BLADERUNNER: Added FreeSlotA actor

This commit is contained in:
Eugene Sandulenko 2018-03-18 12:52:46 +01:00
parent 2e875a768d
commit acdb8d055c
4 changed files with 671 additions and 0 deletions

View file

@ -64,6 +64,7 @@ MODULE_OBJS = \
script/ai/early_q.o \ script/ai/early_q.o \
script/ai/early_q_bartender.o \ script/ai/early_q_bartender.o \
script/ai/fish_dealer.o \ script/ai/fish_dealer.o \
script/ai/free_slot_a.o \
script/ai/gaff.o \ script/ai/gaff.o \
script/ai/general_doll.o \ script/ai/general_doll.o \
script/ai/generic_walker_a.o \ script/ai/generic_walker_a.o \

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@ -0,0 +1,658 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptFreeSlotA::AIScriptFreeSlotA(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 1;
_var3 = 0.0f;
_var4 = 0.0f; // not initialized in original
_var5 = 0.0f; // not initialized in original
}
void AIScriptFreeSlotA::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 1;
_var3 = 0.0f;
_var4 = 0.0f; // not initialized in original
_var5 = 0.0f; // not initialized in original
World_Waypoint_Set(525, 45, -780.0f, -615.49f, 2611.0f);
World_Waypoint_Set(526, 45, -780.0f, -615.49f, 2759.0f);
}
bool AIScriptFreeSlotA::Update() {
switch (Global_Variable_Query(kVariableChapter)) {
case 4:
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSceneUG02 && Actor_Query_Which_Set_In(kActorFreeSlotA) == kSceneUG02) {
int goal = Actor_Query_Goal_Number(kActorFreeSlotA);
if ((goal == 302 || goal == 303) && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorFreeSlotA, 304);
} else if (goal == 309) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
_var4 += _var3;
if (_var5 < _var4) {
_var3 -= 0.2f;
} else {
_var4 = _var5;
Actor_Set_Goal_Number(kActorFreeSlotA, 0);
}
Actor_Set_At_XYZ(kActorFreeSlotA, x, _var4, z, Actor_Query_Facing_1024(kActorFreeSlotA));
}
} else {
switch (Actor_Query_Goal_Number(kActorFreeSlotA)) {
case 306:
if (Actor_Query_Which_Set_In(kActorFreeSlotA) == Player_Query_Current_Set()
&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorFreeSlotA, 308);
}
break;
case 308:
if (Actor_Query_Which_Set_In(kActorFreeSlotA) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotA, 306);
}
break;
case 599:
if (Actor_Query_Which_Set_In(kActorFreeSlotA) != Player_Query_Current_Set()) {
Game_Flag_Reset(631);
Game_Flag_Reset(677);
Actor_Set_Goal_Number(kActorFreeSlotA, 0);
}
default:
if (!Game_Flag_Query(631)) {
Game_Flag_Set(631);
Actor_Set_Goal_Number(kActorFreeSlotA, 306);
Actor_Set_Targetable(kActorFreeSlotA, 1);
}
}
}
return true;
case 5:
if (Actor_Query_Goal_Number(kActorFreeSlotA) < 400) {
AI_Movement_Track_Flush(kActorFreeSlotA);
Actor_Set_Goal_Number(kActorFreeSlotA, 400);
} else if (Actor_Query_Goal_Number(kActorFreeSlotA) == 405 && Actor_Query_Which_Set_In(kActorMcCoy) == kSceneKP05) {
Actor_Set_Targetable(kActorFreeSlotA, 1);
Actor_Set_Goal_Number(kActorFreeSlotA, 406);
}
return true;
default:
return false;
}
}
void AIScriptFreeSlotA::TimerExpired(int timer) {
//return false;
}
void AIScriptFreeSlotA::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorFreeSlotA)) {
case 301:
Actor_Set_Goal_Number(kActorFreeSlotA, 302);
break;
case 302:
Actor_Set_Goal_Number(kActorFreeSlotA, 303);
break;
case 303:
Actor_Set_Goal_Number(kActorFreeSlotA, 300);
break;
case 306:
Actor_Set_Goal_Number(kActorFreeSlotA, 307);
break;
case 307:
Actor_Set_Goal_Number(kActorFreeSlotA, 306);
break;
case 400:
Actor_Set_Goal_Number(kActorFreeSlotA, 405);
break;
case 406:
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptFreeSlotA::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptFreeSlotA::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorFreeSlotA) != 599) {
return; //false;
}
Actor_Face_Actor(kActorMcCoy, kActorFreeSlotA, 1);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8655, 16);
} else {
Actor_Says(kActorMcCoy, 8665, 16);
}
}
void AIScriptFreeSlotA::EnteredScene(int sceneId) {
// return false;
}
void AIScriptFreeSlotA::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptFreeSlotA::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptFreeSlotA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptFreeSlotA::ShotAtAndMissed() {
if (Actor_Query_In_Set(kActorFreeSlotA, kSetUG15) == 1)
calcHit();
}
bool AIScriptFreeSlotA::ShotAtAndHit() {
if (Actor_Query_In_Set(kActorFreeSlotA, kSetUG15) == 1) {
calcHit();
Actor_Set_Goal_Number(kActorFreeSlotA, 305);
return true;
}
return false;
}
void AIScriptFreeSlotA::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorFreeSlotA, 599);
}
int AIScriptFreeSlotA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptFreeSlotA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 300:
AI_Movement_Track_Flush(kActorFreeSlotA);
Actor_Change_Animation_Mode(kActorFreeSlotA, 0);
Actor_Set_Targetable(kActorFreeSlotA, 0);
break;
case 301:
Actor_Force_Stop_Walking(kActorMcCoy);
AI_Movement_Track_Flush(kActorFreeSlotA);
World_Waypoint_Set(444, 87, -48.75f, 44.66f, 87.57f);
AI_Movement_Track_Append(kActorFreeSlotA, 444, 1);
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 302:
AI_Movement_Track_Flush(kActorFreeSlotA);
World_Waypoint_Set(444, 87, -237.0f, 48.07f, 208.0f);
AI_Movement_Track_Append(kActorFreeSlotA, 444, 1);
AI_Movement_Track_Repeat(kActorFreeSlotA);
Actor_Set_Targetable(kActorFreeSlotA, 1);
break;
case 303:
AI_Movement_Track_Flush(kActorFreeSlotA);
World_Waypoint_Set(444, 87, 3.52f, 52.28f, 90.68f);
AI_Movement_Track_Append(kActorFreeSlotA, 444, 0);
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 304:
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
AI_Movement_Track_Flush(kActorFreeSlotA);
Actor_Face_Actor(kActorFreeSlotA, kActorMcCoy, 1);
Actor_Change_Animation_Mode(kActorFreeSlotA, 6);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
break;
case 305:
AI_Movement_Track_Flush(kActorFreeSlotA);
Actor_Set_Targetable(kActorFreeSlotA, 0);
Game_Flag_Set(676);
_animationState = 7;
_animationFrame = 0;
break;
case 306:
AI_Movement_Track_Flush(kActorFreeSlotA);
processGoal306();
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 307:
AI_Movement_Track_Flush(kActorFreeSlotA);
AI_Movement_Track_Append(kActorFreeSlotA, 39, 1);
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 308:
Actor_Set_Targetable(kActorFreeSlotA, 1);
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
break;
case 309:
Actor_Force_Stop_Walking(kActorFreeSlotA);
AI_Movement_Track_Flush(kActorFreeSlotA);
_var4 = 52.46f;
_var3 = -4.0f;
_var5 = -10.0f;
if (_animationState != 7 && _animationState != 8) {
_animationState = 7;
_animationFrame = 0;
}
break;
case 310:
AI_Movement_Track_Flush(kActorFreeSlotA);
Actor_Put_In_Set(kActorFreeSlotA, kSetUG15);
Actor_Set_At_XYZ(kActorFreeSlotA, 3.52f, 52.28f, 90.68f, 700);
Actor_Set_Goal_Number(kActorFreeSlotA, 300);
break;
case 400:
AI_Movement_Track_Append(kActorFreeSlotA, 39, 0);
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 406:
AI_Movement_Track_Flush(kActorFreeSlotA);
AI_Movement_Track_Append(kActorFreeSlotA, 525, 0);
AI_Movement_Track_Repeat(kActorFreeSlotA);
break;
case 599:
Actor_Set_Health(kActorFreeSlotA, 20, 20);
Actor_Set_Friendliness_To_Other(kActorFreeSlotA, kActorMcCoy, 40);
break;
default:
return false;
}
return true;
}
bool AIScriptFreeSlotA::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 861;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(861)) {
_animationFrame = 0;
}
break;
case 1:
*animation = 862;
if (_var1) {
_var1--;
} else {
_animationFrame += _var2;
if (_animationFrame < 8) {
_var2 = 1;
} else {
if (_animationFrame > 8) {
_var2 = -1;
} else if (Random_Query(0, 4)) {
_var2 = -_var2;
}
}
if (_animationFrame >= 7 && _animationFrame <= 9) {
_var1 = Random_Query(0, 1);
}
}
break;
case 2:
*animation = 862;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(862) - 1) {
*animation = 861;
_animationFrame = 0;
_animationState = 0;
}
break;
case 3:
*animation = 858;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(858)) {
_animationFrame = 0;
}
break;
case 4:
*animation = 857;
_animationFrame++;
if (_animationFrame == 1) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(64, snd, 75, 0, 99);
}
if (_animationFrame == 3) {
Ambient_Sounds_Play_Sound(438, 99, 0, 0, 20);
Actor_Combat_AI_Hit_Attempt(kActorFreeSlotA);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(857)) {
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorFreeSlotA, 4);
}
break;
case 5:
*animation = 874;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { // bug? shuld not be '-1'
Actor_Change_Animation_Mode(kActorFreeSlotA, 0);
}
break;
case 6:
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20);
}
*animation = 860;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(860)) {
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorFreeSlotA, 0);
}
break;
case 7:
*animation = 859;
_animationFrame++;
if (_animationFrame == 0) {
Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859) - 1) { // bug? shuld not be '-1'
_animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1;
_animationState = 8;
Actor_Set_Goal_Number(kActorFreeSlotA, 599);
}
break;
case 8:
*animation = 859;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1;
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptFreeSlotA::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case 1:
_animationState = 3;
_animationFrame = 0;
break;
case 4:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case 6:
_animationState = 4;
_animationFrame = 0;
break;
case 7:
_animationState = 3;
_animationFrame = 0;
break;
case 8:
_animationState = 3;
_animationFrame = 0;
break;
case 21:
_animationState = 6;
_animationFrame = 0;
break;
case 43:
_animationState = 1;
_animationFrame = 0;
break;
case 48:
_animationState = 7;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptFreeSlotA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptFreeSlotA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptFreeSlotA::ReachedMovementTrackWaypoint(int waypointId) {
if (Actor_Query_Which_Set_In(kActorFreeSlotA) == kSetUG01) {
if (waypointId == 465) {
Actor_Change_Animation_Mode(kActorFreeSlotA, 43);
}
} else if (Actor_Query_Goal_Number(kActorFreeSlotA) == 302) {
Actor_Face_Actor(kActorFreeSlotA, kActorMcCoy, 1);
}
return true;
}
void AIScriptFreeSlotA::FledCombat() {
// return false;
}
void AIScriptFreeSlotA::calcHit() {
float x, y, z;
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
if (x >= -30.0f && x < -150.0f) {
Game_Flag_Set(677);
}
}
void AIScriptFreeSlotA::processGoal306() {
switch (Random_Query(1, 14)) {
case 1:
AI_Movement_Track_Append(kActorFreeSlotA, 450, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 451, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 450, 0);
break;
case 2:
World_Waypoint_Set(463, 74, 144.98f, -50.13f, -175.75f);
World_Waypoint_Set(464, 74, 105.6f, -50.13f, -578.46f);
World_Waypoint_Set(465, 74, 62.0f, -50.13f, -574.0f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 465, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 5);
break;
case 3:
AI_Movement_Track_Append(kActorFreeSlotA, 446, 15);
AI_Movement_Track_Append(kActorFreeSlotA, 447, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 449, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 448, 2);
AI_Movement_Track_Append(kActorFreeSlotA, 449, 0);
break;
case 4:
World_Waypoint_Set(463, 77, -22.7f, 6.39f, 33.12f);
World_Waypoint_Set(464, 77, -6.70f, -1.74f, -362.88f);
World_Waypoint_Set(465, 77, 164.0f, 11.87f, -1013.0f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 2);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 0);
AI_Movement_Track_Append(kActorFreeSlotA, 465, 0);
break;
case 5:
AI_Movement_Track_Append(kActorFreeSlotA, 457, 15);
AI_Movement_Track_Append(kActorFreeSlotA, 458, 0);
AI_Movement_Track_Append(kActorFreeSlotA, 459, 15);
break;
case 6:
AI_Movement_Track_Append(kActorFreeSlotA, 460, 15);
AI_Movement_Track_Append(kActorFreeSlotA, 461, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 460, 15);
break;
case 7:
if (Actor_Query_In_Set(kActorClovis, kSetUG07)) {
AI_Movement_Track_Append(kActorFreeSlotA, 39, 10);
} else {
World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 1);
}
break;
case 8:
World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
break;
case 9:
World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 465, 1);
break;
case 10:
World_Waypoint_Set(463, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(464, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(465, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotA, 465, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 1);
break;
case 11:
World_Waypoint_Set(463, 82, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(464, 82, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 1);
break;
case 12:
World_Waypoint_Set(463, 82, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(464, 82, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 5);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
break;
case 13:
World_Waypoint_Set(463, 82, -152.51f, 277.31f, 311.98f);
World_Waypoint_Set(464, 82, -124.51f, 275.08f, 319.98f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 8);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
break;
case 14:
World_Waypoint_Set(463, 84, -360.67f, 21.39f, 517.55f);
World_Waypoint_Set(464, 84, -250.67f, 21.39f, 477.55f);
World_Waypoint_Set(465, 84, -248.67f, 21.39f, -1454.45f);
AI_Movement_Track_Append(kActorFreeSlotA, 463, 1);
AI_Movement_Track_Append(kActorFreeSlotA, 464, 8);
AI_Movement_Track_Append(kActorFreeSlotA, 465, 1);
break;
default:
AI_Movement_Track_Append(kActorFreeSlotA, 39, Random_Query(1, 10));
break;
}
}
} // End of namespace BladeRunner

View file

@ -103,6 +103,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61 _AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
_AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62 _AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62
_AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm); // 63 _AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm); // 63
_AIScripts[kActorFreeSlotA] = new AIScriptFreeSlotA(_vm); // 64
_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm); // 66 _AIScripts[kActorMaggie] = new AIScriptMaggie(_vm); // 66
_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); // 67 _AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); // 67
_AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm); // 68 _AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm); // 68

View file

@ -459,6 +459,17 @@ END_SCRIPT
DECLARE_SCRIPT(MaleAnnouncer) DECLARE_SCRIPT(MaleAnnouncer)
END_SCRIPT END_SCRIPT
DECLARE_SCRIPT(FreeSlotA)
int _var1;
int _var2;
float _var3;
float _var4;
float _var5;
void calcHit();
void processGoal306();
END_SCRIPT
DECLARE_SCRIPT(Maggie) DECLARE_SCRIPT(Maggie)
int var_45F3F8; int var_45F3F8;
int var_45F3FC; int var_45F3FC;