Add debug levels for simon games

svn-id: r5860
This commit is contained in:
Travis Howell 2002-12-06 15:24:14 +00:00
parent 102525f27f
commit ad1ad142d0
4 changed files with 11 additions and 3 deletions

View file

@ -138,7 +138,9 @@ SimonState::SimonState(GameDetector *detector, OSystem *syst)
"Features of the game that depend on sound synchronization will most likely break");
midi.set_volume(detector->_music_volume);
set_volume(detector->_sfx_volume);
_debugMode = detector->_debugMode;
_debugLevel = detector->_debugLevel;
_effects_paused = false;
_ambient_paused = false;
@ -4468,6 +4470,13 @@ void SimonState::go()
_continous_mainscript = false;
_continous_vgascript = false;
if (_debugLevel == 2)
_continous_mainscript = true;
if (_debugLevel == 3)
_continous_vgascript = true;
if (_debugLevel == 4)
_start_mainscript = true;
if (_sound->hasVoice()) {
_vk_t_toggle = false;
} else {