListStruct &drawCmd, bool bgRedraw) { void Redraw::processDrawListActors(const DrawListStruct &drawCmd, bool bgRedraw) {
@ -451,8 +450,7 @@ void Redraw::processDrawListActorSprites(const DrawListStruct &drawCmd, bool bgR
_engine->_interface->blitBox(_engine->_interface->textWindow, _engine->frontVideoBuffer, _engine->workVideoBuffer); _engine->_interface->blitBox(_engine->_interface->textWindow, _engine->frontVideoBuffer, _engine->workVideoBuffer);
} }
// show clipping area _engine->_debugScene->drawClip(renderRect);
//_engine->_debugScene->drawClip(renderRect);
} }
} }