renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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parent
e5fe73726a
commit
acb35fc915
21 changed files with 222 additions and 222 deletions
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@ -163,7 +163,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
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gdi._mask_left = -1;
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initScreens(0, 0, _realWidth, _realHeight);
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initScreens(0, 0, _screenWidth, _screenHeight);
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// Force a fade to black
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int old_screenEffectFlag = _screenEffectFlag;
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@ -171,7 +171,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
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fadeOut(129);
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_screenEffectFlag = old_screenEffectFlag ? true : false;
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initScreens(0, sb, _realWidth, sh);
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initScreens(0, sb, _screenWidth, sh);
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_completeScreenRedraw = true;
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@ -193,7 +193,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
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if (_features & GF_AFTER_V7)
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cameraMoved();
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initBGBuffers(_scrHeight);
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initBGBuffers(_roomHeight);
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if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0)
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_sound->startCDTimer();
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@ -379,8 +379,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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};
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const SaveLoadEntry mainEntries[] = {
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MKLINE(Scumm, _scrWidth, sleUint16, VER_V8),
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MKLINE(Scumm, _scrHeight, sleUint16, VER_V8),
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MKLINE(Scumm, _roomWidth, sleUint16, VER_V8),
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MKLINE(Scumm, _roomHeight, sleUint16, VER_V8),
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MKLINE(Scumm, _ENCD_offs, sleUint32, VER_V8),
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MKLINE(Scumm, _EXCD_offs, sleUint32, VER_V8),
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MKLINE(Scumm, _IM00_offs, sleUint32, VER_V8),
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