renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)

svn-id: r7423
This commit is contained in:
Max Horn 2003-05-10 21:49:59 +00:00
parent e5fe73726a
commit acb35fc915
21 changed files with 222 additions and 222 deletions

View file

@ -371,7 +371,7 @@ void AkosRenderer::codec1_genericDecode() {
if (v1.scaletable[v1.tmp_x] < _scaleX) {
v1.x += v1.scaleXstep;
if (v1.x < 0 || v1.x >= _vm->_realWidth)
if (v1.x < 0 || v1.x >= _vm->_screenWidth)
return;
maskbit = revBitMask[v1.x & 7];
v1.destptr += v1.scaleXstep;
@ -437,7 +437,7 @@ void AkosRenderer::codec1_spec1() {
if (v1.scaletable[v1.tmp_x] < _scaleX) {
v1.x += v1.scaleXstep;
if (v1.x < 0 || v1.x >= _vm->_realWidth)
if (v1.x < 0 || v1.x >= _vm->_screenWidth)
return;
maskbit = revBitMask[v1.x & 7];
v1.destptr += v1.scaleXstep;
@ -510,7 +510,7 @@ void AkosRenderer::codec1_spec3() {
if (v1.scaletable[v1.tmp_x] < _scaleX) {
v1.x += v1.scaleXstep;
if (v1.x < 0 || v1.x >= _vm->_realWidth)
if (v1.x < 0 || v1.x >= _vm->_screenWidth)
return;
maskbit = revBitMask[v1.x & 7];
v1.destptr += v1.scaleXstep;
@ -1275,7 +1275,7 @@ void AkosRenderer::codec16() {
int32 width_unk, height_unk;
height_unk = clip_top;
int32 pitch = _vm->_realWidth;
int32 pitch = _vm->_screenWidth;
int32 /*tmp1, tmp2, tmp3,*/ dir;
@ -1319,7 +1319,7 @@ void AkosRenderer::codec16() {
int32 numskip_before = skip_x + (skip_y * _width);
int32 numskip_after = _width - cur_x;
byte *dest = outptr + width_unk + height_unk * _vm->_realWidth;
byte *dest = outptr + width_unk + height_unk * _vm->_screenWidth;
if (_zbuf == 0) {
akos16Decompress(dest, pitch, srcptr, cur_x, out_height, dir, numskip_before, numskip_after, 255);

View file

@ -192,8 +192,8 @@ int Scumm::getScale(int box, int x, int y) {
byte *resptr = getResourceAddress(rtScaleTable, scale);
if (resptr == NULL)
error("Scale table %d not defined", scale);
if (y >= _realHeight)
y = _realHeight - 1;
if (y >= _screenHeight)
y = _screenHeight - 1;
else if (y < 0)
y = 0;
scale = resptr[y];

View file

@ -378,7 +378,7 @@ void CharsetRendererV3::printChar(int chr) {
}
char_ptr = _fontPtr + chr * 8;
dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_realWidth + _left;
dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_screenWidth + _left;
mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _vm->_screenStartStrip + (_top - vs->topline) * _vm->gdi._numStrips + _left / 8;
useMask = (vs->number == 0 && !_ignoreCharsetMask);
@ -398,8 +398,8 @@ void CharsetRendererV3::printChar(int chr) {
if (buffer & bit) {
if (_dropShadow) {
*(dest_ptr + x + 1) = 0;
*(dest_ptr + x + _vm->_realWidth) = 0;
*(dest_ptr + x + _vm->_realWidth + 1) = 0;
*(dest_ptr + x + _vm->_screenWidth) = 0;
*(dest_ptr + x + _vm->_screenWidth + 1) = 0;
}
*(dest_ptr + x) = _color;
@ -423,7 +423,7 @@ void CharsetRendererV3::printChar(int chr) {
maskpos++;
}
}
dest_ptr += _vm->_realWidth;
dest_ptr += _vm->_screenWidth;
mask_ptr += _vm->gdi._numStrips;
}
@ -533,12 +533,12 @@ void CharsetRendererClassic::printChar(int chr) {
byte *mask = _vm->getResourceAddress(rtBuffer, 9)
+ drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_realWidth + _left;
byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_screenWidth + _left;
if (_blitAlso) {
byte *back = dst;
dst = _vm->getResourceAddress(rtBuffer, vs->number + 5)
+ vs->xstart + drawTop * _vm->_realWidth + _left;
+ vs->xstart + drawTop * _vm->_screenWidth + _left;
drawBits(vs, dst, mask, drawTop, width, height);
@ -599,7 +599,7 @@ void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int
maskpos++;
}
}
dst += _vm->_realWidth - width;
dst += _vm->_screenWidth - width;
mask += _vm->gdi._numStrips;
}
}

View file

@ -159,7 +159,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
_right = _left = _xpos;
_scaleIndexX = startScaleIndexX;
for (i = 0; i < _width; i++) {
if (_left > (_vm->_realWidth - 1)) {
if (_left > (_vm->_screenWidth - 1)) {
s++;
startScaleIndexX = _scaleIndexX;
}
@ -216,10 +216,10 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
if (_top >= (int)_outheight || _bottom <= 0)
return 0;
_ypitch = _height * _vm->_realWidth;
_ypitch = _height * _vm->_screenWidth;
_docontinue = 0;
b = 1;
if (_left >= _vm->_realWidth || _right <= 0)
if (_left >= _vm->_screenWidth || _right <= 0)
return 1;
if (_mirror) {
_ypitch--;
@ -231,7 +231,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
_xpos = 0;
_docontinue = 1;
} else {
s = _right - _vm->_realWidth;
s = _right - _vm->_screenWidth;
if (s <= 0) {
b = 2;
} else {
@ -241,11 +241,11 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
} else {
_ypitch++;
if (scaling == 0)
s = _right - _vm->_realWidth;
s = _right - _vm->_screenWidth;
if (s > 0) {
_width2 -= s;
ignorePakCols(s);
_xpos = _vm->_realWidth - 1;
_xpos = _vm->_screenWidth - 1;
_docontinue = 1;
} else {
s = -1 - _left;
@ -279,8 +279,8 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
return 2;
}
_bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + _vm->virtscr[0].xstart + _ypos * _vm->_realWidth + _xpos;
_backbuff_ptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart + _ypos * _vm->_realWidth + _xpos;
_bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + _vm->virtscr[0].xstart + _ypos * _vm->_screenWidth + _xpos;
_backbuff_ptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart + _ypos * _vm->_screenWidth + _xpos;
charsetmask =
_vm->hasCharsetMask(_left, _top + _vm->virtscr[0].topline, _right,
_vm->virtscr[0].topline + _bottom);
@ -390,7 +390,7 @@ void CostumeRenderer::proc6() {
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
y++;
if (!--height) {
if (!--width)
@ -437,7 +437,7 @@ void CostumeRenderer::proc5() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
y++;
mask += _numStrips;
if (!--height) {
@ -499,7 +499,7 @@ void CostumeRenderer::proc4() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
y++;
mask += _numStrips;
if (!--height) {
@ -562,7 +562,7 @@ void CostumeRenderer::proc3() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@ -576,7 +576,7 @@ void CostumeRenderer::proc3() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
if (_xpos < 0 || _xpos >= _vm->_realWidth)
if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;
@ -623,7 +623,7 @@ void CostumeRenderer::proc2() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@ -637,7 +637,7 @@ void CostumeRenderer::proc2() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
if (_xpos < 0 || _xpos >= _vm->_realWidth)
if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;
@ -684,7 +684,7 @@ void CostumeRenderer::proc1() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
y++;
}
if (!--height) {
@ -697,7 +697,7 @@ void CostumeRenderer::proc1() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
if (_xpos < 0 || _xpos >= _vm->_realWidth)
if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
_backbuff_ptr += _scaleIndexXStep;
}
@ -734,7 +734,7 @@ void CostumeRenderer::proc6_ami() {
len = *src++;
do {
if (color && x >= 0 && x < _vm->_realWidth) {
if (color && x >= 0 && x < _vm->_screenWidth) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -747,7 +747,7 @@ void CostumeRenderer::proc6_ami() {
if (!--height)
return;
width = _width;
dst += _vm->_realWidth - step * _width;
dst += _vm->_screenWidth - step * _width;
x = _xpos;
y++;
if (y >= scrheight)
@ -782,7 +782,7 @@ void CostumeRenderer::proc5_ami() {
len = *src++;
do {
if (color && x >=0 && x < _vm->_realWidth && !(*mask & maskbit)) {
if (color && x >=0 && x < _vm->_screenWidth && !(*mask & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -811,7 +811,7 @@ void CostumeRenderer::proc5_ami() {
width = _width;
x = _xpos;
y++;
dst += _vm->_realWidth - step * _width;
dst += _vm->_screenWidth - step * _width;
_mask_ptr += _numStrips;
mask = _mask_ptr;
maskbit = revBitMask[_xpos & 7];
@ -847,7 +847,7 @@ void CostumeRenderer::proc4_ami() {
len = *src++;
do {
if (color && x >= 0 && x < _vm->_realWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
if (color && x >= 0 && x < _vm->_screenWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -874,7 +874,7 @@ void CostumeRenderer::proc4_ami() {
width = _width;
y++;
x = _xpos;
dst += _vm->_realWidth - step * _width;
dst += _vm->_screenWidth - step * _width;
_mask_ptr += _numStrips;
mask = _mask_ptr;
maskbit = revBitMask[_xpos & 7];
@ -910,7 +910,7 @@ void CostumeRenderer::proc3_ami() {
len = *src++;
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
if (color && _xpos >= 0 && _xpos < _vm->_realWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
if (color && _xpos >= 0 && _xpos < _vm->_screenWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -934,7 +934,7 @@ void CostumeRenderer::proc3_ami() {
return;
if (_xpos != oldXpos) {
dst += _vm->_realWidth - (_xpos - oldXpos);
dst += _vm->_screenWidth - (_xpos - oldXpos);
_mask_ptr += _numStrips;
mask = _mask_ptr;
y++;
@ -974,7 +974,7 @@ void CostumeRenderer::proc2_ami() {
len = *src++;
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
if (color && _xpos >= 0 && _xpos < _vm->_realWidth && !(*mask & maskbit)) {
if (color && _xpos >= 0 && _xpos < _vm->_screenWidth && !(*mask & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -998,7 +998,7 @@ void CostumeRenderer::proc2_ami() {
return;
if (_xpos != oldXpos) {
dst += _vm->_realWidth - (_xpos - oldXpos);
dst += _vm->_screenWidth - (_xpos - oldXpos);
_mask_ptr += _numStrips;
mask = _mask_ptr;
y++;
@ -1042,7 +1042,7 @@ void CostumeRenderer::proc1_ami() {
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
if (color && _xpos >= 0 && _xpos < _vm->_realWidth) {
if (color && _xpos >= 0 && _xpos < _vm->_screenWidth) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@ -1064,7 +1064,7 @@ void CostumeRenderer::proc1_ami() {
return;
if (_xpos != oldXpos) {
dst += _vm->_realWidth - (_xpos - oldXpos);
dst += _vm->_screenWidth - (_xpos - oldXpos);
y++;
}
width = _width;
@ -1148,7 +1148,7 @@ void CostumeRenderer::proc_special(byte mask2) {
*dst = pcolor;
}
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@ -1162,7 +1162,7 @@ void CostumeRenderer::proc_special(byte mask2) {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
if (_xpos < 0 || _xpos >= _vm->_realWidth)
if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;

View file

@ -432,8 +432,8 @@ static byte *getBasePtr(Scumm *_s, int x, int y)
if (vs == NULL)
return NULL;
return vs->screenPtr + x + (y - vs->topline) * _s->_realWidth +
_s->_screenStartStrip * 8 + (_s->camera._cur.y - (_s->_realHeight / 2)) * _s->_realWidth;
return vs->screenPtr + x + (y - vs->topline) * _s->_screenWidth +
_s->_screenStartStrip * 8 + (_s->camera._cur.y - (_s->_screenHeight / 2)) * _s->_screenWidth;
}
static void hlineColor(Scumm *scumm, int x1, int x2, int y, byte color)
@ -556,7 +556,7 @@ void ScummDebugger::boxTest(int num)
VirtScreen *vs = _s->findVirtScreen(box.ul.y);
if (vs != NULL)
_s->setVirtscreenDirty(vs, 0, 0, _s->_realWidth, _s->_realHeight);
_s->setVirtscreenDirty(vs, 0, 0, _s->_screenWidth, _s->_screenHeight);
_s->drawDirtyScreenParts();
_s->_system->update_screen();
}

View file

@ -183,7 +183,7 @@ void ScummDebugger::DCmd_Register(const char *cmdname, DebugProc pointer) {
void ScummDebugger::enter() {
#ifdef USE_CONSOLE
if (!_s->_debuggerDialog) {
_s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_realWidth);
_s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_screenWidth);
Debug_Printf("Debugger started, type 'exit' to return to the game\n");
}

View file

@ -655,7 +655,7 @@ InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message)
void InfoDialog::setInfoText(const String& message) {
int width = _gui->getStringWidth(message.c_str()) + 16;
_x = (_scumm->_realWidth - width) >> 1;
_x = (_scumm->_screenWidth - width) >> 1;
_w = width;
new StaticTextWidget(this, 4, 4, _w-8, _h, message, kTextAlignCenter);

View file

@ -200,14 +200,14 @@ void Scumm::getGraphicsPerformance() {
int i;
for (i = 10; i != 0; i--) {
initScreens(0, 0, _realWidth, _realHeight);
initScreens(0, 0, _screenWidth, _screenHeight);
}
if (!(_features & GF_SMALL_HEADER)) // Variable is reserved for game scripts in earlier games
VAR(VAR_PERFORMANCE_1) = 0;
for (i = 10; i != 0; i--) {
setDirtyRange(0, 0, _realHeight); //ender
setDirtyRange(0, 0, _screenHeight); //ender
drawDirtyScreenParts();
}
@ -215,9 +215,9 @@ void Scumm::getGraphicsPerformance() {
VAR(VAR_PERFORMANCE_2) = 0;
if (_features & GF_AFTER_V7)
initScreens(0, 0, _realWidth, _realHeight);
initScreens(0, 0, _screenWidth, _screenHeight);
else
initScreens(0, 16, _realWidth, 144);
initScreens(0, 16, _screenWidth, 144);
}
void Scumm::initScreens(int a, int b, int w, int h) {
@ -230,14 +230,14 @@ void Scumm::initScreens(int a, int b, int w, int h) {
if (!getResourceAddress(rtBuffer, 4)) {
if (_features & GF_AFTER_V7) {
initVirtScreen(3, 0, (_realHeight / 2) - 10, _realWidth, 13, false, false);
initVirtScreen(3, 0, (_screenHeight / 2) - 10, _screenWidth, 13, false, false);
} else {
initVirtScreen(3, 0, 80, _realWidth, 13, false, false);
initVirtScreen(3, 0, 80, _screenWidth, 13, false, false);
}
}
initVirtScreen(0, 0, b, _realWidth, h - b, true, true);
initVirtScreen(1, 0, 0, _realWidth, b, false, false);
initVirtScreen(2, 0, h, _realWidth, _realHeight - h, false, false);
initVirtScreen(0, 0, b, _screenWidth, h - b, true, true);
initVirtScreen(1, 0, 0, _screenWidth, b, false, false);
initVirtScreen(2, 0, h, _screenWidth, _screenHeight - h, false, false);
_screenB = b;
_screenH = h;
@ -253,12 +253,12 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
assert(slot >= 0 && slot < 4);
if (_features & GF_AFTER_V7) {
if ((!slot) && (_scrHeight != 0))
height = _scrHeight;
if ((!slot) && (_roomHeight != 0))
height = _roomHeight;
}
vs->number = slot;
vs->width = _realWidth;
vs->width = _screenWidth;
vs->topline = top;
vs->height = height;
vs->alloctwobuffers = twobufs;
@ -270,9 +270,9 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
if (vs->scrollable) {
if (_features & GF_AFTER_V7) {
size += _realWidth * 8;
size += _screenWidth * 8;
} else {
size += _realWidth * 4;
size += _screenWidth * 4;
}
}
@ -384,8 +384,8 @@ void Scumm::drawDirtyScreenParts() {
} else {
vs = &virtscr[0];
src = vs->screenPtr + vs->xstart + _screenTop * _realWidth;
_system->copy_rect(src, _realWidth, 0, vs->topline, _realWidth, vs->height - _screenTop);
src = vs->screenPtr + vs->xstart + _screenTop * _screenWidth;
_system->copy_rect(src, _screenWidth, 0, vs->topline, _screenWidth, vs->height - _screenTop);
for (i = 0; i < gdi._numStrips; i++) {
vs->tdirty[i] = vs->height;
@ -462,16 +462,16 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) {
b = vs->height;
height = b - t;
if (height > _vm->_realHeight)
height = _vm->_realHeight;
if (height > _vm->_screenHeight)
height = _vm->_screenHeight;
// Normally, _vm->_screenTop should always be >= 0, but for some old save games
// it is not, hence we check & correct it here.
if (_vm->_screenTop < 0)
_vm->_screenTop = 0;
ptr = vs->screenPtr + (x + vs->xstart) + (_vm->_screenTop + t) * _vm->_realWidth;
_vm->_system->copy_rect(ptr, _vm->_realWidth, x, vs->topline + t, w, height);
ptr = vs->screenPtr + (x + vs->xstart) + (_vm->_screenTop + t) * _vm->_screenWidth;
_vm->_system->copy_rect(ptr, _vm->_screenWidth, x, vs->topline + t, w, height);
}
void Gdi::clearUpperMask() {
@ -515,8 +515,8 @@ void Scumm::blit(byte *dst, byte *src, int w, int h) {
do {
memcpy(dst, src, w);
dst += _realWidth;
src += _realWidth;
dst += _screenWidth;
src += _screenWidth;
} while (--h);
}
@ -528,7 +528,7 @@ void Scumm::initBGBuffers(int height) {
byte *room;
if (_features & GF_AFTER_V7) {
initVirtScreen(0, 0, virtscr[0].topline, _realWidth, height, 1, 1);
initVirtScreen(0, 0, virtscr[0].topline, _screenWidth, height, 1, 1);
}
room = getResourceAddress(rtRoom, _roomResource);
@ -560,9 +560,9 @@ void Scumm::initBGBuffers(int height) {
assert(gdi._numZBuffer >= 1 && gdi._numZBuffer <= 8);
if (_features & GF_AFTER_V7)
itemsize = (_scrHeight + 10) * gdi._numStrips;
itemsize = (_roomHeight + 10) * gdi._numStrips;
else
itemsize = (_scrHeight + 4) * gdi._numStrips;
itemsize = (_roomHeight + 4) * gdi._numStrips;
size = itemsize * gdi._numZBuffer;
@ -588,7 +588,7 @@ void Scumm::drawFlashlight() {
i = _flashlight.h;
do {
memset(_flashlight.buffer, 0, _flashlight.w);
_flashlight.buffer += _realWidth;
_flashlight.buffer += _screenWidth;
} while (--i);
}
_flashlightIsDrawn = false;
@ -632,7 +632,7 @@ void Scumm::drawFlashlight() {
}
byte *bgbak;
offset = _flashlight.y * _realWidth + virtscr[0].xstart + _flashlight.x;
offset = _flashlight.y * _screenWidth + virtscr[0].xstart + _flashlight.x;
_flashlight.buffer = virtscr[0].screenPtr + offset;
bgbak = getResourceAddress(rtBuffer, 5) + offset;
@ -643,9 +643,9 @@ void Scumm::drawFlashlight() {
int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
int minrow = 0;
int maxcol = _flashlight.w - 1;
int maxrow = (_flashlight.h - 1) * _realWidth;
int maxrow = (_flashlight.h - 1) * _screenWidth;
for (i = 0; i < 8; i++, minrow += _realWidth, maxrow -= _realWidth) {
for (i = 0; i < 8; i++, minrow += _screenWidth, maxrow -= _screenWidth) {
int d = corner_data[i];
for (j = 0; j < d; j++) {
@ -720,7 +720,7 @@ void Scumm::redrawBGStrip(int start, int num) {
setGfxUsageBit(s + i, USAGE_BIT_DIRTY);
gdi.drawBitmap(getResourceAddress(rtRoom, _roomResource) + _IM00_offs,
&virtscr[0], s, 0, _scrWidth, virtscr[0].height, s, num, 0);
&virtscr[0], s, 0, _roomWidth, virtscr[0].height, s, num, 0);
}
void Scumm::restoreCharsetBg() {
@ -757,16 +757,16 @@ void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor)
left = 0;
if (right < 0)
right = 0;
if (left > _realWidth)
if (left > _screenWidth)
return;
if (right > _realWidth)
right = _realWidth;
if (right > _screenWidth)
right = _screenWidth;
if (bottom >= height)
bottom = height;
updateDirtyRect(vs->number, left, right, top - topline, bottom - topline, USAGE_BIT_RESTORED);
int offset = (top - topline) * _realWidth + vs->xstart + left;
int offset = (top - topline) * _screenWidth + vs->xstart + left;
backbuff = vs->screenPtr + offset;
bgbak = getResourceAddress(rtBuffer, vs->number + 5) + offset;
@ -797,7 +797,7 @@ void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor)
} else {
while (height--) {
memset(backbuff, backColor, width);
backbuff += _realWidth;
backbuff += _screenWidth;
}
}
}
@ -929,7 +929,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
warning("Gdi::drawBitmap, strip drawn to %d below window bottom %d", bottom, vs->height);
}
_vertStripNextInc = height * _vm->_realWidth - 1;
_vertStripNextInc = height * _vm->_screenWidth - 1;
sx = x;
if (vs->scrollable)
@ -987,11 +987,11 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
}
if (left <= theX && theX < right) {
*dst = *ptr_dither_table++;
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
}
}
if (left <= theX && theX < right) {
dst -= _vm->_realWidth * height;
dst -= _vm->_screenWidth * height;
dst++;
}
}
@ -1195,7 +1195,7 @@ void Gdi::decodeStripEGA(byte *dst, byte *src, int height) {
}
const register byte colors[2] = { color >> 4, color & 0xf };
for(z = 0; z < run; z++) {
*(dst + y * _vm->_realWidth + x) = colors[z&1];
*(dst + y * _vm->_screenWidth + x) = colors[z&1];
y++;
if(y >= height) {
@ -1209,7 +1209,7 @@ void Gdi::decodeStripEGA(byte *dst, byte *src, int height) {
}
for(z = 0; z < run; z++) {
*(dst + y * _vm->_realWidth + x) = *(dst + y * _vm->_realWidth + x - 1);
*(dst + y * _vm->_screenWidth + x) = *(dst + y * _vm->_screenWidth + x - 1);
y++;
if(y >= height) {
@ -1225,7 +1225,7 @@ void Gdi::decodeStripEGA(byte *dst, byte *src, int height) {
}
for(z = 0; z < run; z++) {
*(dst + y * _vm->_realWidth + x) = color & 0xf;
*(dst + y * _vm->_screenWidth + x) = color & 0xf;
y++;
if(y >= height) {
@ -1370,8 +1370,8 @@ void Gdi::draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask) {
((uint32 *)dst)[1] = ((uint32 *)src)[1];
#endif
}
src += _vm->_realWidth;
dst += _vm->_realWidth;
src += _vm->_screenWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
} while (--height);
}
@ -1406,7 +1406,7 @@ void Gdi::clear8ColWithMasking(byte *dst, int height, byte *mask) {
((uint32 *)dst)[1] = 0;
#endif
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
} while (--height);
}
@ -1419,8 +1419,8 @@ void Gdi::draw8Col(byte *dst, byte *src, int height) {
((uint32 *)dst)[0] = ((uint32 *)src)[0];
((uint32 *)dst)[1] = ((uint32 *)src)[1];
#endif
dst += _vm->_realWidth;
src += _vm->_realWidth;
dst += _vm->_screenWidth;
src += _vm->_screenWidth;
} while (--height);
}
void Gdi::clear8Col(byte *dst, int height)
@ -1432,7 +1432,7 @@ void Gdi::clear8Col(byte *dst, int height)
((uint32 *)dst)[0] = 0;
((uint32 *)dst)[1] = 0;
#endif
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
} while (--height);
}
@ -1526,7 +1526,7 @@ void Gdi::unkDecodeA(byte *dst, byte *src, int height) {
do {
if (!--x) {
x = 8;
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
if (!--height)
return;
}
@ -1538,7 +1538,7 @@ void Gdi::unkDecodeA(byte *dst, byte *src, int height) {
}
}
} while (--x);
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
} while (--height);
}
@ -1576,7 +1576,7 @@ void Gdi::unkDecodeA_trans(byte *dst, byte *src, int height) {
do {
if (!--x) {
x = 8;
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
if (!--height)
return;
}
@ -1590,7 +1590,7 @@ void Gdi::unkDecodeA_trans(byte *dst, byte *src, int height) {
}
}
} while (--x);
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
} while (--height);
}
@ -1620,7 +1620,7 @@ void Gdi::unkDecodeB(byte *dst, byte *src, int height) {
color += inc;
}
} while (--x);
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
} while (--height);
}
@ -1652,7 +1652,7 @@ void Gdi::unkDecodeB_trans(byte *dst, byte *src, int height) {
color += inc;
}
} while (--x);
dst += _vm->_realWidth - 8;
dst += _vm->_screenWidth - 8;
} while (--height);
}
@ -1669,7 +1669,7 @@ void Gdi::unkDecodeC(byte *dst, byte *src, int height) {
do {
FILL_BITS;
*dst = color + _palette_mod;
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
if (!READ_BIT) {
} else if (!READ_BIT) {
FILL_BITS;
@ -1702,7 +1702,7 @@ void Gdi::unkDecodeC_trans(byte *dst, byte *src, int height) {
FILL_BITS;
if (color != _transparentColor)
*dst = color + _palette_mod;
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
if (!READ_BIT) {
} else if (!READ_BIT) {
FILL_BITS;
@ -1733,7 +1733,7 @@ void Gdi::unkDecodeC_trans(byte *dst, byte *src, int height) {
bits = ((buffer & mask) != 0);
#define NEXT_ROW \
dst += _vm->_realWidth; \
dst += _vm->_screenWidth; \
if (--h == 0) { \
if (!--x) \
return; \
@ -1760,7 +1760,7 @@ void Gdi::unkDecode7(byte *dst, byte *src, int height) {
((uint32 *)dst)[0] = ((uint32 *)src)[0];
((uint32 *)dst)[1] = ((uint32 *)src)[1];
#endif
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
src += 8;
} while (--height);
}
@ -1868,7 +1868,7 @@ void Gdi::unkDecode11(byte *dst, byte *src, int height) {
int h = height;
do {
*dst = color;
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
for (i = 0; i < 3; i++) {
READ_256BIT
if (!bits)
@ -1929,7 +1929,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
VAR(VAR_CAMERA_DEST_X) = camera._dest.x;
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y;
assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
if ((camera._cur.x != old.x || camera._cur.y != old.y)
&& VAR(VAR_SCROLL_SCRIPT)) {
@ -1939,7 +1939,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
}
} else {
if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_realWidth / 2)) {
if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) {
camera._cur.x = pos_x;
}
camera._dest.x = pos_x;
@ -1975,7 +1975,7 @@ void Scumm::setCameraFollows(Actor *a) {
ax = abs(a->x - camera._cur.x);
ay = abs(a->y - camera._cur.y);
if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_realWidth / 2) || ay > (_realHeight / 2)) {
if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2) || ay > (_screenHeight / 2)) {
setCameraAt(a->x, a->y);
}
@ -2047,7 +2047,7 @@ void Scumm::moveCamera() {
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
}
assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
clampCameraPos(&camera._dest);
@ -2183,22 +2183,22 @@ void Scumm::moveCamera() {
void Scumm::cameraMoved() {
if (_features & GF_AFTER_V7) {
assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
} else {
if (camera._cur.x < (_realWidth / 2)) {
camera._cur.x = (_realWidth / 2);
} else if (camera._cur.x > _scrWidth - (_realWidth / 2)) {
camera._cur.x = _scrWidth - (_realWidth / 2);
if (camera._cur.x < (_screenWidth / 2)) {
camera._cur.x = (_screenWidth / 2);
} else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) {
camera._cur.x = _roomWidth - (_screenWidth / 2);
}
}
_screenStartStrip = (camera._cur.x - (_realWidth / 2)) >> 3;
_screenStartStrip = (camera._cur.x - (_screenWidth / 2)) >> 3;
_screenEndStrip = _screenStartStrip + gdi._numStrips - 1;
_screenTop = camera._cur.y - (_realHeight / 2);
_screenTop = camera._cur.y - (_screenHeight / 2);
if (_features & GF_AFTER_V7) {
_screenLeft = camera._cur.x - (_realWidth / 2);
_screenLeft = camera._cur.x - (_screenWidth / 2);
} else {
_screenLeft = _screenStartStrip << 3;
@ -3315,7 +3315,7 @@ void Scumm::grabCursor(int x, int y, int w, int h) {
return;
}
grabCursor(vs->screenPtr + (y - vs->topline) * _realWidth + x, w, h);
grabCursor(vs->screenPtr + (y - vs->topline) * _screenWidth + x, w, h);
}
@ -3335,7 +3335,7 @@ void Scumm::grabCursor(byte *ptr, int width, int height) {
for (; height; height--) {
memcpy(dst, ptr, width);
dst += width;
ptr += _realWidth;
ptr += _screenWidth;
}
updateCursor();
@ -3695,7 +3695,7 @@ void Scumm::drawBomp(BompDrawData *bd, int decode_mode, int mask) {
byte *src = bd->dataptr;
byte *dst = bd->out + bd->y * bd->outwidth + bd->x + clip_left;
mask_pitch = _realWidth / 8;
mask_pitch = _screenWidth / 8;
mask_offset = _screenStartStrip + (bd->y * mask_pitch) + ((bd->x + clip_left) >> 3);
charset_mask = getResourceAddress(rtBuffer, 9) + mask_offset;

View file

@ -198,9 +198,9 @@ void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
y += offsetY[i];
color = cTable[i];
dst = _vm->virtscr[0].screenPtr + y * _vm->_realWidth + x + _vm->virtscr[0].xstart;
dst = _vm->virtscr[0].screenPtr + y * _vm->_screenWidth + x + _vm->virtscr[0].xstart;
mask = _vm->getResourceAddress(rtBuffer, 9)
+ (y * _vm->_realWidth + x) / 8 + _vm->_screenStartStrip;
+ (y * _vm->_screenWidth + x) / 8 + _vm->_screenStartStrip;
src = _tmpCodecBuffer;
@ -209,7 +209,7 @@ void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
maskpos = 0;
for (int32 tx = 0; tx < width; tx++) {
byte pixel = *src++;
if (x + tx < 0 || x + tx >= _vm->_realWidth || y + ty < 0 || y + ty >= _vm->_realHeight)
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
continue;
#if 1
if (pixel != 0) {
@ -234,7 +234,7 @@ void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
maskpos++;
}
}
dst += _vm->_realWidth;
dst += _vm->_screenWidth;
mask += _vm->gdi._numStrips;
}

View file

@ -1336,7 +1336,7 @@ void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int object
eo = &_blastObjectQueue[_blastObjectQueuePos++];
eo->number = objectNumber;
eo->posX = objectX + (camera._cur.x & 7);
eo->posY = objectY + (camera._cur.y - (_realHeight / 2));
eo->posY = objectY + (camera._cur.y - (_screenHeight / 2));
if (objectWidth == 0) {
od = &_objs[getObjectIndex(objectNumber)];
eo->width = od->width;

View file

@ -163,7 +163,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
gdi._mask_left = -1;
initScreens(0, 0, _realWidth, _realHeight);
initScreens(0, 0, _screenWidth, _screenHeight);
// Force a fade to black
int old_screenEffectFlag = _screenEffectFlag;
@ -171,7 +171,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
fadeOut(129);
_screenEffectFlag = old_screenEffectFlag ? true : false;
initScreens(0, sb, _realWidth, sh);
initScreens(0, sb, _screenWidth, sh);
_completeScreenRedraw = true;
@ -193,7 +193,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
if (_features & GF_AFTER_V7)
cameraMoved();
initBGBuffers(_scrHeight);
initBGBuffers(_roomHeight);
if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0)
_sound->startCDTimer();
@ -379,8 +379,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
};
const SaveLoadEntry mainEntries[] = {
MKLINE(Scumm, _scrWidth, sleUint16, VER_V8),
MKLINE(Scumm, _scrHeight, sleUint16, VER_V8),
MKLINE(Scumm, _roomWidth, sleUint16, VER_V8),
MKLINE(Scumm, _roomHeight, sleUint16, VER_V8),
MKLINE(Scumm, _ENCD_offs, sleUint32, VER_V8),
MKLINE(Scumm, _EXCD_offs, sleUint32, VER_V8),
MKLINE(Scumm, _IM00_offs, sleUint32, VER_V8),

View file

@ -517,7 +517,7 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
x2++;
y2++;
if (x > _realWidth - 1)
if (x > _screenWidth - 1)
return;
if (x < 0)
x = 0;
@ -525,25 +525,25 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
y = 0;
if (x2 < 0)
return;
if (x2 > _realWidth - 1)
x2 = _realWidth - 1;
if (x2 > _screenWidth - 1)
x2 = _screenWidth - 1;
if (y2 > bottom - 1)
y2 = bottom - 1;
updateDirtyRect(vs->number, x, x2, y - top, y2 - top, 0);
backbuff = vs->screenPtr + vs->xstart + (y - top) * _realWidth + x;
backbuff = vs->screenPtr + vs->xstart + (y - top) * _screenWidth + x;
if (color == -1) {
if (vs->number != 0)
error("can only copy bg to main window");
bgbuff = getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + (y - top) * _realWidth + x;
bgbuff = getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + (y - top) * _screenWidth + x;
blit(backbuff, bgbuff, x2 - x, y2 - y);
} else {
count = y2 - y;
while (count) {
memset(backbuff, color, x2 - x);
backbuff += _realWidth;
backbuff += _screenWidth;
count--;
}
}

View file

@ -1030,14 +1030,14 @@ void Scumm_v2::o2_roomOps() {
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* room scroll */
if (a < (_realWidth / 2))
a = (_realWidth / 2);
if (b < (_realWidth / 2))
b = (_realWidth / 2);
if (a > _scrWidth - (_realWidth / 2))
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;

View file

@ -1660,14 +1660,14 @@ void Scumm_v5::o5_roomOps() {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
if (a < (_realWidth / 2))
a = (_realWidth / 2);
if (b < (_realWidth / 2))
b = (_realWidth / 2);
if (a > _scrWidth - (_realWidth / 2))
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
@ -1695,7 +1695,7 @@ void Scumm_v5::o5_roomOps() {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
initScreens(0, a, _realWidth, b);
initScreens(0, a, _screenWidth, b);
break;
case 4: /* set palette color */
if (_features & GF_SMALL_HEADER) {

View file

@ -1460,14 +1460,14 @@ void Scumm_v6::o6_roomOps() {
case 172: /* room scroll */
b = pop();
a = pop();
if (a < (_realWidth / 2))
a = (_realWidth / 2);
if (b < (_realWidth / 2))
b = (_realWidth / 2);
if (a > _scrWidth - (_realWidth / 2))
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
@ -1475,7 +1475,7 @@ void Scumm_v6::o6_roomOps() {
case 174: /* set screen */
b = pop();
a = pop();
initScreens(0, a, _realWidth, b);
initScreens(0, a, _screenWidth, b);
break;
case 175: /* set palette color */
@ -2952,7 +2952,7 @@ void Scumm_v6::o6_unknownE1() {
int y = pop();
int x = pop();
if (x > _realWidth - 1) {
if (x > _screenWidth - 1) {
push(-1);
return;
}
@ -2973,7 +2973,7 @@ void Scumm_v6::o6_unknownE1() {
return;
}
int offset = (y - vs->topline) * _realWidth + x + _screenLeft;
int offset = (y - vs->topline) * _screenWidth + x + _screenLeft;
byte area = *(getResourceAddress(rtBuffer, vs->number + 1) + offset);
push(area);

View file

@ -585,7 +585,7 @@ void Scumm::drawBlastTexts() {
_charset->_top = _blastTextQueue[i].ypos;
_charset->_startLeft = _charset->_left = _blastTextQueue[i].xpos;
_charset->_right = _realWidth - 1;
_charset->_right = _screenWidth - 1;
_charset->_center = _blastTextQueue[i].center;
_charset->setColor(_blastTextQueue[i].color);
_charset->_disableOffsX = _charset->_firstChar = true;
@ -1534,7 +1534,7 @@ void Scumm_v8::o8_kernelGetFunctions() {
break;
case 0xD8: { // findBlastObject
int x = args[1] + (camera._cur.x & 7);
int y = args[2] + (camera._cur.y - (_realHeight /2));;
int y = args[2] + (camera._cur.y - (_screenHeight /2));;
BlastObject *eo;
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {

View file

@ -749,7 +749,7 @@ public:
/* Should be in Graphics class? */
uint16 _screenB, _screenH;
int _scrHeight, _scrWidth, _realHeight, _realWidth;
int _roomHeight, _roomWidth, _screenHeight, _screenWidth;
VirtScreen virtscr[4]; // Virtual screen areas
CameraData camera; // 'Camera' - viewport
ColorCycle _colorCycle[16]; // Palette cycles

View file

@ -303,10 +303,10 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
memset(_string,0,sizeof(_string));
_screenB = 0;
_screenH = 0;
_scrHeight = 0;
_scrWidth = 0;
_realHeight = 0;
_realWidth = 0;
_roomHeight = 0;
_roomWidth = 0;
_screenHeight = 0;
_screenWidth = 0;
memset(virtscr,0,sizeof(virtscr));
memset(&camera,0,sizeof(CameraData));
memset(_colorCycle,0,sizeof(_colorCycle));
@ -539,17 +539,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_showStack = 0;
if (_gameId == GID_ZAK256) { // FmTowns is 320x240
_realWidth = 320;
_realHeight = 240;
_screenWidth = 320;
_screenHeight = 240;
} else if (_gameId == GID_CMI) {
_realWidth = 640;
_realHeight = 480;
_screenWidth = 640;
_screenHeight = 480;
} else {
_realWidth = 320;
_realHeight = 200;
_screenWidth = 320;
_screenHeight = 200;
}
gdi._numStrips = _realWidth / 8;
gdi._numStrips = _screenWidth / 8;
_newgui = g_gui;
_bundle = new Bundle();
@ -567,7 +567,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
}
/* Initialize backend */
syst->init_size(_realWidth, _realHeight);
syst->init_size(_screenWidth, _screenHeight);
prop.cd_num = detector->_cdrom;
if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
syst->property(OSystem::PROP_OPEN_CD, &prop);
@ -653,9 +653,9 @@ void Scumm::scummInit() {
debug(9, "scummInit");
if (_features & GF_AFTER_V7) {
initScreens(0, 0, _realWidth, _realHeight);
initScreens(0, 0, _screenWidth, _screenHeight);
} else {
initScreens(0, 16, _realWidth, 144);
initScreens(0, 16, _screenWidth, 144);
}
if (_features & GF_16COLOR) {
@ -700,7 +700,7 @@ void Scumm::scummInit() {
for (i = 0; i < _maxVerbs; i++) {
_verbs[i].verbid = 0;
_verbs[i].right = _realWidth - 1;
_verbs[i].right = _screenWidth - 1;
_verbs[i].oldleft = -1;
_verbs[i].type = 0;
_verbs[i].color = 2;
@ -767,7 +767,7 @@ void Scumm::scummInit() {
_string[i].t_xpos = 2;
_string[i].t_ypos = 5;
}
_string[i].t_right = _realWidth - 1;
_string[i].t_right = _screenWidth - 1;
_string[i].t_color = 0xF;
_string[i].t_center = 0;
_string[i].t_charset = 0;
@ -1157,22 +1157,22 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
if (!(_features & GF_AFTER_V7)) {
camera._mode = CM_NORMAL;
camera._cur.x = camera._dest.x = _realWidth / 2;
camera._cur.y = camera._dest.y = _realHeight / 2;
camera._cur.x = camera._dest.x = _screenWidth / 2;
camera._cur.y = camera._dest.y = _screenHeight / 2;
}
if (_features & GF_AFTER_V6) {
VAR(VAR_V6_SCREEN_WIDTH) = _scrWidth;
VAR(VAR_V6_SCREEN_HEIGHT) = _scrHeight;
VAR(VAR_V6_SCREEN_WIDTH) = _roomWidth;
VAR(VAR_V6_SCREEN_HEIGHT) = _roomHeight;
}
VAR(VAR_CAMERA_MIN_X) = _realWidth / 2;
VAR(VAR_CAMERA_MAX_X) = _scrWidth - (_realWidth / 2);
VAR(VAR_CAMERA_MIN_X) = _screenWidth / 2;
VAR(VAR_CAMERA_MAX_X) = _roomWidth - (_screenWidth / 2);
if (_features & GF_AFTER_V7) {
VAR(VAR_CAMERA_MIN_Y) = _realHeight / 2;
VAR(VAR_CAMERA_MAX_Y) = _scrHeight - (_realHeight / 2);
setCameraAt(_realWidth / 2, _realHeight / 2);
VAR(VAR_CAMERA_MIN_Y) = _screenHeight / 2;
VAR(VAR_CAMERA_MAX_Y) = _roomHeight - (_screenHeight / 2);
setCameraAt(_screenWidth / 2, _screenHeight / 2);
}
if (_roomResource == 0)
@ -1253,14 +1253,14 @@ void Scumm::initRoomSubBlocks() {
rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_features & GF_AFTER_V8) {
_scrWidth = READ_LE_UINT32(&(rmhd->v8.width));
_scrHeight = READ_LE_UINT32(&(rmhd->v8.height));
_roomWidth = READ_LE_UINT32(&(rmhd->v8.width));
_roomHeight = READ_LE_UINT32(&(rmhd->v8.height));
} else if (_features & GF_AFTER_V7) {
_scrWidth = READ_LE_UINT16(&(rmhd->v7.width));
_scrHeight = READ_LE_UINT16(&(rmhd->v7.height));
_roomWidth = READ_LE_UINT16(&(rmhd->v7.width));
_roomHeight = READ_LE_UINT16(&(rmhd->v7.height));
} else {
_scrWidth = READ_LE_UINT16(&(rmhd->old.width));
_scrHeight = READ_LE_UINT16(&(rmhd->old.height));
_roomWidth = READ_LE_UINT16(&(rmhd->old.width));
_roomHeight = READ_LE_UINT16(&(rmhd->old.height));
}
//
@ -1555,7 +1555,7 @@ void Scumm::initRoomSubBlocks() {
gdi._transparentColor = 255;
}
initBGBuffers(_scrHeight);
initBGBuffers(_roomHeight);
}
void Scumm::setScaleItem(int slot, int a, int b, int c, int d) {
@ -1720,7 +1720,7 @@ void Scumm::processKbd() {
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
if(_features & GF_AFTER_V7)
_virtual_mouse_y = mouse.y + camera._cur.y - (_realHeight / 2);
_virtual_mouse_y = mouse.y + camera._cur.y - (_screenHeight / 2);
else
_virtual_mouse_y = mouse.y;
@ -1818,12 +1818,12 @@ int Scumm::getKeyInput() {
if (mouse.x < 0)
mouse.x = 0;
if (mouse.x > _realWidth-1)
mouse.x = _realWidth-1;
if (mouse.x > _screenWidth-1)
mouse.x = _screenWidth-1;
if (mouse.y < 0)
mouse.y = 0;
if (mouse.y > _realHeight-1)
mouse.y = _realHeight-1;
if (mouse.y > _screenHeight-1)
mouse.y = _screenHeight-1;
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
_mouseButStat = 0;
@ -2191,7 +2191,7 @@ void Scumm::launch() {
_verbRedraw = false;
allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
initVirtScreen(0, 0, 0, _realWidth, _realHeight, false, false);
initVirtScreen(0, 0, 0, _screenWidth, _screenHeight, false, false);
setupScummVars();

View file

@ -676,7 +676,7 @@ void SmushPlayer::handleFrameObject(Chunk &b) {
int width = b.getWord();
int height = b.getWord();
if((height != _scumm->_realHeight) || (width != _scumm->_realWidth))
if((height != _scumm->_screenHeight) || (width != _scumm->_screenWidth))
return;
if(_alreadyInit == false) {

View file

@ -100,7 +100,7 @@ void Scumm::CHARSET_1() {
if (a && _string[0].overhead != 0) {
if (!(_features & GF_AFTER_V6)) {
_string[0].xpos = a->x - camera._cur.x + (_realWidth / 2);
_string[0].xpos = a->x - camera._cur.x + (_screenWidth / 2);
if (VAR(VAR_V5_TALK_STRING_Y) < 0) {
s = (a->scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
@ -113,23 +113,23 @@ void Scumm::CHARSET_1() {
if (_string[0].xpos < 80)
_string[0].xpos = 80;
if (_string[0].xpos > _realWidth - 80)
_string[0].xpos = _realWidth - 80;
if (_string[0].xpos > _screenWidth - 80)
_string[0].xpos = _screenWidth - 80;
} else {
s = a->scaley * a->talkPosX / 0xFF;
_string[0].ypos = ((a->talkPosX - s) >> 1) + s - a->elevation + a->y;
if (_string[0].ypos < 1)
_string[0].ypos = 1;
if (_string[0].ypos < camera._cur.y - (_realHeight / 2))
_string[0].ypos = camera._cur.y - (_realHeight / 2);
if (_string[0].ypos < camera._cur.y - (_screenHeight / 2))
_string[0].ypos = camera._cur.y - (_screenHeight / 2);
s = a->scalex * a->talkPosY / 0xFF;
_string[0].xpos = ((a->talkPosY - s) >> 1) + s + a->x - camera._cur.x + (_realWidth / 2);
_string[0].xpos = ((a->talkPosY - s) >> 1) + s + a->x - camera._cur.x + (_screenWidth / 2);
if (_string[0].xpos < 80)
_string[0].xpos = 80;
if (_string[0].xpos > _realWidth - 80)
_string[0].xpos = _realWidth - 80;
if (_string[0].xpos > _screenWidth - 80)
_string[0].xpos = _screenWidth - 80;
}
}
@ -192,7 +192,7 @@ void Scumm::CHARSET_1() {
gdi._mask_left = _string[0].xpos;
gdi._mask_top = _string[0].ypos;
gdi._mask_bottom = _string[0].ypos + 8;
gdi._mask_right = _realWidth;
gdi._mask_right = _screenWidth;
if (_string[0].ypos <= 16) // If we are cleaning the text line, clean 2 lines.
gdi._mask_bottom = 16;
}
@ -351,10 +351,10 @@ void Scumm::drawDescString(byte *msg) {
addMessageToStack(msg);
_charsetBufPos = 0;
_string[0].ypos += camera._cur.y - (_realHeight / 2);
_string[0].ypos += camera._cur.y - (_screenHeight / 2);
_charset->_top = _string[0].ypos;
_charset->_startLeft = _charset->_left = _string[0].xpos;
_charset->_right = _realWidth - 1;
_charset->_right = _screenWidth - 1;
_charset->_center = _string[0].center;
_charset->setColor(_string[0].color);
_charset->_disableOffsX = _charset->_firstChar = true;
@ -371,7 +371,7 @@ void Scumm::drawDescString(byte *msg) {
_talkDelay = 1;
if (_string[0].ypos + _charset->getFontHeight() > 0)
restoreBG(0, _string[0].ypos, _realWidth - 1, _string[0].ypos + _charset->getFontHeight());
restoreBG(0, _string[0].ypos, _screenWidth - 1, _string[0].ypos + _charset->getFontHeight());
_charset->_nextLeft = _string[0].xpos;
_charset->_nextTop = _string[0].ypos;

View file

@ -144,7 +144,7 @@ void Scumm::drawVerb(int verb, int mode) {
_string[4].charset = vs->charset_nr;
_string[4].xpos = vs->x;
_string[4].ypos = vs->y;
_string[4].right = _realWidth - 1;
_string[4].right = _screenWidth - 1;
_string[4].center = vs->center;
if (vs->curmode == 2)