Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.

This should fix bug #936323. (There are still some game versions that use
50, but that can be fixed later, if the need arises.)

svn-id: r13598
This commit is contained in:
Torbjörn Andersson 2004-04-20 07:10:13 +00:00
parent 9defe4fc18
commit ac967bde63
2 changed files with 9 additions and 2 deletions

View file

@ -823,7 +823,13 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {
_inventory[idx] = ser->loadUint16();
}
if (type == rtObjectName && ser->getVersion() >= VER(25)) {
_newNames[idx] = ser->loadUint16();
// Paranoia: We increased the possible number of new names
// for MI2 to fix bug #936323. The savegame format didn't
// change, but at least during the transition period there
// is a slight chance that we try to load more names than
// we have allocated space for. If so, discard them.
if (idx < _numNewNames)
_newNames[idx] = ser->loadUint16();
}
}
}