Add debug levels for simon games
svn-id: r5860
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4 changed files with 11 additions and 3 deletions
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@ -138,7 +138,9 @@ SimonState::SimonState(GameDetector *detector, OSystem *syst)
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"Features of the game that depend on sound synchronization will most likely break");
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midi.set_volume(detector->_music_volume);
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set_volume(detector->_sfx_volume);
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_debugMode = detector->_debugMode;
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_debugLevel = detector->_debugLevel;
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_effects_paused = false;
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_ambient_paused = false;
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@ -4468,6 +4470,13 @@ void SimonState::go()
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_continous_mainscript = false;
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_continous_vgascript = false;
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if (_debugLevel == 2)
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_continous_mainscript = true;
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if (_debugLevel == 3)
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_continous_vgascript = true;
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if (_debugLevel == 4)
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_start_mainscript = true;
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if (_sound->hasVoice()) {
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_vk_t_toggle = false;
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} else {
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