SWORD25: Clean compile!

Under MinGW, with OpenGL and tinyxml.

svn-id: r53225
This commit is contained in:
Eugene Sandulenko 2010-08-10 12:16:31 +00:00
parent ab85540a1b
commit ad5b74c9de
25 changed files with 286 additions and 267 deletions

View file

@ -234,26 +234,26 @@ static int GetUsedMemory(lua_State *L) {
static const char *KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] = {
"DisconnectService", DisconnectService,
"GetActiveServiceIdentifier", GetActiveServiceIdentifier,
"GetSuperclassCount", GetSuperclassCount,
"GetSuperclassIdentifier", GetSuperclassIdentifier,
"GetServiceCount", GetServiceCount,
"GetServiceIdentifier", GetServiceIdentifier,
"GetMilliTicks", GetMilliTicks,
"GetTimer", GetTimer,
"StartService", StartService,
"Sleep", Sleep,
"Crash", Crash,
"ExecuteFile", ExecuteFile,
"GetUserdataDirectory", GetUserdataDirectory,
"GetPathSeparator", GetPathSeparator,
"FileExists", FileExists,
"CreateDirectory", CreateDirectory,
"GetWinCode", GetWinCode,
"GetSubversionRevision", GetSubversionRevision,
"GetUsedMemory", GetUsedMemory,
0, 0,
{"DisconnectService", DisconnectService},
{"GetActiveServiceIdentifier", GetActiveServiceIdentifier},
{"GetSuperclassCount", GetSuperclassCount},
{"GetSuperclassIdentifier", GetSuperclassIdentifier},
{"GetServiceCount", GetServiceCount},
{"GetServiceIdentifier", GetServiceIdentifier},
{"GetMilliTicks", GetMilliTicks},
{"GetTimer", GetTimer},
{"StartService", StartService},
{"Sleep", Sleep},
{"Crash", Crash},
{"ExecuteFile", ExecuteFile},
{"GetUserdataDirectory", GetUserdataDirectory},
{"GetPathSeparator", GetPathSeparator},
{"FileExists", FileExists},
{"CreateDirectory", CreateDirectory},
{"GetWinCode", GetWinCode},
{"GetSubversionRevision", GetSubversionRevision},
{"GetUsedMemory", GetUsedMemory},
{0, 0}
};
// -----------------------------------------------------------------------------
@ -495,25 +495,25 @@ static int HasFocus(lua_State *L) {
static const char *WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] = {
"IsVisible", IsVisible,
"SetVisible", SetVisible,
"GetX", GetX,
"SetX", SetX,
"GetY", GetY,
"SetY", SetY,
"GetClientX", GetClientX,
"GetClientY", GetClientY,
"GetWidth", GetWidth,
"GetHeight", GetHeight,
"SetWidth", SetWidth,
"SetHeight", SetHeight,
"GetTitle", GetTitle,
"SetTitle", SetTitle,
"ProcessMessages", ProcessMessages,
"CloseWanted", CloseWanted,
"WaitForFocus", WaitForFocus,
"HasFocus", HasFocus,
0, 0,
{"IsVisible", IsVisible},
{"SetVisible", SetVisible},
{"GetX", GetX},
{"SetX", SetX},
{"GetY", GetY},
{"SetY", SetY},
{"GetClientX", GetClientX},
{"GetClientY", GetClientY},
{"GetWidth", GetWidth},
{"GetHeight", GetHeight},
{"SetWidth", SetWidth},
{"SetHeight", SetHeight},
{"GetTitle", GetTitle},
{"SetTitle", SetTitle},
{"ProcessMessages", ProcessMessages},
{"CloseWanted", CloseWanted},
{"WaitForFocus", WaitForFocus},
{"HasFocus", HasFocus},
{0, 0}
};
// -----------------------------------------------------------------------------
@ -625,15 +625,15 @@ static int DumpLockedResources(lua_State *L) {
static const char *RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] = {
"PrecacheResource", PrecacheResource,
"ForcePrecacheResource", ForcePrecacheResource,
"GetMaxMemoryUsage", GetMaxMemoryUsage,
"SetMaxMemoryUsage", SetMaxMemoryUsage,
"EmptyCache", EmptyCache,
"IsLogCacheMiss", IsLogCacheMiss,
"SetLogCacheMiss", SetLogCacheMiss,
"DumpLockedResources", DumpLockedResources,
0, 0,
{"PrecacheResource", PrecacheResource},
{"ForcePrecacheResource", ForcePrecacheResource},
{"GetMaxMemoryUsage", GetMaxMemoryUsage},
{"SetMaxMemoryUsage", SetMaxMemoryUsage},
{"EmptyCache", EmptyCache},
{"IsLogCacheMiss", IsLogCacheMiss},
{"SetLogCacheMiss", SetLogCacheMiss},
{"DumpLockedResources", DumpLockedResources},
{0, 0}
};
// -----------------------------------------------------------------------------
@ -708,16 +708,16 @@ static int SaveGame(lua_State *L) {
static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
"ReloadSlots", ReloadSlots,
"GetSlotCount", GetSlotCount,
"IsSlotOccupied", IsSlotOccupied,
"GetSavegameDirectory", GetSavegameDirectory,
"IsSavegameCompatible", IsSavegameCompatible,
"GetSavegameDescription", GetSavegameDescription,
"GetSavegameFilename", GetSavegameFilename,
"LoadGame", LoadGame,
"SaveGame", SaveGame,
0, 0,
{"ReloadSlots", ReloadSlots},
{"GetSlotCount", GetSlotCount},
{"IsSlotOccupied", IsSlotOccupied},
{"GetSavegameDirectory", GetSavegameDirectory},
{"IsSavegameCompatible", IsSavegameCompatible},
{"GetSavegameDescription", GetSavegameDescription},
{"GetSavegameFilename", GetSavegameFilename},
{"LoadGame", LoadGame},
{"SaveGame", SaveGame},
{0, 0}
};
// -----------------------------------------------------------------------------