OPENGL: Make sure shader has been created before cloning it

This commit is contained in:
Le Philousophe 2023-03-19 09:34:20 +01:00
parent 2beeeb0fbc
commit acf6280fbe

View file

@ -118,6 +118,7 @@ Shader *ShaderManager::query(ShaderUsage shader) const {
return nullptr;
}
assert(_builtIn[shader]);
return _builtIn[shader]->clone();
}