SCUMM: Rename _bitDepth to _bytesPerPixel
svn-id: r44336
This commit is contained in:
parent
07092bfccb
commit
adaf3ec8b4
11 changed files with 62 additions and 62 deletions
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@ -2451,7 +2451,7 @@ void ScummEngine_v71he::postProcessAuxQueue() {
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uint8 *dst2 = pvs->getBackPixels(0, pvs->topline);
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switch (comp) {
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case 1:
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Wiz::copyAuxImage(dst1, dst2, axfd + 10, pvs->pitch, pvs->h, x, y, w, h, _bitDepth);
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Wiz::copyAuxImage(dst1, dst2, axfd + 10, pvs->pitch, pvs->h, x, y, w, h, _bytesPerPixel);
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break;
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default:
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error("unimplemented compression type %d", comp);
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@ -602,7 +602,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
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pcolor = _shadow_table[pcolor];
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}
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}
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if (_vm->_bitDepth == 2) {
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if (_vm->_bytesPerPixel == 2) {
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WRITE_UINT16(dst, pcolor);
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} else {
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*dst = pcolor;
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@ -626,7 +626,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
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if (v1.x < 0 || v1.x >= v1.boundsRect.right)
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return;
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maskbit = revBitMask(v1.x & 7);
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v1.destptr += v1.scaleXstep * _vm->_bitDepth;
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v1.destptr += v1.scaleXstep * _vm->_bytesPerPixel;
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skip_column = false;
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} else
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skip_column = true;
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@ -996,7 +996,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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if (_draw_bottom < rect.bottom)
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_draw_bottom = rect.bottom;
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v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bitDepth;
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v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bytesPerPixel;
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codec1_genericDecode(v1);
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@ -1190,7 +1190,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
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}
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byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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assert(_vm->_bitDepth == 1);
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assert(_vm->_bytesPerPixel == 1);
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Common::Rect clip;
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int32 minx, miny, maxw, maxh;
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@ -1294,7 +1294,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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int32 numskip_before = skip_x + (skip_y * _width);
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int32 numskip_after = _width - cur_x;
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byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bitDepth;
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byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bytesPerPixel;
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akos16Decompress(dst, _out.pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, clip.left, clip.top, _zbuf);
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return 0;
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@ -1364,14 +1364,14 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) {
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palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768;
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}
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byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bitDepth;
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byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bytesPerPixel;
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if (_shadow_mode == 3) {
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Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bitDepth);
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Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bytesPerPixel);
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} else {
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if (palPtr != NULL) {
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Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _vm->_bitDepth);
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Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _vm->_bytesPerPixel);
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} else {
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Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, NULL, NULL, _vm->_bitDepth);
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Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, NULL, NULL, _vm->_bytesPerPixel);
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}
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}
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#endif
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@ -40,7 +40,7 @@ byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const
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_out.pixels = vs.getPixels(0, 0);
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_actorX += _vm->_virtscr[kMainVirtScreen].xstart & 7;
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_out.w = _out.pitch / _vm->_bitDepth;
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_out.w = _out.pitch / _vm->_bytesPerPixel;
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_out.pixels = (byte *)_out.pixels - (_vm->_virtscr[kMainVirtScreen].xstart & 7);
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_numStrips = numStrips;
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@ -284,7 +284,7 @@ CharsetRenderer::~CharsetRenderer() {
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}
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CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm)
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: CharsetRenderer(vm), _bitDepth(0), _fontHeight(0), _numChars(0) {
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: CharsetRenderer(vm), _bytesPerPixel(0), _fontHeight(0), _numChars(0) {
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_shadowMode = kNoShadowMode;
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_shadowColor = 0;
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}
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@ -306,7 +306,7 @@ void CharsetRendererCommon::setCurID(int32 id) {
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else
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_fontPtr += 29;
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_bitDepth = _fontPtr[0];
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_bytesPerPixel = _fontPtr[0];
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_fontHeight = _fontPtr[1];
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_numChars = READ_LE_UINT16(_fontPtr + 2);
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}
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@ -323,7 +323,7 @@ void CharsetRendererV3::setCurID(int32 id) {
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if (_fontPtr == 0)
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error("CharsetRendererCommon::setCurID: charset %d not found", id);
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_bitDepth = 1;
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_bytesPerPixel = 1;
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_numChars = _fontPtr[4];
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_fontHeight = _fontPtr[5];
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@ -802,7 +802,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
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byte *back = NULL;
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int drawTop = _top - vs->topline;
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if ((_vm->_game.heversion >= 71 && _bitDepth >= 8) || (_vm->_game.heversion >= 90 && _bitDepth == 0)) {
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if ((_vm->_game.heversion >= 71 && _bytesPerPixel >= 8) || (_vm->_game.heversion >= 90 && _bytesPerPixel == 0)) {
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#ifdef ENABLE_HE
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if (ignoreCharsetMask || !vs->hasTwoBuffers) {
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dstPtr = vs->getPixels(0, 0);
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@ -815,13 +815,13 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
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}
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Common::Rect rScreen(vs->w, vs->h);
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if (_bitDepth >= 8) {
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if (_bytesPerPixel >= 8) {
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byte imagePalette[256];
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memset(imagePalette, 0, sizeof(imagePalette));
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memcpy(imagePalette, _vm->_charsetColorMap, 4);
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Wiz::copyWizImage(dstPtr, charPtr, vs->pitch, kDstScreen, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, imagePalette, NULL, _vm->_bitDepth);
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Wiz::copyWizImage(dstPtr, charPtr, vs->pitch, kDstScreen, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, imagePalette, NULL, _vm->_bytesPerPixel);
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} else {
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Wiz::copyWizImage(dstPtr, charPtr, vs->pitch, kDstScreen, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, NULL, NULL, _vm->_bitDepth);
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Wiz::copyWizImage(dstPtr, charPtr, vs->pitch, kDstScreen, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, NULL, NULL, _vm->_bytesPerPixel);
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}
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if (_blitAlso && vs->hasTwoBuffers) {
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@ -95,7 +95,7 @@ public:
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class CharsetRendererCommon : public CharsetRenderer {
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protected:
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const byte *_fontPtr;
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int _bitDepth;
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int _bytesPerPixel;
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int _fontHeight;
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int _numChars;
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@ -147,7 +147,7 @@ void ScummEngine::setCursorFromBuffer(const byte *ptr, int width, int height, in
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uint size;
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byte *dst;
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size = width * height * _bitDepth;
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size = width * height * _bytesPerPixel;
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if (size > sizeof(_grabbedCursor))
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error("grabCursor: grabbed cursor too big");
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@ -157,8 +157,8 @@ void ScummEngine::setCursorFromBuffer(const byte *ptr, int width, int height, in
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dst = _grabbedCursor;
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for (; height; height--) {
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memcpy(dst, ptr, width * _bitDepth);
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dst += width * _bitDepth;
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memcpy(dst, ptr, width * _bytesPerPixel);
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dst += width * _bytesPerPixel;
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ptr += pitch;
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}
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@ -176,7 +176,7 @@ void ScummEngine_v70he::setDefaultCursor() {
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0xff, 0xff, 0xff, 0,
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0, 0, 0, 0};
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if (_bitDepth == 2) {
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if (_bytesPerPixel == 2) {
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for (i = 0; i < 1024; i++)
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WRITE_UINT16(_grabbedCursor + i * 2, 5);
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} else {
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@ -194,13 +194,13 @@ void ScummEngine_v70he::setDefaultCursor() {
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for (j = 0; j < 32; j++) {
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switch ((p & (0x3 << 14)) >> 14) {
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case 1:
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if (_bitDepth == 2)
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if (_bytesPerPixel == 2)
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WRITE_UINT16(_grabbedCursor + 64 * i + j * 2, get16BitColor(palette[4], palette[5], palette[6]));
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else
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_grabbedCursor[32 * i + j] = 0xfe;
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break;
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case 2:
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if (_bitDepth == 2)
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if (_bytesPerPixel == 2)
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WRITE_UINT16(_grabbedCursor + 64 * i + j * 2, get16BitColor(palette[0], palette[1], palette[2]));
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else
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_grabbedCursor[32 * i + j] = 0xfd;
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@ -215,7 +215,7 @@ void ScummEngine_v70he::setDefaultCursor() {
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}
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}
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if (_bitDepth == 1) {
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if (_bytesPerPixel == 1) {
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// Since white color position is not guaranteed
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// we setup our own palette if supported by backend
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CursorMan.replaceCursorPalette(palette, 0xfd, 3);
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@ -619,7 +619,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
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vsPitch >>= 2;
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if (_bitDepth == 2) {
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if (_bytesPerPixel == 2) {
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// Sprites always seem to be used for subtitles in 16Bit color HE games, and not
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// the charset renderer, so charset masking isn't required.
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for (int h = height * m; h > 0; --h) {
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@ -1975,12 +1975,12 @@ void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y,
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assert(bmap_ptr);
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byte code = *bmap_ptr++;
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int scrX = _vm->_screenStartStrip * 8 * _vm->_bitDepth;
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int scrX = _vm->_screenStartStrip * 8 * _vm->_bytesPerPixel;
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if (code == 8 || code == 9) {
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Common::Rect rScreen(0, 0, vs->w, vs->h);
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byte *dst = (byte *)_vm->_virtscr[kMainVirtScreen].backBuf + scrX;
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Wiz::copyWizImage(dst, bmap_ptr, vs->pitch, kDstScreen, vs->w, vs->h, x - scrX, y, w, h, &rScreen, 0, 0, 0, _vm->_bitDepth);
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Wiz::copyWizImage(dst, bmap_ptr, vs->pitch, kDstScreen, vs->w, vs->h, x - scrX, y, w, h, &rScreen, 0, 0, 0, _vm->_bytesPerPixel);
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}
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Common::Rect rect1(x, y, x + w, y + h);
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@ -2820,11 +2820,11 @@ void Gdi::drawStripHE(byte *dst, int dstPitch, const byte *src, int width, int h
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while (1) {
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if (!transpCheck || color != _transparentColor)
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writeRoomColor(dst, color);
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dst += _vm->_bitDepth;
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dst += _vm->_bytesPerPixel;
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--x;
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if (x == 0) {
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x = width;
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dst += dstPitch - width * _vm->_bitDepth;
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dst += dstPitch - width * _vm->_bytesPerPixel;
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--height;
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if (height == 0)
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return;
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@ -2909,7 +2909,7 @@ void Gdi::drawStripComplex(byte *dst, int dstPitch, const byte *src, int height,
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FILL_BITS;
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if (!transpCheck || color != _transparentColor)
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writeRoomColor(dst, color);
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dst += _vm->_bitDepth;
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dst += _vm->_bytesPerPixel;
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againPos:
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if (!READ_BIT) {
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@ -2930,13 +2930,13 @@ void Gdi::drawStripComplex(byte *dst, int dstPitch, const byte *src, int height,
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do {
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if (!--x) {
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x = 8;
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dst += dstPitch - 8 * _vm->_bitDepth;
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dst += dstPitch - 8 * _vm->_bytesPerPixel;
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if (!--height)
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return;
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}
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if (!transpCheck || color != _transparentColor)
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writeRoomColor(dst, color);
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dst += _vm->_bitDepth;
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dst += _vm->_bytesPerPixel;
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} while (--reps);
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bits >>= 8;
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bits |= (*src++) << (cl - 8);
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@ -2944,7 +2944,7 @@ void Gdi::drawStripComplex(byte *dst, int dstPitch, const byte *src, int height,
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}
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}
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} while (--x);
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dst += dstPitch - 8 * _vm->_bitDepth;
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dst += dstPitch - 8 * _vm->_bytesPerPixel;
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} while (--height);
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}
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@ -2961,7 +2961,7 @@ void Gdi::drawStripBasicH(byte *dst, int dstPitch, const byte *src, int height,
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FILL_BITS;
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if (!transpCheck || color != _transparentColor)
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writeRoomColor(dst, color);
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dst += _vm->_bitDepth;
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dst += _vm->_bytesPerPixel;
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if (!READ_BIT) {
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} else if (!READ_BIT) {
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FILL_BITS;
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@ -2976,7 +2976,7 @@ void Gdi::drawStripBasicH(byte *dst, int dstPitch, const byte *src, int height,
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color += inc;
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}
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} while (--x);
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dst += dstPitch - 8 * _vm->_bitDepth;
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dst += dstPitch - 8 * _vm->_bytesPerPixel;
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} while (--height);
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}
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@ -3061,7 +3061,7 @@ void Gdi::drawStripRaw(byte *dst, int dstPitch, const byte *src, int height, con
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for (x = 0; x < 8; x ++) {
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byte color = *src++;
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if (!transpCheck || color != _transparentColor)
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writeRoomColor(dst + x * _vm->_bitDepth, color);
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writeRoomColor(dst + x * _vm->_bytesPerPixel, color);
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}
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dst += dstPitch;
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} while (--height);
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@ -115,7 +115,7 @@ void MoviePlayer::handleNextFrame() {
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assert(dstPtr);
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uint8 *dst = _vm->findWrappedBlock(MKID_BE('WIZD'), dstPtr, 0, 0);
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assert(dst);
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copyFrameToBuffer(dst, kDstResource, 0, 0, _vm->_screenWidth * _vm->_bitDepth);
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copyFrameToBuffer(dst, kDstResource, 0, 0, _vm->_screenWidth * _vm->_bytesPerPixel);
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} else if (_flags & 1) {
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copyFrameToBuffer(pvs->getBackPixels(0, 0), kDstScreen, 0, 0, pvs->pitch);
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@ -1498,10 +1498,10 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int maskNum, int maskState, int
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int32 dstPitch, dstType, cw, ch;
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if (flags & kWIFBlitToMemBuffer) {
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dst = (uint8 *)malloc(width * height * _vm->_bitDepth);
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dst = (uint8 *)malloc(width * height * _vm->_bytesPerPixel);
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int transColor = (_vm->VAR_WIZ_TCOLOR != 0xFF) ? (_vm->VAR(_vm->VAR_WIZ_TCOLOR)) : 5;
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if (_vm->_bitDepth == 2) {
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if (_vm->_bytesPerPixel == 2) {
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uint8 *tmpPtr = dst;
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for (uint i = 0; i < height; i++) {
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for (uint j = 0; j < width; j++) {
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@ -1518,7 +1518,7 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int maskNum, int maskState, int
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}
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cw = width;
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ch = height;
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dstPitch = cw * _vm->_bitDepth;
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dstPitch = cw * _vm->_bytesPerPixel;
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dstType = kDstMemory;
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} else {
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if (dstResNum) {
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@ -1527,7 +1527,7 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int maskNum, int maskState, int
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dst = _vm->findWrappedBlock(MKID_BE('WIZD'), dstPtr, 0, 0);
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assert(dst);
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getWizImageDim(dstResNum, 0, cw, ch);
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dstPitch = cw * _vm->_bitDepth;
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dstPitch = cw * _vm->_bytesPerPixel;
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dstType = kDstResource;
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} else {
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VirtScreen *pvs = &_vm->_virtscr[kMainVirtScreen];
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@ -1559,7 +1559,7 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int maskNum, int maskState, int
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}
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}
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if (flags & kWIFRemapPalette && _vm->_bitDepth == 1) {
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if (flags & kWIFRemapPalette && _vm->_bytesPerPixel == 1) {
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palPtr = rmap + 4;
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}
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@ -1571,19 +1571,19 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int maskNum, int maskState, int
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switch (comp) {
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case 0:
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copyRawWizImage(dst, wizd, dstPitch, dstType, cw, ch, x1, y1, width, height, &rScreen, flags, palPtr, transColor, _vm->_bitDepth);
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copyRawWizImage(dst, wizd, dstPitch, dstType, cw, ch, x1, y1, width, height, &rScreen, flags, palPtr, transColor, _vm->_bytesPerPixel);
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break;
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case 1:
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if (flags & 0x80) {
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dst = _vm->getMaskBuffer(0, 0, 1);
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dstPitch /= _vm->_bitDepth;
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dstPitch /= _vm->_bytesPerPixel;
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copyWizImageWithMask(dst, wizd, dstPitch, cw, ch, x1, y1, width, height, &rScreen, 0, 2);
|
||||
} else if (flags & 0x100) {
|
||||
dst = _vm->getMaskBuffer(0, 0, 1);
|
||||
dstPitch /= _vm->_bitDepth;
|
||||
dstPitch /= _vm->_bytesPerPixel;
|
||||
copyWizImageWithMask(dst, wizd, dstPitch, cw, ch, x1, y1, width, height, &rScreen, 0, 1);
|
||||
} else {
|
||||
copyWizImage(dst, wizd, dstPitch, dstType, cw, ch, x1, y1, width, height, &rScreen, flags, palPtr, xmapPtr, _vm->_bitDepth);
|
||||
copyWizImage(dst, wizd, dstPitch, dstType, cw, ch, x1, y1, width, height, &rScreen, flags, palPtr, xmapPtr, _vm->_bytesPerPixel);
|
||||
}
|
||||
break;
|
||||
#ifdef USE_RGB_COLOR
|
||||
|
@ -1747,12 +1747,12 @@ void Wiz::captureWizPolygon(int resNum, int maskNum, int maskState, int id1, int
|
|||
|
||||
dstw = wp->bound.width();
|
||||
dsth = wp->bound.height();
|
||||
dstpitch = dstw * _vm->_bitDepth;
|
||||
imageBuffer = (uint8 *)malloc(dstw * dsth * _vm->_bitDepth);
|
||||
dstpitch = dstw * _vm->_bytesPerPixel;
|
||||
imageBuffer = (uint8 *)malloc(dstw * dsth * _vm->_bytesPerPixel);
|
||||
assert(imageBuffer);
|
||||
|
||||
const uint16 transColor = (_vm->VAR_WIZ_TCOLOR != 0xFF) ? _vm->VAR(_vm->VAR_WIZ_TCOLOR) : 5;
|
||||
if (_vm->_bitDepth == 2) {
|
||||
if (_vm->_bytesPerPixel == 2) {
|
||||
uint8 *tmpPtr = imageBuffer;
|
||||
for (i = 0; i < dsth; i++) {
|
||||
for (j = 0; j < dstw; j++)
|
||||
|
@ -1764,7 +1764,7 @@ void Wiz::captureWizPolygon(int resNum, int maskNum, int maskState, int id1, int
|
|||
}
|
||||
|
||||
Common::Rect bound;
|
||||
drawWizPolygonImage(imageBuffer, src, NULL, dstpitch, kDstMemory, dstw, dsth, srcw, srch, bound, wp->vert, _vm->_bitDepth);
|
||||
drawWizPolygonImage(imageBuffer, src, NULL, dstpitch, kDstMemory, dstw, dsth, srcw, srch, bound, wp->vert, _vm->_bytesPerPixel);
|
||||
|
||||
captureImage(imageBuffer, dstpitch, dstw, dsth, resNum, wp->bound, compType);
|
||||
free(imageBuffer);
|
||||
|
@ -1812,7 +1812,7 @@ void Wiz::drawWizPolygonTransform(int resNum, int state, Common::Point *wp, int
|
|||
|
||||
srcWizBuf = drawWizImage(resNum, state, 0, 0, 0, 0, 0, shadow, 0, r, flags, 0, _vm->getHEPaletteSlot(palette));
|
||||
} else {
|
||||
assert(_vm->_bitDepth == 1);
|
||||
assert(_vm->_bytesPerPixel == 1);
|
||||
uint8 *dataPtr = _vm->getResourceAddress(rtImage, resNum);
|
||||
assert(dataPtr);
|
||||
srcWizBuf = _vm->findWrappedBlock(MKID_BE('WIZD'), dataPtr, state, 0);
|
||||
|
@ -1843,7 +1843,7 @@ void Wiz::drawWizPolygonTransform(int resNum, int state, Common::Point *wp, int
|
|||
dst = _vm->findWrappedBlock(MKID_BE('WIZD'), dstPtr, 0, 0);
|
||||
assert(dst);
|
||||
getWizImageDim(dstResNum, 0, dstw, dsth);
|
||||
dstpitch = dstw * _vm->_bitDepth;
|
||||
dstpitch = dstw * _vm->_bytesPerPixel;
|
||||
dstType = kDstResource;
|
||||
} else {
|
||||
if (flags & kWIFMarkBufferDirty) {
|
||||
|
@ -1859,7 +1859,7 @@ void Wiz::drawWizPolygonTransform(int resNum, int state, Common::Point *wp, int
|
|||
|
||||
Common::Rect bound;
|
||||
getWizImageDim(resNum, state, wizW, wizH);
|
||||
drawWizPolygonImage(dst, srcWizBuf, 0, dstpitch, dstType, dstw, dsth, wizW, wizH, bound, wp, _vm->_bitDepth);
|
||||
drawWizPolygonImage(dst, srcWizBuf, 0, dstpitch, dstType, dstw, dsth, wizW, wizH, bound, wp, _vm->_bytesPerPixel);
|
||||
|
||||
if (flags & kWIFMarkBufferDirty) {
|
||||
_vm->markRectAsDirty(kMainVirtScreen, bound);
|
||||
|
@ -1942,7 +1942,7 @@ void Wiz::drawWizPolygonImage(uint8 *dst, const uint8 *src, const uint8 *mask, i
|
|||
int16 width = ppa->xmax - ppa->xmin + 1;
|
||||
pra->x_step = ((ppa->x2 - ppa->x1) << 16) / width;
|
||||
pra->y_step = ((ppa->y2 - ppa->y1) << 16) / width;
|
||||
pra->dst_offs = yoff + x1 * _vm->_bitDepth;
|
||||
pra->dst_offs = yoff + x1 * _vm->_bytesPerPixel;
|
||||
pra->w = w;
|
||||
pra->x_s = ppa->x1 << 16;
|
||||
pra->y_s = ppa->y1 << 16;
|
||||
|
@ -2024,7 +2024,7 @@ void Wiz::loadWizCursor(int resId, int palette) {
|
|||
int32 cw, ch;
|
||||
getWizImageDim(resId, 0, cw, ch);
|
||||
_vm->setCursorHotspot(x, y);
|
||||
_vm->setCursorFromBuffer(cursor, cw, ch, cw * _vm->_bitDepth);
|
||||
_vm->setCursorFromBuffer(cursor, cw, ch, cw * _vm->_bytesPerPixel);
|
||||
|
||||
// Since we set up cursor palette for default cursor, disable it now
|
||||
CursorMan.disableCursorPalette(true);
|
||||
|
|
|
@ -254,7 +254,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
|
|||
_switchRoomEffect2 = 0;
|
||||
_switchRoomEffect = 0;
|
||||
|
||||
_bitDepth = 0;
|
||||
_bytesPerPixel = 1;
|
||||
_doEffect = false;
|
||||
_snapScroll = false;
|
||||
_currentLights = 0;
|
||||
|
@ -528,11 +528,11 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
|
|||
_screenHeight = 200;
|
||||
}
|
||||
|
||||
_bitDepth = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
|
||||
_bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
|
||||
|
||||
// Allocate gfx compositing buffer (not needed for V7/V8 games).
|
||||
if (_game.version < 7)
|
||||
_compositeBuf = (byte *)malloc(_screenWidth * _screenHeight * _bitDepth);
|
||||
_compositeBuf = (byte *)malloc(_screenWidth * _screenHeight * _bytesPerPixel);
|
||||
else
|
||||
_compositeBuf = 0;
|
||||
|
||||
|
@ -1225,7 +1225,7 @@ void ScummEngine::setupScumm() {
|
|||
}
|
||||
|
||||
free(_compositeBuf);
|
||||
_compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier * _bitDepth);
|
||||
_compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier * _bytesPerPixel);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_SCUMM_7_8
|
||||
|
|
|
@ -963,7 +963,7 @@ public:
|
|||
int _screenTop;
|
||||
|
||||
Common::RenderMode _renderMode;
|
||||
uint8 _bitDepth;
|
||||
uint8 _bytesPerPixel;
|
||||
|
||||
protected:
|
||||
ColorCycle _colorCycle[16]; // Palette cycles
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue