Make Visual Studio compile again.
svn-id: r3811
This commit is contained in:
parent
f3de680c64
commit
ad70aad4ca
2 changed files with 18 additions and 7 deletions
10
scummvm.cpp
10
scummvm.cpp
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@ -950,7 +950,7 @@ int Scumm::normalizeAngle(int angle) {
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return (angle+360)%360;
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}
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extern Scumm scumm;
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extern Scumm *scumm;
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void NORETURN CDECL error(const char *s, ...) {
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char buf[1024];
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@ -960,12 +960,12 @@ void NORETURN CDECL error(const char *s, ...) {
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vsprintf(buf, s, va);
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va_end(va);
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if (scumm._currentScript != 0xFF) {
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ScriptSlot *ss = &scumm.vm.slot[scumm._currentScript];
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if (scumm->_currentScript != 0xFF) {
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ScriptSlot *ss = &scumm->vm.slot[scumm->_currentScript];
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fprintf(stderr, "Error(%d:%d:0x%X): %s!\n",
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scumm._roomResource,
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scumm->_roomResource,
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ss->number,
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scumm._scriptPointer - scumm._scriptOrgPointer,
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scumm->_scriptPointer - scumm->_scriptOrgPointer,
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buf);
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} else {
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fprintf(stderr, "Error: %s!\n", buf);
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15
scummvm.dsp
15
scummvm.dsp
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@ -43,8 +43,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "Sound" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# ADD BASE RSC /l 0x41d /d "NDEBUG"
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# ADD RSC /l 0x41d /d "NDEBUG"
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BSC32=bscmake.exe
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@ -191,6 +190,10 @@ SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gameDetecter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gfx.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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@ -411,10 +414,18 @@ SOURCE=.\verbs.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\akos.h
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# End Source File
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# Begin Source File
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SOURCE=.\sound\fmopl.h
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# End Source File
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# Begin Source File
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SOURCE=.\gameDetecter.h
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# End Source File
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# Begin Source File
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SOURCE=.\sound\gmidi.h
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# End Source File
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# Begin Source File
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