ACCESS: Reorganise Amazon game-specific variables that are saved
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1 changed files with 10 additions and 13 deletions
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@ -54,10 +54,6 @@ public:
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class AmazonEngine : public AccessEngine {
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private:
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// Fields that are included in savegames
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int _esTabTable[100];
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// Other fields
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Common::Point _tilePos;
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byte _tileData[1455];
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Common::Array<CellIdent> _chapterCells;
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@ -101,18 +97,9 @@ public:
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bool _charSegSwitch;
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bool _skipStart;
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int _canoeLane;
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int _canoeYPos;
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int _hitCount;
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const RiverStruct *_topList;
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const RiverStruct *_botList;
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int _riverIndex;
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int _saveRiver;
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int _canoeDir;
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int _hitSafe;
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int _rawInactiveX;
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int _rawInactiveY;
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int _inactiveYOff;
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// Fields that are mapped to flags
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int &_guardLocation;
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@ -130,7 +117,17 @@ public:
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int &_noSound;
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// Saved fields
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int _canoeLane;
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int _canoeYPos;
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int _hitCount;
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int _saveRiver;
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int _hitSafe;
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int _chapter;
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int _riverIndex;
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int _rawInactiveX;
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int _rawInactiveY;
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int _inactiveYOff;
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int _esTabTable[100];
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// Other game specific fields
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Guard _guard;
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