MADS: Implementing user interface text display methods

This commit is contained in:
Paul Gilbert 2014-03-16 23:40:21 -04:00
parent e24a4b7b16
commit acba8f9254
15 changed files with 235 additions and 117 deletions

View file

@ -41,7 +41,13 @@ UserInterface::UserInterface(MADSEngine *vm) : _vm(vm) {
_screenObjectsCount = 0;
_inventoryTopIndex = 0;
_objectY = 0;
_selectedObject = -1;
_selectedInvIndex = -1;
_selectedActionIndex = -1;
_selectedItemVocabIdx = -1;
_scrollerY = 0;
_v1A = -1;
_v1C = -1;
_v1E = -1;
byte *pData = _vm->_screen.getBasePtr(0, MADS_SCENE_HEIGHT);
setPixels(pData, MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
@ -96,9 +102,9 @@ void UserInterface::setup(int id) {
scene._imageInterEntries.clear();
scene._imageInterEntries.add(-2, 0xff);
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
scene._v1A = true;
_vm->_game->_objectHiliteVocabIdx = -1;
scene._v1C = -1;
_v1A = -1;
_v1E = -1;
_v1C = -1;
// Make a copy of the surface
copyTo(&_surface);
@ -123,30 +129,118 @@ void UserInterface::drawTextElements() {
} else {
// Draw the actions
drawActions();
drawInventoryList();
drawItemVocabList();
// drawInventoryList();
// drawItemVocabList();
}
}
void UserInterface::drawActions() {
for (int idx = 0; idx < 10; ++idx) {
drawVocab(CAT_ACTION, idx);
writeVocab(CAT_ACTION, idx);
}
}
void UserInterface::drawInventoryList() {
int endIndex = MIN((int)_vm->_game->_objects._inventoryList.size(), _inventoryTopIndex + 5);
for (int idx = _inventoryTopIndex; idx < endIndex; ++idx) {
drawVocab(CAT_INV_LIST, idx);
writeVocab(CAT_INV_LIST, idx);
}
}
void UserInterface::drawItemVocabList() {
if (_selectedInvIndex >= 0) {
InventoryObject &io = _vm->_game->_objects[
_vm->_game->_objects._inventoryList[_selectedInvIndex]];
for (int idx = 0; idx < io._vocabCount; ++idx) {
writeVocab(CAT_INV_VOCAB, idx);
}
}
}
void UserInterface::drawVocab(ScrCategory category, int id) {
void UserInterface::drawScrolller() {
if (_scrollerY > 0)
writeVocab(CAT_INV_SCROLLER, _scrollerY);
writeVocab(CAT_INV_SCROLLER, 4);
}
void UserInterface::writeVocab(ScrCategory category, int id) {
Common::Rect bounds;
if (!getBounds(category, id, bounds))
return;
Scene &scene = _vm->_game->_scene;
Font *font = nullptr;
int vocabId;
Common::String vocabStr;
switch (category) {
case CAT_ACTION:
font = _vm->_font->getFont(FONT_INTERFACE);
vocabId = scene._verbList[id]._id;
if (_v1A) {
_vm->_font->setColorMode(1);
} else {
_vm->_font->setColorMode(id == _selectedActionIndex ? 2 : 0);
}
vocabStr = scene.getVocab(vocabId);
vocabStr.toUppercase();
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
break;
case CAT_INV_LIST:
font = _vm->_font->getFont(FONT_INTERFACE);
vocabId = _vm->_game->_objects.getItem(id)._descId;
if (_v1C == id) {
_vm->_font->setColorMode(1);
} else {
_vm->_font->setColorMode(id == _selectedInvIndex ? 2 : 0);
vocabStr = scene.getVocab(vocabId);
vocabStr.toUppercase();
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
break;
}
break;
case CAT_TALK_ENTRY:
error("TODO: CAT_TALK_ENTRY");
case CAT_INV_SCROLLER:
font = _vm->_font->getFont(FONT_MISC);
switch (id) {
case 1:
vocabStr = "a";
break;
case 2:
vocabStr = "b";
break;
case 3:
vocabStr = "d";
break;
case 4:
vocabStr = "c";
break;
default:
break;
}
font->setColorMode((id == 4) || (_scrollerY == 3) ? 1 : 0);
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
break;
default:
font = _vm->_font->getFont(FONT_INTERFACE);
vocabId = _vm->_game->_objects.getItem(_selectedInvIndex)._vocabList[id]._vocabId;
if (_v1E == id) {
_vm->_font->setColorMode(1);
} else {
_vm->_font->setColorMode(id == _selectedInvIndex ? 2 : 0);
vocabStr = scene.getVocab(vocabId);
vocabStr.toUppercase();
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
break;
}
break;
}
}
void UserInterface::setBounds(const Common::Rect &r) {
@ -204,23 +298,23 @@ void UserInterface::loadElements() {
}
if (scene._screenObjects._v832EC == 1) {
// setup areas for talk entries
for (int idx = 0; idx < 5; ++idx) {
getBounds(CAT_6, idx, bounds);
getBounds(CAT_TALK_ENTRY, idx, bounds);
moveRect(bounds);
scene._screenObjects.add(bounds, LAYER_GUI, CAT_6, idx);
scene._screenObjects.add(bounds, LAYER_GUI, CAT_TALK_ENTRY, idx);
}
}
}
bool UserInterface::getBounds(ScrCategory category, int v, Common::Rect &bounds) {
Common::Rect result;
int heightMultiplier, widthMultiplier;
int leftStart, yOffset, widthAmt;
switch (category) {
case CAT_ACTION:
heightMultiplier = v / 5;
heightMultiplier = v % 5;
widthMultiplier = v / 5;
leftStart = 2;
yOffset = 3;
@ -238,7 +332,7 @@ bool UserInterface::getBounds(ScrCategory category, int v, Common::Rect &bounds)
widthAmt = 69;
break;
case CAT_6:
case CAT_TALK_ENTRY:
heightMultiplier = v;
widthMultiplier = 0;
leftStart = 2;
@ -263,32 +357,32 @@ bool UserInterface::getBounds(ScrCategory category, int v, Common::Rect &bounds)
break;
}
result.left = (widthMultiplier > 0) ? widthMultiplier * widthAmt + leftStart : leftStart;
result.setWidth(widthAmt);
result.top = heightMultiplier * 3 + yOffset;
result.setHeight(8);
bounds.left = (widthMultiplier > 0) ? widthMultiplier * widthAmt + leftStart : leftStart;
bounds.setWidth(widthAmt);
bounds.top = heightMultiplier * 8 + yOffset;
bounds.setHeight(8);
if (category == CAT_INV_SCROLLER) {
switch (v) {
case 1:
// Arrow up
result.top = 4;
result.setHeight(7);
bounds.top = 4;
bounds.setHeight(7);
break;
case 2:
// Arrow down
result.top = 35;
result.setHeight(7);
bounds.top = 35;
bounds.setHeight(7);
break;
case 3:
// Scroller
result.top = 12;
result.setHeight(22);
bounds.top = 12;
bounds.setHeight(22);
break;
case 4:
// Thumb
result.top = _objectY + 14;
result.setHeight(1);
bounds.top = _objectY + 14;
bounds.setHeight(1);
break;
default:
break;