ACCESS: Simplified surface creation, added drawing for scaled flipped images
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4 changed files with 37 additions and 9 deletions
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@ -35,7 +35,7 @@ namespace Access {
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#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
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Screen::Screen(AccessEngine *vm) : _vm(vm) {
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create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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create(320, 200);
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Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
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Common::fill(&_manPal[0], &_manPal[0x60], 0);
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Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
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