Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171)
svn-id: r16391
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75f31d28c9
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2 changed files with 21 additions and 16 deletions
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@ -39,21 +39,15 @@ const char *SaveFileManager::getSavePath() const {
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const char *dir = NULL;
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#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE)
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dir = getenv("SCUMMVM_SAVEPATH");
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#endif
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// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
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if (!dir || dir[0] == 0) {
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// Try to use game specific savepath from config
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dir = ConfMan.get("savepath").c_str();
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// Work around a bug (#999122) in the original 0.6.1 release of
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// ScummVM, which would insert a bad savepath value into config files.
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if (0 == strcmp(dir, "None")) {
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ConfMan.removeKey("savepath", ConfMan.getActiveDomain());
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ConfMan.flushToDisk();
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dir = ConfMan.get("savepath").c_str();
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// Work around a bug (#999122) in the original 0.6.1 release of
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// ScummVM, which would insert a bad savepath value into config files.
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if (0 == strcmp(dir, "None")) {
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ConfMan.removeKey("savepath", ConfMan.getActiveDomain());
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ConfMan.flushToDisk();
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dir = ConfMan.get("savepath").c_str();
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}
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}
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#ifdef _WIN32_WCE
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