renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)

svn-id: r7423
This commit is contained in:
Max Horn 2003-05-10 21:49:59 +00:00
parent e5fe73726a
commit acb35fc915
21 changed files with 222 additions and 222 deletions

View file

@ -1460,14 +1460,14 @@ void Scumm_v6::o6_roomOps() {
case 172: /* room scroll */
b = pop();
a = pop();
if (a < (_realWidth / 2))
a = (_realWidth / 2);
if (b < (_realWidth / 2))
b = (_realWidth / 2);
if (a > _scrWidth - (_realWidth / 2))
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
@ -1475,7 +1475,7 @@ void Scumm_v6::o6_roomOps() {
case 174: /* set screen */
b = pop();
a = pop();
initScreens(0, a, _realWidth, b);
initScreens(0, a, _screenWidth, b);
break;
case 175: /* set palette color */
@ -2952,7 +2952,7 @@ void Scumm_v6::o6_unknownE1() {
int y = pop();
int x = pop();
if (x > _realWidth - 1) {
if (x > _screenWidth - 1) {
push(-1);
return;
}
@ -2973,7 +2973,7 @@ void Scumm_v6::o6_unknownE1() {
return;
}
int offset = (y - vs->topline) * _realWidth + x + _screenLeft;
int offset = (y - vs->topline) * _screenWidth + x + _screenLeft;
byte area = *(getResourceAddress(rtBuffer, vs->number + 1) + offset);
push(area);