DRACI: Inventory opening after finished callback.
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2 changed files with 3 additions and 1 deletions
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@ -1218,7 +1218,7 @@ void Game::walkHero(int x, int y, SightDirection dir) {
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}
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}
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// Save point of player's last target.
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// Save point of player's last target.
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if(_loopStatus != kStatusInventory) {
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if (_loopStatus != kStatusInventory) {
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_lastTarget = target;
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_lastTarget = target;
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}
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}
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@ -452,6 +452,8 @@ void WalkingState::callback() {
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const GPL2Program &originalCallback = *_callback;
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const GPL2Program &originalCallback = *_callback;
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_callback = NULL;
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_callback = NULL;
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_vm->_script->runWrapper(originalCallback, _callbackOffset, true, false);
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_vm->_script->runWrapper(originalCallback, _callbackOffset, true, false);
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_callbackLast = NULL;
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_callbackOffset = NULL;
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}
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}
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void WalkingState::callbackLast() {
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void WalkingState::callbackLast() {
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